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-   -   1.25 fixes (suggestions) (http://www.jazz2online.com/jcf/showthread.php?t=1910)

cooba Sep 26, 2004 05:41 AM

JJ1 tilesets are on J2O; most of them have questionable quality, but go for those if you have nothing better to do. JJ1 musics can be easily found there as well.

Stijn Sep 26, 2004 06:10 AM

pageclaim

FQuist Sep 29, 2004 06:15 AM

Part of this thread has been split to another topic as it was offtopic. Sorry for not taking along Cooba's post but accidently another one.

cooba Sep 29, 2004 07:25 AM

HORRAY

And BTW, if you make a one-tiled scenery and destroy it, the tile itself won't change, but the same tile will fall being split. That doesn't look right, and should be fixed.

Stijn Sep 29, 2004 08:22 AM

Quote:

Originally Posted by Cooba
HORRAY

And BTW, if you make a one-tiled scenery and destroy it, the tile itself won't change, but the same tile will fall being split. That doesn't look right, and should be fixed.

Just use proper destruct scenery animations, as described in the manual :P

cooba Sep 29, 2004 08:25 AM

Some people already used kind of animation I described so you lose.

Sonic_24 Nov 14, 2004 06:43 AM

This is quite well... But I have PERSONALLY two problems and want to solve them. Here they are:
- Fix some bugs with Lori (she can't fly those fans which last from some bad guys:) )
- Inlude a tool to extract some Jazz music to wav (I don't talk about MP3...)

What shall we do? And when this patch is planned to appear?

Olsen Nov 14, 2004 07:06 AM

as soon as epic, or some handy programming guys (Overlord) plan to make it.

Sonic_24 Nov 25, 2004 05:19 AM

This's gonna be loooong..... Okay, and how those people who need this patch shall get it? And when?

Violet CLM Nov 25, 2004 12:20 PM

When? Not for a long time. I refer you to the FAQ.

SkulL Nov 27, 2004 10:54 PM

this thread is old 4 years and the patch is yet to come =/

Sonic_24 Nov 29, 2004 04:49 AM

Hmmmm... I've seen your answer on that link, Unknown Rabbit, but... WHEN this patch will be released???

Blaze The Movie Fan Nov 29, 2004 05:00 AM

I think the limit of enemies should be out, and the level limit also sucks! I don't have 1.24, so I can only hope for something out of 1.23!

Ragnarok! Feb 6, 2005 02:29 PM

Has this patch been made, or will it be? Uhm and also, try and make the event "Max Weapon" work, whatever it is.. ;)

Monolith Feb 6, 2005 09:49 PM

Yea, as soon as we get the source code to start working on it.

(Note: we haven't gotten the source code within the past few years)

BattleSpaz Feb 21, 2005 12:13 AM

>>>>>>Do internet game so, that joiners only have to use out traffic<<<<<<<

White Rabbit Feb 21, 2005 01:30 AM

Make a weapon 0. ;)

MasterRyu Feb 26, 2005 04:09 PM

Fix the amnesia error that occurs occasionally, and the over weapons pickup bug (over 100 max occasionally), make some changes for increased Windows XP compatibility. While these fixes would indeed make Jazz 2 better, I don't see how you can patch the game without an in-depth knowledge of the underlying engine (eg. source code). Too bad the source code isn't available as of yet.

Newspaz Feb 26, 2005 04:30 PM

Quote:

Originally Posted by MasterRyu
Fix the amnesia error that occurs occasionally, and the over weapons pickup bug (over 100 max occasionally), make some changes for increased Windows XP compatibility. While these fixes would indeed make Jazz 2 better, I don't see how you can patch the game without an in-depth knowledge of the underlying engine (eg. source code). Too bad the source code isn't available as of yet.

I think the being able to get more than 100 ammo bug already has been fixed in 1.23? And as far as I know there are no XP compatibility problems at all Ryu? :S

Violet CLM Feb 26, 2005 05:21 PM

*shoots a powerup five times*

Olsen Feb 27, 2005 01:16 AM

Quote:

Originally Posted by Newspaz
I think the being able to get more than 100 ammo bug already has been fixed in 1.23? And as far as I know there are no XP compatibility problems at all Ryu? :S

That bug happened for me in Cracco Snowdust. I got 260 PU frostbiters and I have XP and version 1.23.

White Rabbit Feb 27, 2005 02:00 AM

No, the +100 ammo bug exists in both 1.23 and 1.24.

Enable custom music in the Main Menu. Not that I've against anything against the offical JJ2 music. :)

EDIT: Also fix the Demo in 1.24 to show proper animations.

cooba Feb 27, 2005 02:26 AM

Quote:

Originally Posted by White Rabbit
Enable custom music in the Main Menu. Not that I've against anything against the offical JJ2 music. :)

1) Name any JJ2 compatible song "Menu".
2) Use mod2j2b.

Sacrush Feb 27, 2005 10:53 AM

A totally new looking menu that looks awesome!

KRSplat Mar 19, 2005 06:15 PM

Suggestion: Get financial backing from rich people, and pay Epic to make it.

Sonyk Mar 19, 2005 06:18 PM

The demo in TSF has animation problems since it was recorded with 1.23's Aimns.j2a. Just re-record it if you really care.

MegaJazz Mar 30, 2005 04:16 AM

In that case, we can also spend years of work to make a 3D engine our own :p . And i like the idea for a 3D Jazz game, Would Epic still make a new Jazz game?

PhAyzoN Apr 1, 2005 03:24 PM

Somebody (maybe me a long time ago) probably already said this

Id like custom nicks and furs in single player (but as an option)

Jerrythabest Apr 26, 2005 12:50 PM

I haven't seen the pages 2-6 (bcouse i don't have the ime for that) but one of my annoying problems that just NEED to be fixed is that if you make a chatroom with no fire zones, you still can kill others by buttstomping them. and I really HATE it that I can't join 1.24 servers with 1.23 and 1.23 servers with 1.24 (yes, I have both of them) bcouse I have to switch to the other version first.

Stijn Apr 27, 2005 02:12 AM

Well, that's not a bug. A no fire zone is a no fire zone, not a no buttstomp zone.

White Rabbit Apr 27, 2005 07:31 AM

Oh, and there should be a random event generator in the patch and its purpose is to....randomly generate objects (pick-ups, ammo, gems, enemies, etc)...

AMT May 29, 2006 07:14 AM

Quote:

Originally Posted by Jerrythabest
I and I really HATE it that I can't join 1.24 servers with 1.23 and 1.23 servers with 1.24 (yes, I have both of them) bcouse I have to switch to the other version first.

Use Project Controller

Quote:

Originally Posted by XAYo HR
Good things but,
-Make a script Language like the UT Console Language for Clanmods Adminmods.....
-make .j2s files for changin SKins

.j2s files are language files

EDIT: And make auto-downloading of music when you join to server

Sucer May 29, 2006 08:12 PM

What about an alternative CTF mode were if the flagcarrier is killed, the flag wouldn't return to the base, but would stay in the place the carrier died.
If the enemy team touches the flag, it will return to their base. If the team that's carrier was roasted touches the flag first, he/she will capture it from that place.

Then it would be nice if teammates could switch flags with each others, by for example shooting the teammate with blaster. There could be a message like: "player name" recieved flag. (This would add the strategical feeling to the game)

I love the CTF mode as it is, please don't replace it with this crap, but maybe make an alternative mode.

Birdie May 30, 2006 06:05 AM

Quote:

Originally Posted by Sucer
What about an alternative CTF mode were if the flagcarrier is killed, the flag wouldn't return to the base, but would stay in the place the carrier died.
If the enemy team touches the flag, it will return to their base. If the team that's carrier was roasted touches the flag first, he/she will capture it from that place.

Then it would be nice if teammates could switch flags with each others, by for example shooting the teammate with blaster. There could be a message like: "player name" recieved flag. (This would add the strategical feeling to the game)

I love the CTF mode as it is, please don't replace it with this crap, but maybe make an alternative mode.

Blur Hosted a CTF plus server where you could make the enemy drop they're flag by hitting them with TNT and you could pass the flag to your teammates with RF's.

R3ptile May 30, 2006 10:39 AM

it still has a few problems (it becomes annoying when you shoot rf's and pass the flag on accident)

Pako May 31, 2006 06:05 AM

Quote:

Originally Posted by Birdie
Blur Hosted a CTF plus server where you could make the enemy drop they're flag by hitting them with TNT and you could pass the flag to your teammates with RF's.

SUGGESTION: Why not shooting the teammate with PepperSprays or Freezers for passing the flag?

Birdie May 31, 2006 06:12 AM

Quote:

Originally Posted by Pako Spanrabbit
SUGGESTION: Why not shooting the teammate with PepperSprays or Freezers for passing the flag?

Mainly because... IT WOULDN'T WORK.

cooba May 31, 2006 06:15 AM

Is it just me, or is knocking the flag off with TNT a bad idea?

Birdie May 31, 2006 06:20 AM

Quote:

Originally Posted by Cooba
Is it just me, or is knocking the flag off with TNT a bad idea?

I think it's a good idea.

Super_Jarno Jun 4, 2006 02:48 AM

1. Possibillity to use more tilesets at once.


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