![]() |
Thanks for the update, Toxic Bunny!
I also updated the GP32 port. |
Yeah, I'll merge it with the Palm OS code, so please try not to update it much in the coming days :P
Or better, fix what you have to fix and upload the new code, hehe :D |
I can understand why you don't want to use floating point calculations, but I still don't see the need for using fixed point. Plain ol' ints should work fine.
|
Yes and this is what he uses in the latest version :)
Calculations in milliseconds instead of seconds. edit: oh cool, just fell into nothing in the first level thanks to the lack of bridges :P |
Hi,
I'm the guy who ported Openjazz to GP2X, I want to give you the thanks for your work in this project :) I'll try to port the last version to GP2X this evening ;) Regards |
Hello, i was wondering about the BulletMl Library and where it comes in?
I keep getting Undefined Reference to CreateBullet and so on |
Wow, that project attracted a lot of people. Congratulations TB! ;-)
Puck2099: I'm just curious, is the 2099 in your name came from the Marvel 2099? |
Hey,
Just wanted to let you know that the latest version OpenJazz was ported to PSP. The details & files can be found here: http://deniska.dcemu.co.uk/ In the PSP version, I created some basic sound fx support with SDL_Mixer libs and wav samples extracted from the game. BTW, (you probably know that already) most of the sound samples can be extracted from SOUNDS.000 with goldwave or captured from the original game with, say, soundrecorder. The music is done thru SDL_mixer/ s3m conversion, which seem to work ok, so far. Anyway, a lot of people seem to be excited about this project, so , please DO CONTINUE the great work you started - we all waiting for updates :-) |
Quote:
Alister, this is your cue to add sfx support to OJ. And if you ever try making an OJ2, allow me to be of assistance. |
Sorry guys, I've been quite busy and will be busy for a few days to come, so OpenJazz has made no progress since the last release.
Great to hear about PSP version. OpenJazz is great for handhelds, it seems. Maybe this will persuade me to get one ;) |
YAY! *dusts off Dreamcast*
|
Topic bump, mostly to find out if there's been any progress since February.
|
Not really, no. In the weeks following the last version, I didn't have the time. Since then, I haven't got back into the swing of it. Of course, I'm not doing anything right now, so...
|
I do hope the Dreamcast version will see some progress myself. That community seems like its on it's last legs, so things like Open Jazz and SRB2 for Dreamcast probably wont be finished...sigh...
|
revival, simply to ask this: can only the right alt and ctrl buttons be used? I keep trying to use the left but it won't let me...
|
pocketinsanity (Google it) has a PocketPC port availible if anyone wants it. It works pretty good, although there is no sound and music is only in Ep1. Ill have to try the Windows and Dreamcast versions sometime
|
*bump*
I for one would love to see this project continued. |
Me too, but what can we do?
|
Well, it IS open source.
|
...Right, I forgot that he had released the code for it. I'll have to take a look at it sometime soon.
|
I have been working on it, but I'm very busy right now. I have three important exams coming up, not to mention the coursework I've still to do.
I'll be playing around with it over the holidays, but I doubt there'll be another Christmas Day release. Look forward to something in the new year. You can start pestering me from the 1st of January ;) |
Errr, how would I compile this on Linux. Be aware that i'm no Linux guru.
|
/me pesters
|
I've uploaded the most recent version to the website. Not much has changed, but at least people can stop pestering me about the bridges ;)
Neurotic: The most basic way would be to run the following commands. gcc -c bonus.c -o bonus.o gcc -c font.c -o font.o gcc -c level.c -o level.o gcc -c main.c -o main.o gcc -c menu.c -o menu.o gcc -c planet.c -o planet.o gcc -c scene.c -o scene.o gcc -c sound.c -o sound.o gcc -o OpenJazz -lSDL bonus.o font.o level.o main.o menu.o planet.o scene.o sound.o Of course, there are better ways of doing this (e.g. makefiles). BN: :p |
Did someone sad you rock ? No ? I will!
YOU ROCK! [img]http://www.efellows.org.nz/files/images/you%20rock%20you%20rule.bmp[/img] |
Quote:
|
Yes, but it's in my Linux partition. A mysterious land of dragons and vampires that I haven't been to in a while.
|
Sounds like my Linux machine. Contains dragons, vampires, and evil IDE controllers.
|
My linux machine contains little vampire penguins. They suck blood out of Microsoft.
|
I don't even know what lives on my Linux partition.
|
Quote:
|
Hi there,
Again, I come to bump this thread. I would just like to thank Alister for not letting this die. A few bugs I would like to point out that, odds are, are common knowledge: 1. No high quality sound support. Maybe I'm spoiled my MP3 conversions, but medium sound seems odd to me now. Could you try to make it so that it supports high quality? 2. If you continue to hop around while dead, you can keep going for awhile and repeatedly die. 3. Resolution changer (this is not a bug rather a congratulations) allows me to cheat and play in 1024x768. You wouldn't believe how small the guy is! 4. No effect sounds. Yes, age-old complaint, but I'd like to see if possible in the next update some progress on that. Thank you for your time. |
Quote:
|
I don't think converting the music to MP3s would make it of a higher quality either, and there'd probably be looping issues with some songs if that happened.
|
Quote:
Quote:
Quote:
Quote:
Quote:
|
Quote:
EXAMPLE: [IMG]http://i4.photobucket.com/albums/y137/bkev/jazzsetup.jpg[/IMG] Nothing against zombies :p, just pointing it out And I was giving you props on the resolution changer actually; should've put it a different way. It's quite fun to see how screwed up it is at even 640x480. |
It's probably libmodplug's interpolation then.
|
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz.JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(1).JPG[/img] [img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(2).JPG[/img] [img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(3).JPG[/img] [img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(4).JPG[/img] [img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(5).JPG[/img] [img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(6).JPG[/img] [img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(7).JPG[/img] [img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(8).JPG[/img] [img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(9).JPG[/img] [img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(10).JPG[/img] [img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(11).JPG[/img] [img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%(12).JPG[/img] [img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(13).JPG[/img] |
huge pictures
please link to them instead |
Half-press the shutter for focus.
|
| All times are GMT -8. The time now is 04:59 AM. |
Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online