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-   -   Is it? Can it really be... ToU PART 4! (http://www.jazz2online.com/jcf/showthread.php?t=15473)

minmay Jul 8, 2006 01:51 PM

...is it just me, or is Wallace as much a saboteur as Strato?

Strato Jul 8, 2006 01:57 PM

I'm not a saboteur D:. Don't listen to Rad, he's deceitful.

n00b Jul 8, 2006 02:01 PM

Quote:

Originally Posted by minmay
...is it just me, or is Wallace as much a saboteur as Strato?

It seems to me that Wallace is just doing whatever he wants not thinking of any possible consequence.

minmay Jul 8, 2006 02:08 PM

Either that, or he hates Faw.

Risp_old Jul 8, 2006 04:44 PM

Follow Uberbob's suggestion from earlier, in a previous life. Find a potatoe, put it in a doorway, and pick up and put down a gem really fast. Then we will have MASHED POTATOES to eat.

minmay Jul 8, 2006 04:48 PM

I'm guessing you were inspired by my signature.

Risp_old Jul 8, 2006 05:29 PM

Actually, no. I only saw your signature AFTER I posted that. I was more thinking, "hey, as long as we are doing senseless things..."

Ae Jul 8, 2006 07:42 PM

We could try mashing the campcrystal and see if there is something inside it, like map, or even a clue.

n00b Jul 8, 2006 07:48 PM

Bad idea. I quote:
Once on the bridge I stood across from the carving on the wall and looked at it through the crystal.

If we can see through it, then there's probably not anything inside it.

Ae Jul 8, 2006 08:35 PM

Have we tried picking up multiple crystals at once, instead of only one?

Puffie40 Jul 8, 2006 10:53 PM

(-) guys...

WE FREAKIN' KNOW WHAT HAPPENS WHEN WE PICK UP THE CRYSTALS!

Radium sez to try what we know. Here is what we know:

-The crystal in the inventory is important (A piece of the puzzle?)
-the crystals can be rotated, but not moved from it's place, and not lifted
-there are four crystals divided in two rooms, and 7 in the other two, making 11 in the four rooms all together. 12 if you count the one in our inventory
-there is some significance to the poem that is written on the wall. A possible breakdown of it
-Sombody else was trying to solve this puzzle before somthing got him.

Could fooruman or someone else fix the PDA? it might hold a clue.

n00b Jul 9, 2006 06:05 AM

Haven't we tried fixing the PDA ever since it came into our possesion to no avail?

minmay Jul 9, 2006 06:48 AM

Who says someone else was trying to solve this puzzle? He may not have lasted long enough to do anything.


And the crystals can be moved, just not towards the doorway or up.

Xobim Jul 9, 2006 07:17 AM

And has anybody a clue what that "black thing" might be?

minmay Jul 9, 2006 07:35 AM

A black raptor, perhaps?

Puffie40 Jul 9, 2006 10:20 AM

Quote:

Originally Posted by n00b
Haven't we tried fixing the PDA ever since it came into our possesion to no avail?

I don't think we tried very hard. We got distracted by these stupid crystals...:(

n00b Jul 9, 2006 10:59 AM

Quote:

Originally Posted by Puffie40
I don't think we tried very hard. We got distracted by these stupid crystals...:(

I didn't mean here . I recall we asked l33tzan and a few others if they could fix it back at the mansion. They couldn't.



I think before we progress, we all need to go back to at least the Mansion, and read everything up to here to make sure we haven't tried fixing some item, or if we haven't already tried something with the crystals.


If we're going to kill Faw why not take my suggested idea earlier? Toss our crystal into a room with crystals so the room closes off and then see if it's done anything else to the map.

If it doesn't, then we'll have to kill faw and in the process we can experiment with picking up the crystals in various ways at an open crystal room.

Radium Jul 9, 2006 11:31 AM

Sorry for ignoring this, but I hate having to narrate the start of this puzzle again and again and again. If someone summarized everything you know about this puzzle it might help you figure out what new to try.

And Kaz, the fact that Dev and I are avoiding answering the shapes of the camp crystal's sides should imply that we don't know what they are or even how to figure it out, and it's thus not important )=. Seriously, though, actually giving them to you would've been a great red herring and I tried really hard to think of a way to figure out what shape they would be.

Raven aka StL Jul 9, 2006 02:34 PM

Do what I suggested, thanks...
edit: I was 1st :p

Strato Jul 9, 2006 03:07 PM

Quote:

Originally Posted by Puffie40
(-) guys...

WE FREAKIN' KNOW WHAT HAPPENS WHEN WE PICK UP THE CRYSTALS!

Radium sez to try what we know. Here is what we know:

-The crystal in the inventory is important (A piece of the puzzle?)
-the crystals can be rotated, but not moved from it's place, and not lifted
-there are four crystals divided in two rooms, and 7 in the other two, making 11 in the four rooms all together. 12 if you count the one in our inventory
-there is some significance to the poem that is written on the wall. A possible breakdown of it
-Sombody else was trying to solve this puzzle before somthing got him.

Could fooruman or someone else fix the PDA? it might hold a clue.

Well, one thing you mentioned that's not listed here is really what Rad was trying to get at about trying things you already know gets results.

Rad tell me if I'm overstepping my boundries.

minmay Jul 9, 2006 04:57 PM

Okay, sorry, Rad. We'll be good boys now and try not to impale Faw.

...as for what to do, I'm totally stumped. I guess I'll let someone else post.

n00b Jul 9, 2006 05:29 PM

Ok so we know impaling Faw isn't the solution, excellent. I can finally stop giving in to AE and Canti.

On what to do, I'm equally stumped.

minmay Jul 9, 2006 05:32 PM

AE and Wallace*

n00b Jul 9, 2006 06:40 PM

I remember Canti was for impaling Faw early on.
Wallace is just for doing whatever (-) enters his head first.

minmay Jul 9, 2006 07:16 PM

Hey, remember way, way back, when we were first impaling Shuriken? You DISTINCTLY said "Pick up the gem after dropping it," to which Canti DISTINCTLY responded "Except don't."

Puffie40 Jul 9, 2006 10:35 PM

Quote:

Well, one thing you mentioned that's not listed here is really what Rad was trying to get at about trying things you already know gets results.
Unfortuately, the only thing we saw that gets results is the spike trap. Even rotating the crystals (Which I thought might have been useful) did not do anything.

Quote:

And the crystals can be moved, just not towards the doorway or up.
Hmm, that's interesting now that I think about it. moving them towards the door and lifting them is all we did do didn't we? Did we try swapping crystal positions?

minmay Jul 10, 2006 06:04 AM

Quote:

Originally Posted by Puffie40
Hmm, that's interesting now that I think about it. moving them towards the door and lifting them is all we did do didn't we? Did we try swapping crystal positions?

In Part 3, we tried kicking, sliding, picking up (bad), and pulling them out of the room (bad). We also swapped the campcrystal with the pyramid, but that was back when L33tz4n was impaled and had uncertain results.

Xobim Jul 10, 2006 06:44 AM

Pikcing crystals up results in impaling, but picking up the camp crystal doesn't result in impaling. Maybe we can find out more if we know what happened at the campsite...

n00b Jul 10, 2006 09:10 AM

Quote:

Originally Posted by minmay
Hey, remember way, way back, when we were first impaling Shuriken? You DISTINCTLY said "Pick up the gem after dropping it," to which Canti DISTINCTLY responded "Except don't."

I meant early on in Part 4, not the puzzle as a whole.
And it was a tad mixup, I meant Xobim.

Ae Jul 10, 2006 09:17 AM

Have we tried casting raise on the skeleton?

minmay Jul 10, 2006 09:17 AM

Ah.

...Radium? Dev? Somebody?

EDIT: Ae, you have to have all the pieces of somebody to resurrect them.

Ae Jul 10, 2006 10:41 AM

List Spells.

Maybe the crystals will only let us pick them up if we are holding less items.

Animate Dead?

minmay Jul 10, 2006 11:16 AM

If you used Animate Dead on it, either it would have no effect or you'd get a living skeleton with no head. What use would that be?

Ae Jul 10, 2006 11:28 AM

The use would be to try something to maybe find clues

Kaz Jul 10, 2006 12:50 PM

Quote:

Originally Posted by minmay
If you used Animate Dead on it, either it would have no effect or you'd get a living skeleton with no head. What use would that be?

Give the living skeleton commands ;P?

minmay Jul 10, 2006 12:55 PM

Quote:

Originally Posted by Ae
The use would be to try something to maybe find clues

Try what? Remember that Faw gets hurt no matter who triggers the trap.

n00b Jul 10, 2006 12:59 PM

I'm at a loss at how "finding clues" automatically translates to "enable trap".

I think this explains why we're not getting anywhere in the puzzle.

minmay Jul 10, 2006 01:04 PM

Maybe.

Puffie40 Jul 10, 2006 01:07 PM

Quote:

Originally Posted by minmay
In Part 3, we tried kicking, sliding, picking up (bad), and pulling them out of the room (bad). We also swapped the campcrystal with the pyramid, but that was back when L33tz4n was impaled and had uncertain results.

What I ment was swapping the positions of two crystal that are there.

(Using the SE room as an example)
pyramid < swaps places with > Shard

Quote:

Well, one thing you mentioned that's not listed here is really what Rad was trying to get at about trying things you already know gets results
One thing I Mentioned, but have not listed here... I'm sorry, I sort of lost you there... Geez, this puzzle is worse than a "Gobliiin's" Game!

have faw's "mind voices" explode in an violent argument over the crystals!

Here is our list. I encourage everyone to add to it:

-The crystal in the inventory is important (A piece of the puzzle?)
-the crystals can be rotated, but not moved towards the entrance, and not lifted
-there are four crystals divided in two rooms, and 7 in the other two, making 11 in the four rooms all together. 12 if you count the one in our inventory
-there is some significance to the poem that is written on the wall.
-The spikes are telling us we are doing somthing wrong, and get worse if we keep making errors
-

minmay Jul 10, 2006 01:10 PM

-Faw doesn't like getting impaled


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