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"tell some of the levels what u are building and going on j2o"
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i saw this coming
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I have no idea. It's unfinished at the moment.
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don't post screenies if it isn't gonna be uploaded to j2o
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Help Me!!!
How do you take screenshots?:confused:
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F12 or Print Screen.
UF, could it be that that is made with JSD? =O |
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Even if it was made in JSD, There is NO way that JJ2 would show the health as numbers. It only uses one heart sprite, and if we could change that, well, we'd have JJ2 mods off the wazoo.
Not only that, but NO airborne enemy in jj2 shoots projectiles. |
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You could create a program that reads your health, it would reset it when you got hurt, but it would also keep track of how much damage you recieve. It would subtract the amount of damage you recive from whatever number you specify, and then to display it, you would have some text (like text event text.) that got memory edited, to display the number in the correct place, to prevent the text from moving or going off the screen you would nop the ASM that makes the text move. |
That would prove impratical. AFAIK, in Single Player JJ2 can only display 1 text event at a time. Why would Violet leave a Terexin NPC around if he won't say anything?
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Violet's screenshot interests me more than most of the other ones here, sorry =\.
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Theive's Guild scenes
Here are some screenies from my latest levelpack!
[IMG]http://img113.imageshack.us/img113/130/screen16za.jpg[/IMG] [IMG]http://img113.imageshack.us/img113/2152/screen23kv.jpg[/IMG] The screenies include scenes from the thieve's guild, one dodging the security spotlights (And doing a pretty bad job of it!), the other doing a box puzzle after sliding down a garbage chute. |
[IMG]http://www.maj.com/gallery/Lijik/KansasLevel/atlantisoutskirts2.png[/IMG]
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I finally uploaded my BioWinter tileset that I've been working on for quite some time now.
[IMG]http://www.johndenley.net/gordo/Jazz0001.jpg[/IMG] [IMG]http://www.johndenley.net/gordo/Jazz0002.jpg[/IMG] [IMG]http://www.johndenley.net/gordo/Jazz0003.jpg[/IMG] [IMG]http://www.johndenley.net/gordo/Jazz0004.jpg[/IMG] |
The tileset is all great, but the dirt could use some improvment.
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And what Birdie said to Biohazard. The tileset looks awesome, but the ground is too repetitive. |
[IMG]http://img319.imageshack.us/img319/3862/jazzx019xq.png[/IMG]
[IMG]http://img319.imageshack.us/img319/1913/jazzx025ah.png[/IMG] [IMG]http://img148.imageshack.us/img148/4992/jazzx033mx.png[/IMG] |
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wow that looks good,when will it be out?
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When its finished.
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[IMG]http://img281.imageshack.us/img281/8881/jazzxpo10eg.png[/IMG]
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Ugh, once again everyone is wooing over Cooba's screenshots yet I see absolutely nothing special about them.
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Cooba's screenshots look decent, but the ant-gravity 'shrooms bug me.
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I guess they're supposed to be growing on the mountains.
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Those are some gigantic 'shrooms then.
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![]() ![]() don't you bother arguing over these screens, defost. |
there's a very early alpha
[IMG]http://img277.imageshack.us/img277/6981/jazzx7wc.png[/IMG]
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Good point, n00b! If spaz were to stand on one of those mushrooms, he could kick his way from one end to about halfway!:p
(And Spaz's kick can go pretty far!) Also, P4ul, I LOVE the eyecandy in your level,*giggles* it's better eyecandy than goes into my Theive's guild or even my Jack city level! Iv'e got a question for you though. What level type is it for? |
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Biohazard: Some parts of your tilesets are of lower quality than what they resembled, such as the frozen dopefish and baddies, the HH98-style ground and the HH94 (or 95..?) trees. I don't like the grass very much either, since it's more dotty than patchy and they look like spikes. The big picture still looks stunning. The mountains, sky and clouds are amazing, and it doesn't really matter that textured backgrounds are harder to use. I really like the in-built animated snow (finally you can have proper snow in multiplayer!). While there aren't many natural objects, every single one is..um, adorable. I loved the stompable ice surfaces, revealing water underneath...looks cold. :p The blue, snowy Carrotus pole tree is also a nice touch. Good job getting the white colour right. Talking about colour, the snow is a bit untextured, but that 3x1 'curl' of snow looks kinda delicious. Ooh, and I still enjoyed the deep-frozen characters. They reminded me of the ice cave scene in Ice Age. You could add more interesting stuff into the ice (I actually thought that castle was also in the ice block from your screenshot..), not just dopefish. ;) I have to stop writing now or I might as well turn it into a review (was I using a constant tense throughout? :|). A final thing...with a few tile adjustments and additions, this cold very well be turned into Blackraptor's Lair. ;) R3p: Your picture's down. |
I don't want to show a very large portion of this level. I feel I'll be flamed enough for this tiny screenshot.
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I read that as "I want to show a very large portion of this level" That threw me for a loop.
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[IMG]http://img157.imageshack.us/img157/9130/jazzxr211zg.png[/IMG]
[IMG]http://img99.imageshack.us/img99/8156/jazzxr225dr.png[/IMG] |
Dx never ceases to interest me. I don't know if the stuff he's showing is exactly good, but there's definitely something going on.
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