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-   -   What would you like to see in a brand new JJ2 level editor? (http://www.jazz2online.com/jcf/showthread.php?t=15794)

Jerrythabest May 10, 2007 06:49 AM

and, more importantly we'll be able to discover the real JJ2 history =D

how about 1.10o level support? (I'm working on a BC JCS edit btw ;p)

pageclaim in the name of .LEV!

cooba May 10, 2007 06:56 AM

I'm not sure what exactly would you want to "discover" by cracking the .LEV files.

Jerrythabest May 10, 2007 07:55 AM

that's because we dont know what to expect ;p maybe you'll run into some kind of "interesting code" or something like that ;p

or just it would be (-) cool to be able to see how these levels are built up... compare them etc... maybe we could extract the jungle tileset? I love it! :D

Puffie40 May 10, 2007 09:51 PM

Okay...Just to bring my side-topic to conclusion... It works now. Thanks to cooba for the problem diagnosis and UR for the explaination. :)

I think .LEV support would be neat, but it would only have limited use, being accessing older version level layouts. I doubt that the older versions had the home-cooked levels set up, so it would not be of any use to have a level editor for them.

What it comes down to is how easy it would be to code. If we have to fart around cracking the .lev's encoding, then would it be worth it considering it's limited use?

I should also probably warn about having too many suggestions. You don't want to burn out Neobeo. :|

Neobeo May 10, 2007 10:42 PM

In most countries it is illegal to burn a firefighter :(

EvilMike May 11, 2007 01:05 PM

implying that in a few it is actually legal

finnish pro May 20, 2007 11:07 AM

btw is this thread still alive?

cooba May 20, 2007 11:11 AM

Yeah.

Neobeo May 21, 2007 02:43 AM

The status of the thread in no way corresponds with the status of the project.

Jerrythabest May 21, 2007 09:39 AM

You mean the project is going smoothly? (I don't really think this thread is all that active ;p)

ShadeJackrabbit May 28, 2007 01:57 PM

In case I am not banned from this thread:

1.I think there should be an option to opposite click on an event, and be able to select things such as:
"Remove all *event*."
"Remove all adjacent *event*."
"Remove all *event* within [INPUT] tiles."
"Remove event."

2.Go to top/go to bottom of tileset buttons.

3.Better zoom selection (perhaps a different mode of zooming, such as a zoom scroll bar.)

Violet CLM May 28, 2007 02:29 PM

Quote:

Originally Posted by ShadeJackrabbit (Post 405672)
1.I think there should be an option to opposite click on an event, and be able to select things such as:
"Remove all *event*."

This one's easily done in the Search and Replace Events window, though admittedly that takes a bit longer to get to.
Quote:

2.Go to top/go to bottom of tileset buttons.
Home/End?

ShadeJackrabbit May 28, 2007 02:36 PM

Wow? Really? I actually didn't know that you could use those buttons...

Well now don't I look silly.

No comment on the zoom idea?

Violet CLM May 28, 2007 07:19 PM

I'm not here to give opinions, I'm just here to be helpful and show people how to do what they want to do with JCS. ^.^!
(Though, if you really want to know, I'm totally fine with the zoom the way it is. If it was more variable I might get afraid of it.)

Xobim May 29, 2007 05:48 AM

Show event sprites in paralax view, or maybe just the swinging spike bolls and platforms...

Jerrythabest May 30, 2007 06:51 AM

Or just the event as it shows up in the layer view too

Puffie40 May 30, 2007 11:47 AM

Use an arrow to indicate the direction of suckertubes. Maybe also indicate the speed as well?

Jerrythabest May 30, 2007 11:56 AM

Yeah, same with belts and wind please. Would be very useful.

Xobim May 30, 2007 11:59 AM

Quote:

Originally Posted by Jerrythabest (Post 405813)
Or just the event as it shows up in the layer view too

Quote:

Originally Posted by Xobim (Post 405739)
Show event sprites in paralax view,

Other things I'd suggest would be a "open file" button for the music in the level properties menu.

cooba May 31, 2007 05:27 AM

"Open" should be used for next level and secret level too :|

Jerrythabest Jun 1, 2007 07:29 AM

Quote:

Originally Posted by Xobim (Post 405848)
(My quote + your quote)

I said as it shows up in the layer view not as it shows up in the game

That's something completely different and will most probably be far more faster. Also, it will enable you to view events in the parallax view which don't have sprites.

Puffie40 Jun 1, 2007 09:11 AM

Quote:

or maybe just the swinging spike bolls and platforms...
Sticking a line out of the event to the length of the platform would be the easiest.

Personally, I don't like the Parralax view in general.

Jerrythabest Jun 1, 2007 09:54 AM

I think you can't miss it if you are working with multiple layers- which you should.

Xobim Jun 1, 2007 12:12 PM

Quote:

Originally Posted by Jerrythabest (Post 406038)
I said as it shows up in the layer view not as it shows up in the game

That's something completely different and will most probably be far more faster. Also, it will enable you to view events in the parallax view which don't have sprites.

But just a spikeboll event is just a tile. Sure that's handy and avery fast, but if you want to see how far the boll reaches and how it swings you would need to play the level over and over.

Jerrythabest Jun 1, 2007 12:19 PM

You have a point... Maybe it's indeed better to show sprites or a circle around the event for that kind of events

Xobim Jun 1, 2007 12:23 PM

Well, it takes up more memory an processing power. It could cause slowdowns when the Paralax view is opened...

cooba Jun 1, 2007 12:32 PM

Or just scratch the idea of sprites in the parallax view window. Whatever happened to testing your level ingame?

n0 Jun 1, 2007 12:48 PM

...we could just have the game run in some sort of debug mode in the place where the parallax view window was. Some sort of debug mode that lets you change things in real time.

cooba Jun 1, 2007 12:59 PM

Yeah, have fun coding that.

Jerrythabest Jun 1, 2007 01:00 PM

That would take up far more resources...

Dermo Jun 1, 2007 01:01 PM

any progress? (you should make this opensource)

cooba Jun 1, 2007 01:03 PM

Quote:

Originally Posted by Drmoo (Post 406066)
(you should make this opensource)

then it will never get done

ShadeJackrabbit Jun 1, 2007 02:49 PM

Quote:

Originally Posted by cooba (Post 406067)
then it will never get done

MMmm... it's debatable. On one hand, things could get out of control. On the other, anybody who can help will then be able to.

Neobeo Jun 1, 2007 06:11 PM

For various reasons, showing sprites (or even circles with event-specific sizes) is not feasible at all. Also, this project is open source, which is why it will never get done.

Violet CLM Jun 1, 2007 09:49 PM

There are less than 256 events, many of which don't even have sprites. Though trying to load all those sprites from anims.j2a might not make the most sense, it shouldn't be impossible to make some separate collection of graphics with one-frame previews of all the sprited events, like unanimated gems, enemies, etc.

PyRRamid Jun 3, 2007 02:31 PM

I don't know whether it's mentioned, but it would be nice if a level can be run without saving the actual map.

Valco Jun 3, 2007 03:06 PM

I'd LOVE to see the following WORKING events in the list:

Tweedle
Blue Ghost
Slide (Whatever it does)
Butterfly (Enemy)
Fire (Whatever it does)
Lava (Whatever it does)
Sprincord (Whatever it does)
Auto Fire (Whatever it does)
Max Weapon (Whatever it does)
TNT powerup
Pepper Spray Powerup
Electro Blaster Powerup

Birdie Jun 3, 2007 03:08 PM

...What?

Hitch Jun 3, 2007 06:02 PM

Quote:

Originally Posted by gerard244390 (Post 406342)
I'd LOVE to see the following WORKING events in the list:

Tweedle
Blue Ghost
Slide (Whatever it does)
Butterfly (Enemy)
Fire (Whatever it does)
Lava (Whatever it does)
Sprincord (Whatever it does)
Auto Fire (Whatever it does)
Max Weapon (Whatever it does)
TNT powerup
Pepper Spray Powerup
Electro Blaster Powerup

Are you new? There is a TNT, Pepper, and Electro power up ;o Unless you want them to have +2 damage? Is that what you want? And, your not very specific on lists 3, 5-9, "Whatever it does," ROFL.

Jerrythabest Jun 4, 2007 06:26 AM

Quote:

Originally Posted by gerard244390 (Post 406342)
Tweedle

I'd love to see it working too, but it's just not completed. This is not a JCS problem.
Quote:

Originally Posted by gerard244390 (Post 406342)
Blue Ghost

Perfectly working for me.
Quote:

Originally Posted by gerard244390 (Post 406342)
Slide (Whatever it does)

Unfinished event. See Tweedle.
Quote:

Originally Posted by gerard244390 (Post 406342)
Butterfly (Enemy)

Unfinished event. See Tweedle.
Quote:

Originally Posted by gerard244390 (Post 406342)
Fire (Whatever it does)

Unfinished event. See Tweedle.
Quote:

Originally Posted by gerard244390 (Post 406342)
Lava (Whatever it does)

Unfinished event. See Tweedle.
Quote:

Originally Posted by gerard244390 (Post 406342)
Sprincord (Whatever it does)

Unfinished event. See Tweedle.
Quote:

Originally Posted by gerard244390 (Post 406342)
Auto Fire (Whatever it does)

Unfinished event. See Tweedle.
Quote:

Originally Posted by gerard244390 (Post 406342)
Max Weapon (Whatever it does)

Unfinished event. See Tweedle.
Quote:

Originally Posted by gerard244390 (Post 406342)
TNT powerup

Unfinished event. See Tweedle.
Quote:

Originally Posted by gerard244390 (Post 406342)
Pepper Spray Powerup

Works, though it has no other effect than changing the Pepper Spray's colour.
Quote:

Originally Posted by gerard244390 (Post 406342)
Electro Blaster Powerup

Works, though it has no other effect than changing the Electro Blaster's colour.


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