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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

FireSworD Apr 20, 2008 07:09 PM

That screenshot is average.

PurpleJazz Apr 20, 2008 11:01 PM

I'd be carefull with using that amount of Water in that level, since movement in it is very slow and limiting, and it's a lot harder to aim/dodge bullets. While the idea may fit with the theme you're aiming for, but when the level gets put into practise players will probably be annoyed by the generally slow gameplay, and not have an enjoyable time playing.

Water can be put to good use if the level is made so that players aren't forced to use it to get from base to base, instead they only need to use it as an extra route which could provide them with some advantages strategically than if they took the faster route(s).

Just keep this in mind.

Forgive me if I made any typing mistakes, I'm in a bit of a hurry.

SPAZ18 Apr 21, 2008 12:20 AM

It's not a CTF now. Removed the Bases and changed it to Battle.
Also, I have changed the Background.
More screens to come!

Eigus Apr 21, 2008 10:47 AM

mm, battle :-D

I think I'm more into battle than into ctf now btw :|

TripleJ Apr 21, 2008 11:40 AM

Quote:

Originally Posted by Eigus (Post 429805)
mm, battle :-D

I think I'm more into battle than into ctf now btw :|

Same

Speeza Apr 21, 2008 02:10 PM

Battle is cool ;D. but ctf = best.

Eigus Apr 23, 2008 07:11 AM

In gameplay probably yes, but I am way more into playing the oldies 'n' goodies for various teamgames and such. I don't mind seeing new CTFs in some public servers (hell, I love it), but still, I am way more into battle now. (especially in leveldesign, though I am heavily deinspirated right now and it would be arduous to make a level for me :|)

...did I just write some kind of nonsense or it is just me?

EvilMike Apr 23, 2008 12:08 PM

"deinspirated"

Valco Apr 23, 2008 07:51 PM

I am defascinated by Eigus' root word misuse.

PurpleJazz Apr 26, 2008 10:58 PM

[IMG]http://img409.imageshack.us/img409/5548/jazz0009uj7.png[/IMG]

[IMG]http://img91.imageshack.us/img91/3794/jazz0010xm5.png[/IMG]

FireSworD Apr 26, 2008 11:47 PM

The lava doesn't fit, it needs more depth and/or detail and a slight color change. I love how the sewers look. The palette makes the city part look ugly though.

EvilMike Apr 26, 2008 11:52 PM

I like the overall look of those screenshots. You're right that the lava looks wrong though. It's way too bright or something, also why is there a giant waterfall of lava in the middle of a city in the first place?

PurpleJazz Apr 26, 2008 11:57 PM

I originally added the blood falls to try and give the level a more "devastated" feel, although I agree with you about the fact that they do look a little strange with this tileset. These ones are only temporary until I make some new ones from scratch, and/or edit the palette. I'll also probably use them in the sewers only.

About the city palette, I intentionally made the palette look dull as it supports the atomsphere. I might change this though.

EDIT: Better?

[IMG]http://img241.imageshack.us/img241/3394/jazz0010wr0.png[/IMG]

Eigus Apr 27, 2008 01:03 AM

You know what PJ, this palette looks like something I wanted for a level once. ...cooba...

The blood falls look weird here :( I like the palette, though. Supports the atmosphere.

EvilMike Apr 27, 2008 01:05 AM

If you want a sort of waterfall that fits in a bit better, I suggest dirty water. Some sort of brown, or muddy blue colour would work. Lava/blood is more dramatic and all, but it really does not fit the theme. You kind of need everything to be on fire for that to work.

cooba Apr 27, 2008 02:32 AM

Quote:

Originally Posted by PurpleJazz (Post 430063)
[IMG]http://img409.imageshack.us/img409/5548/jazz0009uj7.png[/IMG]

The fence behind the gate looks too artificial. The palette changes are good though more contrast is needed (Nick Stadler never used simple generated gradients himself). I like how the sprites turned out.

Nonomu198 Apr 27, 2008 02:40 AM

Or you can replace the black shading in the waterfall with yellowish grey, making it look like, well, pee and slime.

Oh, also, I liked the red clothes, the new palette change makes the fencer looks rotten.

Grytolle Apr 27, 2008 02:53 AM

pretty dead, yet i see 5 livng creatures wtf!

Nonomu198 Apr 27, 2008 05:58 AM

Maybe they are zombies!

PurpleJazz Apr 27, 2008 06:02 AM

I've now edited the falls so that they match the colour of the water pools in the sewers. Don't feel like posting yet another screenshot at the moment.

Raven aka StL Apr 28, 2008 01:11 AM

Good job, PJ.
I can beta that when the time comes, if you like.

n00b Apr 28, 2008 10:57 AM

Am I the only one who thinks that the waterfall tiles PJ is using look ugly as sin? I mean aside from a few of the problems already mentioned (I.E. Magical floating waterfall, waterfall's colors seem off, fence looks out of place) the - scratch that sentence I was writing. The only thing preventing me from enjoying the screenshots are the waterfalls.
Aside from that (and the fence thing), good job PJ.

PurpleJazz Apr 28, 2008 11:05 AM

Quote:

Originally Posted by n00b (Post 430130)
Am I the only one who thinks that the waterfall tiles PJ is using look ugly as sin? I mean aside from a few of the problems already mentioned (I.E. Magical floating waterfall, waterfall's colors seem off, fence looks out of place) the - scratch that sentence I was writing. The only thing preventing me from enjoying the screenshots are the waterfalls.
Aside from that (and the fence thing), good job PJ.

I know, these are a little bit out of place; I was pretty tired at the time of making this, and a little rushed, so I didn't really put in enough logical thinking I admit. However, quite a few major changes have been made since then and these problems are no longer present. I'm now using different waterfalls, ones which don't look as ugly.

Violet CLM Apr 28, 2008 03:51 PM

The reason those waterfalls, or the ones that were popular a while back with other tileset conversions, or basically any waterfall in any tile ever, do look "ugly as sin" is because they have nothing to do with the perspective of the tileset they're in. JJ2 uses a much more complex graphic style than JJ1 and that lesson is not being learned in this one crucial field. Compare the water pools from Jungle and, in fact, Colonius - they're not flat and full-tile. In JJ1 they would be, but this isn't JJ1. I've used this example before, but here's what waterfalls (and heck, water in general) should look like in an isometric game like JJ2.

n00b Apr 28, 2008 04:16 PM

I wasn't even thinking of perspective. I was more concerned with the fact that its an extremely horrendous gradient that doesn't match the style (which kind of includes perspective too, I guess) of the rest of the set.

Nonomu198 Apr 29, 2008 06:27 AM

Well, what are you waiting for people, go make some Megaman X4 conversions!

Eigus Apr 30, 2008 10:13 AM

[IMG]http://img168.imageshack.us/img168/6015/monkcarrotto5.png[/IMG]

DoubleGJ Apr 30, 2008 11:54 AM

@Eigus: looks interesting, the mutated skull is a nice concept but I suppose the bricks below it don't look too good

Eigus May 2, 2008 09:15 AM

[IMG]http://img389.imageshack.us/img389/5969/hocuscreen2zw8.png[/IMG]

Eigus May 2, 2008 10:00 AM

Probably looks wrong because of the fog :(

Stijn May 2, 2008 10:56 AM

I like the "foggy" effect.

Can't say much about the rest, though the morphed skulls underwater don't look very pretty.

Raven aka StL May 2, 2008 03:03 PM

It's in fact more logical for distant background objects to be light than dark, because of fog/distance fog.
Then again, if it's real damn far away, it could just as well be dark, but on the other hand it's a nice and much underused style to make it light.

Alas, that's about the only thing worth a compliment about those pics.

Valco May 2, 2008 04:28 PM

If those mutated skulls were used as torches elsewhere, that would be cool. Unfortunately the tileset won't support that, and to me it just looks wierd how it is now. Besides that, I don't see any other real problems in the screenshot.

arjandevries May 2, 2008 10:20 PM

Hmz, I really hate that hocus pocus tileset. It makes jazz 2 looks kinda retro

Eigus May 3, 2008 01:57 AM

[IMG]http://img146.imageshack.us/img146/8791/hocuscreen3biz2.png[/IMG]

Ragnarok! May 3, 2008 04:51 AM

o_o Cool! I hope you didnt do that rocket fast thing :( Also, this is reminding me of Zelda, the first water image especially. They look great, keep up the good work. I hope there are puzzles (that aren't annoying) and use mere logic or a bit of brains, or better yet, some fun gameplay gimmicks :)

Eigus May 3, 2008 05:03 AM

Thanks Rag :D

Unfortunately my brain is kinda off so you'll probably have to give me some ideas :|

In these levels there'll be many paths except for the main ones, some will be hidden, but all must be explored to finish the levels :) Maybe I'll even include backtracking to previous levels if you forget to take anything or stuff like that.

Ragnarok! May 3, 2008 07:18 AM

I've always wanted to see a "backtrack" bonus level... Maybe one hidden somewhere very greatly in the level, and you'll have TNTs which will let you do certain things or you're a bird this time so you can go higher or something. Maybe even it's been destroyed or taken over.. iono, be creative.

Valco May 3, 2008 07:36 AM

Quote:

Originally Posted by Eigus (Post 430342)
my brain is kinda off

I just had to quote that.

Regarding the level, it's nice to see you used a normal skull for once, and if you want puzzle ideas, start with boulders, or switches that make the water go higher lower to break chests. TDII uses this trick for one of it's levels.

Eigus May 3, 2008 08:52 AM

Quote:

Originally Posted by Valco (Post 430349)
it's nice to see you used a normal skull for once

;pppp

[IMG]http://img404.imageshack.us/img404/5484/hocuscreenwauax8.png[/IMG]

Sorry, I couldn't resist :( This is the main bad guy of the pack. No, he isn't the monk that gave you the magical flying carrot. This is the Summoner. wellnameimpliesstuffplzthxbye. He was once a monk from the castle where there's the water dungeon and other stuff, but he was banished from there because he studied black magic. He wants to destroy everything that is related to the white mages' castle. So if your rabbit has been sent by the white mages to destroy Summoner, then he wants to destroy your rabbit.

UGH I SUCK AT DESCRIPTIONS AND STUFF LIKE THIS :mad:

So, uh, he is the main bad guy and wants to destroy the white mages and because of that you must destroy him.

or something like that

Also this is the corridor that connects the white mages' castle with the Summoner's castle.


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