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and,
how about 1.10o level support? (I'm working on a BC JCS edit btw ;p) pageclaim in the name of .LEV! |
I'm not sure what exactly would you want to "discover" by cracking the .LEV files.
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that's because we dont know what to expect ;p maybe you'll run into some kind of "interesting code" or something like that ;p
or just it would be (-) cool to be able to see how these levels are built up... compare them etc... maybe we could extract the jungle tileset? I love it! :D |
Okay...Just to bring my side-topic to conclusion... It works now. Thanks to cooba for the problem diagnosis and UR for the explaination. :)
I think .LEV support would be neat, but it would only have limited use, being accessing older version level layouts. I doubt that the older versions had the home-cooked levels set up, so it would not be of any use to have a level editor for them. What it comes down to is how easy it would be to code. If we have to fart around cracking the .lev's encoding, then would it be worth it considering it's limited use? I should also probably warn about having too many suggestions. You don't want to burn out Neobeo. :| |
In most countries it is illegal to burn a firefighter :(
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implying that in a few it is actually legal
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btw is this thread still alive?
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Yeah.
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The status of the thread in no way corresponds with the status of the project.
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You mean the project is going smoothly? (I don't really think this thread is all that active ;p)
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In case I am not banned from this thread:
1.I think there should be an option to opposite click on an event, and be able to select things such as: "Remove all *event*." "Remove all adjacent *event*." "Remove all *event* within [INPUT] tiles." "Remove event." 2.Go to top/go to bottom of tileset buttons. 3.Better zoom selection (perhaps a different mode of zooming, such as a zoom scroll bar.) |
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Wow? Really? I actually didn't know that you could use those buttons...
Well now don't I look silly. No comment on the zoom idea? |
I'm not here to give opinions, I'm just here to be helpful and show people how to do what they want to do with JCS. ^.^!
(Though, if you really want to know, I'm totally fine with the zoom the way it is. If it was more variable I might get afraid of it.) |
Show event sprites in paralax view, or maybe just the swinging spike bolls and platforms...
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Or just the event as it shows up in the layer view too
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Use an arrow to indicate the direction of suckertubes. Maybe also indicate the speed as well?
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Yeah, same with belts and wind please. Would be very useful.
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"Open" should be used for next level and secret level too :|
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That's something completely different and will most probably be far more faster. Also, it will enable you to view events in the parallax view which don't have sprites. |
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Personally, I don't like the Parralax view in general. |
I think you can't miss it if you are working with multiple layers- which you should.
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You have a point... Maybe it's indeed better to show sprites or a circle around the event for that kind of events
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Well, it takes up more memory an processing power. It could cause slowdowns when the Paralax view is opened...
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Or just scratch the idea of sprites in the parallax view window. Whatever happened to testing your level ingame?
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...we could just have the game run in some sort of debug mode in the place where the parallax view window was. Some sort of debug mode that lets you change things in real time.
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Yeah, have fun coding that.
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That would take up far more resources...
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any progress? (you should make this opensource)
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For various reasons, showing sprites (or even circles with event-specific sizes) is not feasible at all. Also, this project is open source, which is why it will never get done.
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There are less than 256 events, many of which don't even have sprites. Though trying to load all those sprites from anims.j2a might not make the most sense, it shouldn't be impossible to make some separate collection of graphics with one-frame previews of all the sprited events, like unanimated gems, enemies, etc.
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I don't know whether it's mentioned, but it would be nice if a level can be run without saving the actual map.
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I'd LOVE to see the following WORKING events in the list:
Tweedle Blue Ghost Slide (Whatever it does) Butterfly (Enemy) Fire (Whatever it does) Lava (Whatever it does) Sprincord (Whatever it does) Auto Fire (Whatever it does) Max Weapon (Whatever it does) TNT powerup Pepper Spray Powerup Electro Blaster Powerup |
...What?
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