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-   -   OpenJazz (http://www.jazz2online.com/jcf/showthread.php?t=14235)

A600 Feb 4, 2006 04:52 PM

Thanks for the update, Toxic Bunny!

I also updated the GP32 port.

Tinnus Feb 4, 2006 05:40 PM

Yeah, I'll merge it with the Palm OS code, so please try not to update it much in the coming days :P

Or better, fix what you have to fix and upload the new code, hehe :D

Monolith Feb 4, 2006 09:30 PM

I can understand why you don't want to use floating point calculations, but I still don't see the need for using fixed point. Plain ol' ints should work fine.

Tinnus Feb 5, 2006 04:59 AM

Yes and this is what he uses in the latest version :)

Calculations in milliseconds instead of seconds.

edit: oh cool, just fell into nothing in the first level thanks to the lack of bridges :P

Puck2099 Feb 5, 2006 07:57 AM

Hi,

I'm the guy who ported Openjazz to GP2X, I want to give you the thanks for your work in this project :)

I'll try to port the last version to GP2X this evening ;)

Regards

Wally*Won_Kenobie Feb 8, 2006 02:34 PM

Hello, i was wondering about the BulletMl Library and where it comes in?


I keep getting Undefined Reference to CreateBullet and so on

TaZaR Feb 9, 2006 12:39 PM

Wow, that project attracted a lot of people. Congratulations TB! ;-)

Puck2099: I'm just curious, is the 2099 in your name came from the Marvel 2099?

xxdeniskaxx Feb 15, 2006 07:56 AM

Hey,

Just wanted to let you know that the latest version OpenJazz was ported to PSP.
The details & files can be found here:
http://deniska.dcemu.co.uk/

In the PSP version, I created some basic sound fx support with SDL_Mixer libs and wav samples extracted from the game.
BTW, (you probably know that already) most of the sound samples can be extracted from
SOUNDS.000 with goldwave or captured from the original game with, say, soundrecorder.
The music is done thru SDL_mixer/ s3m conversion, which seem to work ok, so far.

Anyway, a lot of people seem to be excited about this project, so , please DO CONTINUE the great work you started - we all waiting for updates :-)

UNKNOWNFILE Feb 15, 2006 08:32 AM

Quote:

Originally Posted by xxdeniskaxx
Hey,

Just wanted to let you know that the latest version OpenJazz was ported to PSP.
The details & files can be found here:
http://deniska.dcemu.co.uk/

In the PSP version, I created some basic sound fx support with SDL_Mixer libs and wav samples extracted from the game.
BTW, (you probably know that already) most of the sound samples can be extracted from
SOUNDS.000 with goldwave or captured from the original game with, say, soundrecorder.
The music is done thru SDL_mixer/ s3m conversion, which seem to work ok, so far.

Anyway, a lot of people seem to be excited about this project, so , please DO CONTINUE the great work you started - we all waiting for updates :-)

Kickass.

Alister, this is your cue to add sfx support to OJ.
And if you ever try making an OJ2, allow me to be of assistance.

Alister Feb 15, 2006 02:11 PM

Sorry guys, I've been quite busy and will be busy for a few days to come, so OpenJazz has made no progress since the last release.

Great to hear about PSP version. OpenJazz is great for handhelds, it seems. Maybe this will persuade me to get one ;)

NeonPSY Feb 20, 2006 12:20 PM

YAY! *dusts off Dreamcast*

Sciz CT Jun 27, 2006 07:29 PM

Topic bump, mostly to find out if there's been any progress since February.

Alister Jun 28, 2006 05:02 AM

Not really, no. In the weeks following the last version, I didn't have the time. Since then, I haven't got back into the swing of it. Of course, I'm not doing anything right now, so...

Bartman Jul 22, 2006 08:14 AM

I do hope the Dreamcast version will see some progress myself. That community seems like its on it's last legs, so things like Open Jazz and SRB2 for Dreamcast probably wont be finished...sigh...

bkev Aug 15, 2006 07:08 PM

revival, simply to ask this: can only the right alt and ctrl buttons be used? I keep trying to use the left but it won't let me...

PhAyzoN Aug 16, 2006 08:57 PM

pocketinsanity (Google it) has a PocketPC port availible if anyone wants it. It works pretty good, although there is no sound and music is only in Ep1. Ill have to try the Windows and Dreamcast versions sometime

n0 Nov 27, 2006 03:36 PM

*bump*

I for one would love to see this project continued.

DoubleGJ Nov 28, 2006 03:27 AM

Me too, but what can we do?

FQuist Nov 28, 2006 06:24 AM

Well, it IS open source.

n0 Nov 28, 2006 07:00 AM

...Right, I forgot that he had released the code for it. I'll have to take a look at it sometime soon.

Alister Nov 28, 2006 01:49 PM

I have been working on it, but I'm very busy right now. I have three important exams coming up, not to mention the coursework I've still to do.

I'll be playing around with it over the holidays, but I doubt there'll be another Christmas Day release. Look forward to something in the new year. You can start pestering me from the 1st of January ;)

Ricerind Jan 12, 2007 02:10 PM

Errr, how would I compile this on Linux. Be aware that i'm no Linux guru.

Black Ninja Jan 13, 2007 12:24 AM

/me pesters

Alister Feb 14, 2007 02:29 PM

I've uploaded the most recent version to the website. Not much has changed, but at least people can stop pestering me about the bridges ;)

Neurotic: The most basic way would be to run the following commands.
gcc -c bonus.c -o bonus.o
gcc -c font.c -o font.o
gcc -c level.c -o level.o
gcc -c main.c -o main.o
gcc -c menu.c -o menu.o
gcc -c planet.c -o planet.o
gcc -c scene.c -o scene.o
gcc -c sound.c -o sound.o
gcc -o OpenJazz -lSDL bonus.o font.o level.o main.o menu.o planet.o scene.o sound.o

Of course, there are better ways of doing this (e.g. makefiles).

BN: :p

Marijn Feb 16, 2007 03:50 PM

Did someone sad you rock ? No ? I will!

YOU ROCK!
[img]http://www.efellows.org.nz/files/images/you%20rock%20you%20rule.bmp[/img]

Erik Feb 23, 2007 12:23 PM

Quote:

Originally Posted by Alister (Post 396672)
I've uploaded the most recent version to the website. Not much has changed, but at least people can stop pestering me about the bridges ;)

Neurotic: The most basic way would be to run the following commands.
gcc -c bonus.c -o bonus.o
gcc -c font.c -o font.o
gcc -c level.c -o level.o
gcc -c main.c -o main.o
gcc -c menu.c -o menu.o
gcc -c planet.c -o planet.o
gcc -c scene.c -o scene.o
gcc -c sound.c -o sound.o
gcc -o OpenJazz -lSDL bonus.o font.o level.o main.o menu.o planet.o scene.o sound.o

Of course, there are better ways of doing this (e.g. makefiles).

BN: :p

don't you have a makefile

Alister Feb 24, 2007 08:10 AM

Yes, but it's in my Linux partition. A mysterious land of dragons and vampires that I haven't been to in a while.

Torkell Feb 24, 2007 05:02 PM

Sounds like my Linux machine. Contains dragons, vampires, and evil IDE controllers.

FreeFull Feb 25, 2007 06:00 AM

My linux machine contains little vampire penguins. They suck blood out of Microsoft.

DoubleGJ Feb 25, 2007 12:44 PM

I don't even know what lives on my Linux partition.

Marijn Feb 27, 2007 05:44 AM

Quote:

Originally Posted by Alister (Post 397271)
Yes, but it's in my Linux partition. A mysterious land of dragons and vampires that I haven't been to in a while.

But you dont have a linux build ? :O

bkev Mar 23, 2007 09:18 PM

Hi there,
Again, I come to bump this thread. I would just like to thank Alister for not letting this die.

A few bugs I would like to point out that, odds are, are common knowledge:
1. No high quality sound support. Maybe I'm spoiled my MP3 conversions, but medium sound seems odd to me now. Could you try to make it so that it supports high quality?
2. If you continue to hop around while dead, you can keep going for awhile and repeatedly die.
3. Resolution changer (this is not a bug rather a congratulations) allows me to cheat and play in 1024x768. You wouldn't believe how small the guy is!
4. No effect sounds. Yes, age-old complaint, but I'd like to see if possible in the next update some progress on that.

Thank you for your time.

Erik Mar 24, 2007 03:20 AM

Quote:

Originally Posted by bkev (Post 399413)
1. No high quality sound support. Maybe I'm spoiled my MP3 conversions, but medium sound seems odd to me now. Could you try to make it so that it supports high quality?

Define "high quality". The original music itself isn't very high quality anyway.

n00b Mar 24, 2007 05:14 AM

I don't think converting the music to MP3s would make it of a higher quality either, and there'd probably be looping issues with some songs if that happened.

Alister Mar 25, 2007 08:15 AM

Quote:

Originally Posted by Marijn (Post 397550)
But you dont have a linux build ? :O

I do... but again, it's on my Linux partition. And I don't really trust the way Linux does linking. It seems to link executables to very specific versions of shared libraries, making them inappropriate for distribution. But maybe someone can correct me on this.

Quote:

Originally Posted by bkev (Post 399413)
1. No high quality sound support. Maybe I'm spoiled my MP3 conversions, but medium sound seems odd to me now. Could you try to make it so that it supports high quality?

I don't set the quality. That's determined by the original sound files and whatever libmodplug does with them. Bear in mind that the music was created for a 1994 PC game.

Quote:

Originally Posted by bkev (Post 399413)
2. If you continue to hop around while dead, you can keep going for awhile and repeatedly die.

What have you got against zombies?

Quote:

Originally Posted by bkev (Post 399413)
3. Resolution changer (this is not a bug rather a congratulations) allows me to cheat and play in 1024x768. You wouldn't believe how small the guy is!

OpenJazz can go up to the maximum resolution supported by your computer. I've played in 1600x1200, a whopping 30 times the visible area of the original game. This is a feature. In fact, it's the only feature that's an improvement over the original. Whether or not you use it is entirely up to you.

Quote:

Originally Posted by bkev (Post 399413)
4. No effect sounds. Yes, age-old complaint, but I'd like to see if possible in the next update some progress on that.

Sorry, but I don't see this happening any time soon. I'm focussing on playability at the moment.

bkev Mar 26, 2007 02:36 PM

Quote:

Originally Posted by Alister (Post 399554)
I do... but again, it's on my Linux partition. And I don't really trust the way Linux does linking. It seems to link executables to very specific versions of shared libraries, making them inappropriate for distribution. But maybe someone can correct me on this.

I don't set the quality. That's determined by the original sound files and whatever libmodplug does with them. Bear in mind that the music was created for a 1994 PC game.

What have you got against zombies?

OpenJazz can go up to the maximum resolution supported by your computer. I've played in 1600x1200, a whopping 30 times the visible area of the original game. This is a feature. In fact, it's the only feature that's an improvement over the original. Whether or not you use it is entirely up to you.

Sorry, but I don't see this happening any time soon. I'm focussing on playability at the moment.

By high-quality music, I mean when you go through the sound setup in the original game. When I play using VDMSoud (which emulates old sound cards, worth a look for fellow XP users) the music is clearer than OJ.

EXAMPLE: [IMG]http://i4.photobucket.com/albums/y137/bkev/jazzsetup.jpg[/IMG]

Nothing against zombies :p, just pointing it out

And I was giving you props on the resolution changer actually; should've put it a different way. It's quite fun to see how screwed up it is at even 640x480.

Erik Mar 26, 2007 09:29 PM

It's probably libmodplug's interpolation then.

Marijn May 5, 2007 11:35 AM

[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz.JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(1).JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(2).JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(3).JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(4).JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(5).JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(6).JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(7).JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(8).JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(9).JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(10).JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(11).JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%(12).JPG[/img]
[img]http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/openjazz%20(13).JPG[/img]

Erik May 5, 2007 12:06 PM

huge pictures

please link to them instead

nakke May 5, 2007 01:56 PM

Half-press the shutter for focus.


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