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-   -   LMAT (February) (http://www.jazz2online.com/jcf/showthread.php?t=14665)

Radium Feb 19, 2006 06:35 PM

We should leave the statue of the man screaming in pain canary yellow, so Frank gets that happy bright color he wanted.

Clam pag.

UNKNOWNFILE Feb 19, 2006 07:23 PM

Do not mess up the words "page claim" next time, or I shall STEAL IT FROM YOU.

Anyways, that idea is sux. >(

Radium Feb 19, 2006 07:32 PM

Quote:

Originally Posted by UNKNOWNFILE
Anyways, that idea is sux. >(

It was sarcasm. The purpose was to play on the fact that FQuist wanted some bright colors in the tileset to make it look happier. My solution was to impliment a brightly colored statue, but the irony in the statement was that the statue was of a man in pain. This invalidates the idea of it expressing happiness through the bright color, thus creating a humorous situation.

And I'll pag all the clams I want, thank you.

fire_byrd08 Feb 19, 2006 08:06 PM

I'm working on a "Bunny" gargoyle-thingy... Don't ask why.

BTW: The "Screaming" one looks like he's smiling.

Cheese Feb 19, 2006 08:35 PM

Quote:

Originally Posted by fire_byrd08
[IMG]http://img402.imageshack.us/img402/2642/chicken5xn.png[/IMG]
Feel free to change the color and positioning.

[img]http://img134.imageshack.us/img134/9739/yourmother111111one7tk.png[/img]
the other one makes my eyes hurt.

Quote:

Originally Posted by fire_byrd08
Just don't give him any Foo hats

go to www.ebay.com and buy one today! now comes with a free wristwatch!

Jerrythabest Feb 20, 2006 12:18 AM

this is a wrong color. I dont like it. It doesnt fit:p }>

I say, keep the ladder. Can someone please update the tileset image now? WIth the old grassy plants, gargoyles in 2 colors, background tiles, ladder,.. do I forget something?

cooba Feb 20, 2006 05:30 AM

Hey guys, 8 days left so far, so instead of random eyecandy we could do something practical like castle/grass transitions and actually some caves for the purple dirt.

Fawriel Feb 20, 2006 05:35 AM

As for transitions, check out that image Franky posted. He mixed ground and brick-tiles together, which looked pretty okay already, except that the black color of the bricks was darker ( I think ) than the other ground tiles.. so I guess they should be made the same.

Birdie Feb 20, 2006 08:40 AM

;) purple caves^^
I also vote for deletion of the tiles zapper made

FQuist Feb 20, 2006 08:50 AM

Also, the nonexistance of a distinction between ground and cave tiles hasn't been addressed yet. Are you just going to provide the same tiles in a masked and unmasked version? That would be quite confusing.

Violet CLM Feb 20, 2006 12:15 PM

My understanding was that we don't have cave tiles... at least, I haven't seen anything that didn't look like the walls.
(I use "we" loosely.)

Risp_old Feb 20, 2006 12:40 PM

Yeah, there needs to be a cave background to match my purple cave tile ground stuff. Or was that not what you were saying?

Monolith Feb 20, 2006 08:25 PM

If that's going to be caves, then there should probably be more solid ground tiles.

Fawriel Feb 21, 2006 04:15 AM

I like the idea of ground and cave being the same color.. or at least almost the same. They should be distinguishable somehow...
As far as I know, it hasn't been done before, and it would allow for some in my opinion pretty cool level-designs, like in Super Mario, where you can see all those rectangular mountains but you can only walk on top of them...

cooba Feb 21, 2006 08:02 AM

How about we turn the soil into the black color behind the bricks and make the cave tiles in the soil's shade of green?

blurredd Feb 21, 2006 08:44 AM

Well, the soil/grass tiles still tile poorly, aren't user friendly, and they could look better. It's also limiting that the right ledge requires the use of two tiles. I'll see what I can do once I get the chance. By the way, I think the cave tiles should be either some shade of blue or brown. And soil should stay the same color.

And while I have some time, soil/bricks transition tiles:

[IMG]http://www.jazz2online.com/d3/bricks01.png[/IMG]

blurredd Feb 24, 2006 09:44 AM

Just so people don't think this month's LMAT died off, here's some of the progress I've made:

[IMG]http://www.jazz2online.com/d3/soil01.png[/IMG]

I'm not done with all the details, and these tiles aren't being officially added just yet.

cooba Feb 24, 2006 09:45 AM

...looks like awesome.

n00b Feb 24, 2006 11:31 AM

That is all emcompasingly.

I got tired of using 'awesome' all the time.

NeonPSY Feb 24, 2006 11:54 AM

Wooh!

FQuist Feb 24, 2006 12:42 PM

Quote:

Originally Posted by BlurredD
Just so people don't think this month's LMAT died off, here's some of the progress I've made:

[IMG]http://www.jazz2online.com/d3/soil01.png[/IMG]

I'm not done with all the details, and these tiles aren't being officially added just yet.

Do they tile better than the old tiles?

Birdie Feb 24, 2006 06:03 PM

i hope so, also id hate to be the person who has to mask this :p

NovaStar Feb 24, 2006 06:11 PM

Same.
--hard-to-mask tiles.

Violet CLM Feb 24, 2006 06:25 PM

Eww. Oh well, have fun with this, everyone. You still have four days to figure out how to get rid of the red pipe stuff.


edit: that was not an instruction.

Birdie Feb 24, 2006 07:06 PM

[IMG]http://img503.imageshack.us/img503/5208/lazyedit5dp.png[/IMG]
i just made a realy lazy edit to make them look more like the trees:|

oh, i also vote for removal of the "statue jazz" and the "inukshuk's"

Jerrythabest Feb 25, 2006 01:38 AM

I vote for making a tileset images with all the tiles put in. on this whole page, and I think on the biggest part of the previous page, there hasnt been any update. I really lost track of what is in, what is edited, what is out, what is not yet in..

@Blur: looks whee!

blurredd Feb 25, 2006 06:08 AM

Unknown Rabbit: Is there something in particular you don't like?

Birdie: I said those tiles weren't officially added yet, so please don't use them.

FQuist: They should tile perfectly, according to what Unknown Rabbit set forth in this image.

Birdie Feb 25, 2006 07:35 AM

Quote:

Originally Posted by BlurredD
Birdie: I said those tiles weren't officially added yet, so please don't use them.

Oh, sorry

Violet CLM Feb 25, 2006 11:20 AM

Quote:

Originally Posted by BlurredD
Unknown Rabbit: Is there something in particular you don't like?

I miss the old tileset. I don't see Dean's work, or Dean's style, or Dean's ideas in here. There used to be an interesting, fairly unique shading system, with stuff that doesn't get used much. That's gone. I just see a generic castle/jungle tileset with faulty perspective and few possibilities.

Stijn Feb 25, 2006 12:59 PM

What about using both, or releasing two versions? Everyone will be pleased then!!!!

CrimiClown Feb 25, 2006 02:28 PM

Quote:

Originally Posted by Stijn
What about using both, or releasing two versions? Everyone will be pleased then!!!!

Second'd

cooba Feb 25, 2006 02:34 PM

...let's indeed bring on the chaos of having multiple versions with different soil types.

blurredd Feb 25, 2006 02:54 PM

Ugh... I was hoping Unknown Rabbit would't be so against my work, but it looks like I can't change any of his opinions at this point. I suppose two versions could be made, but the one that uses the original tiles (or the tiles edited by Neon) might as well not use the brick tiles either.

Violet, I particularly disagree with the "few possibilities" comment you made since I don't know what you had in mind and you didn't offer too much anyway. But I don't want to end this on bad terms. I just hope we can agree more on the next LMAT.

Jerrythabest Feb 26, 2006 12:58 AM

for now, LMATs seem to be doomed to die.

Violet CLM Feb 26, 2006 01:10 AM

Bad terms? Pff... I have nothing against you. I just don't like this as much as the way the tileset used to look. And I have no control over that, as this is a community project, and Cooba started it this time around anyway, and as you said I haven't really done much for it.
Don't bother making a different version. There is no reason to give me some sort of special powers. If I want to expand Deanset I'll do it myself when I have more time - have fun with whatever this ends up being called.

cooba Feb 26, 2006 02:42 AM

I can't say I'm particularly happy with the direction the tileset has shifted towards, but neither can I agree with what Violet said about the few possibilites issue. Sure, this tileset isn't as flexible as Kansas is, but that certainly doesn't mean nothing good can be made out of it.

Anyway, since two days left until February ending, we should really take a look at the tileset and consider whether some tiles should be there or not. I know that one may just not use tiles he/she dislikes, but on the other hand, such tiles might be as well spoiling the look of the tileset and overall making less people use it. So, here are the tiles I find questionable, and I want you all to state your stance on those.
EU flag/Jazz statue
These particular tiles were added between the 1st and the 2nd of February. They barely fit to the tileset back in the day they were added, and now they serve no real purpose in the current tileset theme as well.

The rock statues
These tiles actually kind of fit into the tileset theme as I see it, but unfortunately their very own quality destroys their point. We should either improve them somehow, or just delete them from the tileset.

Smaller sky thing/Waterfalls
The sky thing didn't serve much of a purpose (I wonder why have I added it in the first place) and the waterfalls look kind of ugly. I know that about 75% of the stuff is mine and I could easily delete it myself, but the other 25% is ShadowRabbit's horizontal version of my waterfall which serves little to no purpose and is even uglier as the vertical waterfalls.

Shiny and less shiny Inferno trees
I have no idea why were they added in the first place and by that they do nothing but waste tileset space (which is quite important at the moment).
And now, here's some stuff we should add in the incoming two days.
Event tiles
This is what the tileset overall lacks. Hurt events, hooks, vines for the castle part, sucker tubes, maybe some warp tiles and perhaps a water block using the sky's texture?

Slopes and a background for the cave tiles
Self explanatory.

Torches for the castle and cave part
So that we had some ways of putting some color variety in the tileset.

A roof for the castle
Like Mike said.

Stijn Feb 26, 2006 02:56 AM

Can't you just extend the deadline. This set shows a lot of potention and it would be too bad if it ends up half-done because of the deadline.

cooba Feb 26, 2006 03:02 AM

I suppose I could extend the deadline in case things don't work well out...

Meanwhile, deal with this. Anarchy Inn-like horizontal rain and two white blocks which should go for a lighting (with the second one set on translucent.)


Birdie Feb 26, 2006 08:16 AM

yay horizontal rain! :D

Fawriel Feb 26, 2006 01:49 PM

As for rain...

[IMG]http://chaos.foxmage.com/rainy.png[/IMG]

I've never seen rain like this in a tileset, but I think it might work better.. granted, I have not tested it. Feel free to change it if something's wrong with it or so.
And sorry for not contributing much of use.


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