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But not all of us use Windows :(
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That's true. But not all of us use Chrome either.
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I definitely plan on Mac and Linux versions, I just haven't gotten around to that yet. Doing my best to write cross-platform compatible code; we'll see how well I've been doing when the time comes.
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Pity that your code will ultimately be a port to some platform :(
Mono for GNU/Linux or Cygwin or something similar for Windows... |
Umm... Jake, I don't understand what you just said(Specifically the second paragraph), can you clarify, please?
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Mono is a replacement for .NET framework (Violet, if you can kick yourself for it, convert to it and you're one step closer to cross-platform), and Cygwin is a kind of shell replacement for Windows.
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But Chrome pwns, what's wrong with you n4bs?
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Because:
A) I'm not used to Chrome. B) It's not as secure as Firefox(Which I use). and C) It has tracking cookies to see whatever you're doing whenever you're doing it(So Google know everything you're doing). |
But noone is asking you to make Chrome your main browser (disregarding that point 2 and 3 are questionable) :p
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Yeah, I just put the first point because almost no-one is used to Chrome. Also, another thing, Chrome has practically no interface! XD So, I hope WebJCS works for Firefox at some point. :)
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Sorry, but it uses the Chrome engine. So it probably won't work with Firefox (or any of it's afterbirths) in atleast 5 years.
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I want to support more browsers but technically and feature-wise they are far behind. When the HTML5 specification is "finished", then WebJCS should be no problem to use crossbrowser, if those browsers support HTML5 fully. Also, why is Chrome less secure? |
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hey guys lets not turn this thread into a browser war discussion
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O! I got a feature request!
You could add a Save & Run menu option to the right click menu of the layer editor. When it's clicked, MLLE saves a temporary copy of the level with a single Start Position in that spot and runs that. Would be a very easy way to test certain parts of a level without having to move the start positions manually (or using warps or whatever). |
Ooh, nice idea. And make it complain if you are trying to run a level without a start position.
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Jerry: this is a good idea and I will find a way to make it happen. |
I've got a suggestion!
How about you can choose which character to play as with Save & Run? That would make Spaz-players' lives easier(Although, it won't affect me, as I play as Jazz. XD). |
And also choosing the default player for ctrl+r :)
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Yes, those two ideas(Mine and Jake's) mixed together would be complete awesome. :D
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I shied away from that in Reworder (and earlier programs that I never released) because TSF and JJ2+ have a -spaz command line argument but regular JJ2 refuses to run your level if you pass it that argument, but I guess that could be toggled in the game profile .ini files. It shall be looked into.
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How does CaptainCook do it?
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I have no idea.
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How about you add a tickbox which you check to indicate JJ2+, and if you select TSF or JJ2+, you could have Spaz Mode?
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Not generic enough. Don't worry, I've got this.
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This post will probably make me sound stupid, but what do you mean(The above post)? Oh, and just out of curiosity, is there a -lori command in TSF?
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"I've got this" is an English idiom (probably a shortened form of "I've got this covered") meaning roughly "I have the situation under control and anticipate no difficulty in taking care of it."
Lori |
When I said "What do you mean" I was talking about "Not generic enough".
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Violet tries to make MLLE in such a way that it can be used to edit JJ2, TSF, Battery Check, and Animaniacs levels. A checkbox to indicate TSF or JJ2+ would not make any sense to the other games; it's too specific to JJ2+ and TSF. I guess that's what he meant with it being 'Not generic enough'.
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Maybe you could add two another options in the games list, and have 1.23+ next to 1.23, and TSF+ next to TSF. It would remove confusion. But, I still think a tickbox would be good, it would be available on 1.23 and TSF, and would enable plus-only things.
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kids I have versions (other than the BC/1.00o issue) under control
relaaaaaax |
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So, what feature is currently at top priority?
EDIT: Hi, guys, I just want to know how things are going with MLLE? Also, I have a suggestion: Online Colaberation(WebJCS-style)! :D... That is, unless there are technical limitations or if it's already been suggested. |
Suggestion: How about you release another beta? It would be nice to be able to test some of the new features, and acutally be able to place tiles using it. :)
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This post can serve as an unordered to-do list of features that I want to complete before I do another release. (I reserve the right to silently add items to this list at any time.) See, progress has slowed down significantly, and I think that making a release would license me to slow down even more; in case the next release is the last, either forever or for a while, this list contains stuff that I really want in there, either because they're extremely important or because they should actually be kind of fun to code:
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I know how you can distinguish BC from 1.10o.
Highlight block to show spoiler: check the anims.j2a file, the animations of BC are completely different from that of any version of JJ2. Just have a simple check that looks for Batteryman, and if it finds him in a specific animation(Just pick an animation of Batteryman and pick a frame), and if it does, it goes into BC mode, if not, it goes into 1.10o mode. And I don't mean for it to check if a frame exists, I'm talking about checking that a frame matches what it looks like for the BC anims file. I hope this helps. :D EDIT: I have a suggestion: Online Colaberation(WebJCS-style)! ... That is, unless there are technical limitations or if it's already been suggested. |
Robo, it's not about anims, it's about the file.
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That doesn't matter, it just has to check the anims file, and it'll know which is which. Unless you have Battery Check and 1.10o in the same folder, which would
A) Not work and B) Be very stupid. |
What if someone does have only one level and nothing else?
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... That's irrelivent, if you have JJ2 and BC in the same folder, their anims.j2a files would clash, and only one of them would work.
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