![]() |
Oh, and I think the 'fix0rz me plz' tiles are alright. Thing is, I've been a tad confused from the start as to where they go. =b
You'd better ask UR... |
well, thanks, gimme your MSN if you have it? :p I have idea, but I don't know how to make it. What about making some meteors and stars for layer 1/2(and even 3) flying animated? As I told last time. But here's a new imagination by me :d what about making "hurt" tiles? :) It would be so cool !!1!11!!ONE!!1ONE!
|
I'm hopeless at doing foreground scenery. Any attempts I've made at putting any in my own sets were promptly deleted. Since you brought up hurt scenery, would some generic spikes do? Oh, and this set needs some more 'airport'. How about an 'arrivals/departures' board? =]
|
well I'll try to make some spikes and hurt scenery. It's very good in my imagination :)
|
1-minute work.
[IMG]http://img801.imageshack.us/img801/4423/lmat.png[/IMG] |
GJ Jake. I made some stars and animated hurt tiles, but didn't test will they work :p . If someone can it will be good. Also fix any/all bug(s) if you see.
[img]http://img831.imageshack.us/img831/1333/lmat04.png[/img] |
Isn't that the mirrow fire?
|
yup it is, but I was making sth like that, only a blue version. Also I will make it different somehow. Atm this is just an example what I meant to make (a.k.a. experiment). Spikes looks good, but I am not sure about last 2 frames of animation. Can someone make them look better?
|
Note: Completely disappearing spikes will not work on this tileset, due to the masks. These masks will go on about the half way on the ground, and hurt will work there just like on spikes.
|
I'm back, nice to see you're doing well. I don't like a lot of things added and I will later try to do something about those, but overally I'm glad a lot of effort was putten into this LMAT when I was out. I'd like more people to contribute though.
Quote:
|
Quote:
|
no! Airport can be good. I just need inspiration :P
|
We accidentally 1.24 tileset.
[IMG]http://img243.imageshack.us/img243/4423/lmat.png[/IMG] |
GJ Jake! :) Here is airplane : D I hope you'll like it
[img]http://i34.tinypic.com/v6pvz8.jpg[/img] |
Why is the wing on the background is bent, but the one on front is not? Looks good otherwise.
|
I have a weird feeling that it goes in a wrong direction now.
Toni, I was able to believe you drew the gems, the radars, that fountain-kind thingy, but wtf such an airplane? I know there's basically no rule next to this LMAT saying "add only your own works", but I think it's in a bad taste (besides, they have a bit problem fitting the overall style). I may be wrong, ofc and it may be yours. In both cases, please explain. Jake, the belts are an edit of Labrat belts. Yes the hell, I noticed. Besides, they're 2D, they won't work with the rest of it, sorry. Devan looks nice, I'm not sure if placing him on the floor like that is a good idea though. Please note that a rabbit will run there, probably on the level of his right foot. I'm almost sure something's wrong with the fix0rz tiles. I'll check it more exactly later. |
lol SE, we all know I didn't draw airplane and fire... they're there just for example of how things should looks like... I am not master of drawing to draw such a thing ;) . And Jake's belts are of Labrat tileset. We all know it (I hope), too. :p I was just kidding when posted that airplane. Can't you see it has about 30 colors or more in it :D.
|
Well, like Sir E said, I don't think the mirrow fire and the labrat belts should be in this. Yes, the Devan statue could use a lot more work, and I'm still not too sure about the up/down spikes.
|
Toni, I'd like you to rather post a very poor picture of an airplane we all can improve here, than someone else's work. Maybe that's just my taste, but I don't like ripped stuff in tilesets (even if it's there just for inspiration or whatever). I hope that the rest of the tiles you added (not counting the fire and the plane) are yours, right?
Obi, thanks that you agree with me, just please don't call me "Sir E". Of all the shortcuts of my nickname i dislike this one the most. The "up/down" spikes are probably still going to be edited, like everything. Jake, start to draw and don't worry about the quality of your pictures. As I said, we're all here able to improve other people's tiles. I'd also like to ask you guys for not automatically adding to the tileset everything you drew. This is because of the tile placement and the power of my PC (you have no idea how damn long is this site loading for me now). Please, post your drawings alone, without repeating the rest of the set, thank you. |
SE, they're all mine lol! And ok I will not post the whole set anymore.
|
added tile for destruck scenery, but it really need more work. I don't know to fix it. Also there is a cool background. Oh did I forget to tell you there's a fire? ;)
[img]http://img191.imageshack.us/img191/598/image2qwu.png[/img] |
I don't want to complain, especially since I didn't draw a single tile for this LMAT for a lot of time, but what actually is burning? Also, isometric destruct scenery rarely looks well. I will rather think of some way to make a 2D scenery fit than try to improve your tile.
|
whatever, just to be good :)
|
Well, I suck at animating, but I could have a go at the fire. And yeah, isometric destruct scenery just looks wrong to me.
Sir Ementaler: Sorry 'bout that. Is SE alright? =] |
That block tile could be used, for instance, as a appearing trigger scenery block or just 1x1 ground tile.
|
Well, the fact is that it is not useless tile ;)
|
It's been almost two months since the last post. It's pretty safe to say that this LMAT isn't going anywhere. If you ask me, the main issue here is that the drawing styles of the different people contributing aren't matching up well. I mean, take my/n00b's Devan statue. It's too cartoony for the rest of the set, and it doesn't match. I'm not sure exactly how to solve the problem, but does anybody else still want to work on this? I love the concept of an LMAT, but this one is struggling.
|
I wanna help, but I agree with you. We can't match up our tiles :(
|
xD.
|
Quote:
Quote:
I'd also like to know opinions of the other people, the ones which wanted to contribute before. I believe it seemed pretty unsafe to post anything some time ago, but I think it's not the case anymore. I'm interested if you don't contribute due to the bad quality of the tileset or because of the first impression when entering the thread few months ago - or is it a bit of both? Would you contribute if I'd indeed make the thing fit and look good? Because I'm still lacking of people, it's just not enough of fun to work. |
For one, I'm not asking anybody to try and do too much themselves. That wouldn't work either. I admit that the quality is putting me off. We have some nice tiles for a base, but the majority of the eyecandy tiles look cheap, frankly. I'm tired right now, so if I sound rude, that's why. I don't want to start over entirely, but I think some of the tiles need to be scrapped. I'll try and adjust my drawing style to match the rest of the set, but again, this is a multi-person set and I don't want it to seem like I'm being pushy or anything. That said, I'm still interested, Sir Ementaler seems interested, and that makes only two. DodgeS is contributing nothing to this thread and I am restraining myself.
|
Mainly for the sake of actually posting potential tileset material on this thread, I could make this little spinny thing I made in blender into a tile, if it seems to fit the theme/drawing style.
[IMG]http://www.majhost.com/gallery/troglobite/JazzDarkForest/spin1.gif[/IMG] |
Quote:
|
Quote:
In my opinion we should stop adding tiles for a while (*like anyone would be adding any last times*) and edit the existing ones until they fit to the drawing style we choose. I recommend making everything fit to Devan statue, probably the best tiles in this LMAT. I wait for your opinions (especially from people which are planning to be active) and in weekend I'll try if I can help this thing. |
but hey, what will happen with all those nice tiles?
|
Quote:
But whatever. The theme isn't the issue, I agree. It's a good, relatively unique one, and a good tileset could be made with it. I really don't want to start all over, either. Perhaps I could have a go at modifying some of those tiles, but all I really do is blur them with a dark outline. EDIT: This is sort of along the lines of what I mean: [IMG]http://img121.imageshack.us/img121/691/lmatmodcompare.png[/IMG] You get a cartoony look, but you instantly lose all the texture detail. Oh, and while the original uses 281 colours (for those three tiles), the modified one uses 1,340. Colour reduction is going to be a nightmare for this set. |
True, I just love the Devan statue. Would it be any better shuold we change the palette from blue hues to yellow ones? I might actually ty this out... I'm really wanting to put my paint shop pro 7 into use (albeit I stole it from school's computer class... It works with files copied on a USB stick :S ), and palette suite, too.
Obi1, your idea for cartoonier look is not any bad, but I agree, color reduction = murder. PS. "the original uses 281 colours" three tiles? even that needs colour reduciton... you people are doing this in the order tiles first, palette second... I wuold possibly have done the palette first but whatever. Hope the reduction goes well. PS2. I reall want the labrat belts deleted. They don't fit in at all. PS3. I handled a colour reduction (quite poorly to admit), made it a palette that contains some gradients to use as well as the usual JJ2 colours, but I know I made it hastily and it mostly sucks, as might be visible in the image itself. But at least it is in (IMO) better colour scheme and has a 256 colour palette... No s*** I forgot the empty top row in palette in my haste... Compiling errors a plenty... I was going to upload it but now I think doing that is a mistake. It's still here, but do not consider this a canonical edit since I mostly ruinde the flames and the star background. But here is it. Shame on me, job not well done. [IMG]http://img508.imageshack.us/img508/8088/spacish.png[/IMG] I hope you still get the idea for what I wish it to look like. And we need tiles for arcane constructions, gears. |
where did you see yellow space? :P It's more like blue, dark blue, and black. But if you wanted to suit this as a temple, then good job. I like it, maybe too colors are lost. We really should try to edit black background. It takes a lot of colors. And if we're going to make this again, we should start with orange/red/yellow theme.
|
We really should actually do a new base to this tileset, it still looks too much like SE's original. And, what happens if we make these tiles into red theme...?
[IMG]http://img808.imageshack.us/img808/6346/redrock.png[/IMG] |
...well, yes, it continues to look like what it was based on, that's because the original tiles looked good in the first place. If we started over you could make the same complaint later down the line that the revised tileset would still look like whatever new tiles people first drew.
|
| All times are GMT -8. The time now is 04:52 PM. |
Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online