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Agree with JSZ jazz, looks better now though.
And pageclaim in the name of a devan model. |
downtime
i am realy sorry to inform you that the site i down again.
my servers harddrive is a little broke but i am recovering as we speak. its a 80Gig harddrive with NTFS, becouse its NTFS instaid of FAT or FAT32 the full directory structure will be intact (thats what they told me). i have good hope everyting will be back to normal soon. i have seen a lot of files in ./www/baggers/ and ./www/razz/. *lurns making backups is 1337 the hard way* |
It's ok folks its up again !
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Do we just have to download the .exe? If not, what else do we have to get?
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as you can read in the FAQ you need quake3.
razz.exe is only a luncher that connects to the beta server for playing online. |
Hey man, i was wondering...What image types are used to make the textures for the levels in your mod...i was wondering as with that program i made to make nice tileable wall textures I could make some new textures for the walls of the castle level.
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Quake3 uses TGA, but i think JPG works to.
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awesome, ill look into it !
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If you need it, I have a tool that can convert all jpg files in one directory to tga files.
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Thanks man, but i can do it with Paint shop pro if i need to, it does batch conversion too.
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baggers look at my sig.
its a live report of the last 5 headlines on the razz arena site. do you want me to make a Dynamic image for JJ3D to? |
Its ok man, thanks for the offer. Where did you learn to do that ? Id like to learn !
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its php :)
[script] if($headlines == 1){ $number = "6"; $template = "Headlines"; $category="1"; include("./cutenews/show_news.php"); die(); } $wp=fopen("http://www.eckhart.da.ru/razz/news.php?headlines=1","r"); // here you receive content of page while(!feof($wp)) { $content .= fread($wp,4096); $content = str_replace ("", "", "$content"); } fclose($wp); $text = $content; /* ---------------------------------------------- */ /* ------------ BEGIN PHP SNIPPET ----------------*/ /* ---------------------------------------------- */ // specify the file name - you can use a full path, or "../../" type stuff here // if the image is not in the same directory as this code file $image = imagecreatefrompng("./img/latestnews.png"); // specify the font size $font_size = 10; // in this case, the color is white, but you can replace the numbers with the RGB values // of any color you want $color = imagecolorallocate($image, 0,0,0); // make our drop shadow color $black = imagecolorallocate($image, 123,123,123); // and now we do the overlay - the layers of text start top to bottom, so // the drop shadow comes first // $image - the base image file we specified above // $font_size - Well duh. Its the size of the font // 0 - the angle of the text - we don't want an angle, so we leave it at 0 // 55 - pixels to the right from the leftmost part of the image // 35 - pixels down from the top of the image // $black - the color we defined above // "../fonts/ARIALBD.TTF" - the location on the server that the font can be found // "Test Text" - the text we're overlaying - you can also use a variable here ImageTTFText ($image, $font_size, 0, 16, 96, $black, "./SNAP.TTF","$text"); // Now add the actual white text "on top" ImageTTFText ($image, $font_size, 0, 15, 95, $color, "./SNAP.TTF","$text"); header("Content-type: image/png"); imagepng($image); imagedestroy($image); ?> [/script] |
Cool thanks....now to learn more php !
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if i can do it you can do it for sure
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when is the new version comming ( 1.1? 1.2?)
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maybe when i have made a few more maps.
i still need mappers and modelers!!! |
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$content = fread($handle, filesize("http://www.eckhart.da.ru/razz/news.php?headlines=1"); $content = str_replace ("<!-- News Powered by CuteNews: [url]http://cutephp.com/[/url] -->", "", "$content"); fclose($handle); is faster and smaller :P You seem to have register_globals set to ON (page.php?x=y will set $x to y, not $_GET['x']). THis is a really big security threat, I suggest putting it off. |
yes i have register_globals on, some scripts are programed badly so they only work with register_globals on.
but tnx for the code, i will implement it |
http://www.razzarena.da.ru
i have claimed razzarena.da.ru so you can visit this, its less harder to remember than eckhart.da.ru/razz ;) |
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i am having some network problems. its like realy hot here in the netherlands and one of my hubs does not like that, but now they seem to have cooled down.
site works now |
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I know its hot there ;p. |
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Yes, double post, but it's been ages, so nyeh :p
http://games.slashdot.org/article.pl...&tid=112&tid=8 WIN. |
ive been watching. few days after Full Open source or Q3A becomes Freeware there will be a release for all. i could do all the prep work now, but i wana take a look at how the engin does a few things see what i can tweak alittle in that area. For main spawn area map ive been workin on it. but since quark or its compilers been acting funny been slow. but heres a few screen shots. some i did not to long ago.
1 2 3 4 5 still work in progress. this is just a General idea of what ive been pondering for a Center map. |
hi McDougal i have seen a cool Quake mod!!!
it will celshade the models automaticy, i have made some screenshots of the Bones model: http://www.razzarena.da.ru/gallery/s...s/wsw00000.jpg http://www.razzarena.da.ru/gallery/s...s/wsw00001.jpg maybe you can code this for razz arena, it will save a lot of work. EDIT: 2 more screenshots: the jazz and spaz models look a bit better like this to i think: http://www.razzarena.da.ru/gallery//...s/wsw00002.jpg http://www.razzarena.da.ru/gallery//...s/wsw00003.jpg |
I see the Spaz model still needs a lot of work :P He looks like Frankenstein with the weird thing on the back of his head and that line near his waist.
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yea its not done :P
but i just want to show how the celshading looks on the spaz model. |
I like the center map thing. It highly reminds me of The Nightmare Before Christmas movie. In particular the scene where Jack finds the doors to the other holiday worlds.
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I just thought I'd post this: http://www.gamespot.com/pc/action/qu...s_6131614.html
The time has come for a true release of Razz Arena. |
i like the game, mayby a few more maps =)
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piet did at the RA website.
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http://etpub.org/e107_files/download...32b-source.zip
here is a link to the source code of Quake3 Arena. for those wondering what a source code looks like ;) EDIT: oh and look at the image in my signature. you can view the newest headlines on the razzarena site |
The "bad news" one's 0 replys thing got cut off. It only says '0 repl'.
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thats bad news ;)
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It's also spelled "replies" if we're nitpicking ;)
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thanks man! changed that :P
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