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It looks like one(?) animation set didn't extract right, so I'm going to look into that before I upload everything.. but first.. off to get some food. If I can't fix that set, I'll at least upload everything else sometime tonight.. |
Yoink!
Its interesting to see the various things hidden away stolen from other games [By the looks of it that door was perhaps part of some unused level exit animation] |
Woah. Tis cool.
PAGECLAIM IN THE NAME OF http://unknown.halleyscometsoftware.com/ NEEDING MORE SPACE ON THE SERVER |
OK.. you can now pick your poison at http://www.princeton.edu/~mspear/jj2/
There are still a couple slightly messed up things in there, but I'm definitely not going to get another chance to do any work on this within the next few days.. schoolwork is building up :P |
Ice M A N's rips are awesome, but I find something else he said interesting:
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How would I go about ripping the sounds myself, or failing that could you upload a zip of all the sounds? |
someone should make a program that can ripp everything out of anims.j2a, convert to and from .j2b, does something useful with .j2d, can make .j2e, show/edit .j2h, create .j2i for a server in the serverlist, edit .j2m (useful for cheaters), edit/create .j2s, convert to/from .j2t and convert to/from .j2v ALL IN ONE! Thanks for making.
EDIT: oh, yea, this is no joke! A program like that would be very useful! |
.j2a - Everything's already ripped
.j2b - Done by Dr Eggman .j2e - there's already a program for that .j2h - highscores, right? why would you want to? .j2i - it's just a text file with an IP address in it .j2t - Ice M A N confirmed he figured out the format already .j2v - ddflc .j2m - JJ2 can do that itself That leaves .j2d, which Ice M A N was already making progress on, right? Then someone only needs to integrate it all into one program 8D |
Eggman isnt done, and these are not one program. J2h and J2i.. its just useful if you would be able to easily edit those silly low scores and for J2i it is useful to make a file with one click.. but I just said it cuz I didnt want to skip any filetype. Now get to merge these to one program and im happy:) btw, if Eggman is done, then give me a link of his final version. The version I have now is sucky!:(
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.j2a - Everything's already ripped: No. The sound effects are in there, actually. Plus some other not-too-important stuff.. I'll get around to ripping the sounds sooner or later. I need to write a program to convert JJ2's sample format to something like wav or a module.. right now I just play the raw data in a sound player I wrote...
.j2d - There's very little useful stuff: ogLogo.ColorLUT Menu.ColorLUT Shield.Plasma SoundFXList.Ending SoundFXList.Intro SoundFXList.P2 SoundFXList.Logo Menu.Texture.128x128 Menu.Texture.32x32 Menu.Texture.16x16 Tiles.Order Tiles.Offset Credits.Palette Order.ShadeLUT Order.Palette Order.Newspaper Order.Colors ogLogo.Balls Balls.Dump Picture.OrderTexture128x128 Picture.Continue Picture.CreditsEaster Picture.Credits Picture.Loading Picture.Thanks Picture.EasterTit Picture.Title-XMas Picture.Title ogLogo.Palette Std.Palette Menu.Palette These programs aren't going to be merged into one, and it's likely they won't be widely released anyway. (e.g. the j2e problem with JJ2 is why that isn't widely released) |
yea, Jam's JJX should defenately have that fixed.
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lol the only thing he has made was a castle background with the text 'DONATESPRITES' but I have a new battle plan and i am right now gonna say it to him.
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Hey Ice, I'm interested in this, could you tell me the format of the zlib files?
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:D i like the shield plasma :p
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But seriously.. it's easy stuff.. if you put like an hour into it you should have all the raw data.. or take like 5 minutes to modify some of dr eggman's code from his J2B article on j2o (what I originally did).. once you have the raw data it's just how good you are at finding patterns, etc.. If you can get at the raw data, I'll tell you what I know, etc.. |
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I think Eggman already got to extracting sounds from .j2a into single .wav's, by the way. |
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Fair enough.
But based on your fun with C++ thread and you thinking that "Includes don't work in VC++", I doubt you'll have a lot of success. Best of luck anyway. |
Nice. Thanks for the sprites :)
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[accidental post]
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release a beta version soon plz
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As much as I appretiate the enthusiasm lets not move out of topic...I have my thread which, until the site is back online, I my way of reporting to you all...go there !
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Battery Check Sprites: http://www.princeton.edu/~mspear/bc/...SpriteRips.zip
and thanks are due to Cooba |
Thanks root to me for giving Cooba the game.
EDIT-Nice to see theres unused sprites in Battery Check as well. |
can someone give me more information about Battery Check? I wonder what it is..
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Its a Dutch game starring an cute electric thingy guy, you have to run around recharging yourself and avoiding all the evil elctrics that kills you. The demo is free!
[Can you rip those anamaniacs game sprites?] |
Jerrythabest, see http://www.jazz2online.com/J2Ov2/wiki/?Battery_Check for more info about Battery Check.
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;) i know this thread isn't about "ripping" sprites so should i still rip the chuck head sprites?
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Considering A- It was ripped Pre-iceman, and B)- Ripping past Post-iceman is useless since it's already in a sheet for you, i don't see why you would.
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I wouldn't mind if you ripped every frame one by one and stuck them in a GIF in order to obtain perfect image alignment.
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Indeed, go do that.
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