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The maker of PK2 has played Jj2, eh? Isnt he on the community/this board? If he reads this thread, he might wanna help!
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"Another Jazz" PK2 Mod Beta 2!
Its released! Download link here! Things what i did:
1.) Added Zoonik.* 2.) Added Bolly. 3.) Added frog. 4.) Added big font. 5.) Added cursor. 6.) Fixed some animation of Old Jazz enemy.* 7.) Deleted star thing when you killed something. 8.) Added tank.* 9.) Added some JJ1 gun stuff.* 10.) Added fruit. 11.) Added Superbot. (However, isnt a boss.) 12.) Some more things what didnt came to my mind. Things to make on the final release: 1.) Spaz. (Please post sprites!) 2.) Everything from PK2 turned into JJ things. 3.) JJ Sounds. (I only implemented the blaster sound from Razz Arena wich doesnt even work.) *Things from JJ1. |
http://rapidshare.de try to put it here untill we have a better mirror :)
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Um, Pako when Jazz falls he doesnt automatically use the copter ears.
I think thats the only flaw until the sprite editor comes about. |
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I meant the fact that Lori is the size of a midget and Jazz magically thins himself as flaws that can be fixed via sprite editor
EDIT-And jazz is a rabbit, not a rooster sir. |
1.25 != game about stupid rooster thing
1.25 == experimental patch in progress which is located here |
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EDIT=Oh, and remember what: 1.) I worked REALLY hard on this mod. 2.) Its the first time what i mod something. (And by the way it is going, the last) 3.) This is the only 2D *ACTIVE* JJ2 mod on this community. Thanks for calling the Janne work "stupid rooster game", you probably made him sad. |
that shut them!
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Sure, you just keep beleiving that Jerry.
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Agreed.
++n00b |
this thread sucks
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Now you probably made Jerry sad! Zomgyourevilhahahaha.
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http://www.jazz2online.com/jcf/showthread.php?t=13788 http://www.jazz2online.com/jcf/showthread.php?t=12733 3-hit combo! |
Overkill!
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combo combo this sounds like PopCap gamesXD
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Okay, so let's revive this project (and thus this thread).
I've just moved the 'Fixes & Features' file in an iframe on page 4 because the old link was very outdated. Maybe a little bit weird for a seemingly dead project, but a small 'progress' report: AFAIK nowhere on this thread it's mentioned that the 1.25/Jazz2v2 project changed into the RRR project to get rid of legal problems and make it completely our own. You'll probably remember the sentence "Bored of bunnies? RRR: TLS coming soon" in our (=Jam and I) signatures. It would not be freeware and on the RRf you could win a free copy by guessing the meaning of RRR and another copy by guessing the meaning of TLS. Well, I must admit that the RRR project never became anything more than almost a megabyte of plain .txt-concepts (still growing, I keep adding ideas) and a program that was, in one word, far from anything you could call a 'game'. We had a few people willing to make sprites, but it never became anything. Then, for some reason I don't remember,the programming stopped and stuff went silent. Although I'm still adding ideas to the concepts, you could say that this project has died, no-one else was working on it. And in modern times you can revive dead things As there is nothing to win anymore, RRR: TLS stands for Real Robot Resurrection: The Living Secret. This title allowed me to make up an interesting story which I'm not going to tell here. The gameplay should be more or less the same as JJ2, but the theme will be enterely different: robots (and now don't say "we have Battery Check", f00lz). I'm not going to give too many details in here, but if you got any questions about anything of the game, you may ask. I just hope to find a few people willing to help bring this to life. |
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(This was posted on the first page so if I mist anything important then please ignore this.) |
In fact, you missed 5 pages which are hopefully enough to make clear that Gamemaker is completely not suitable for making a game like this. RRR was being made in MF.
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I am working on a JJ2-style (but more powerful) engine in MMF that is intended to be pretty modifiable so MMF users can create pretty much any sort of game they want with the basic tile/mask/layer structure in place, and users can use a level editor rather than having to own MMF or something. Am I to understand it that you have some experience in the program yourself, or do you handle ideas only?
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GM > MMF kthx.
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Actual programming > GM
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Jerry, your amount of knowledge in general is embarrassing.
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I do not accept it that you bump a thread just to insult me. Go eat grass, moo.
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I was only kidding jerry. Sorry. I needed something to say to revive this thread. It shouldn't die.
And grass is delicious. |
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