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-   -   The Community Episode. (New Start) (http://www.jazz2online.com/jcf/showthread.php?t=16299)

Valco Jul 18, 2007 07:28 AM

N00b:
Quote:

I was on Vacation for two weeks and couldn't work on it.
Then where does this lie about:

Quote:

I have time to do a level now
come in?

Valco Jul 18, 2007 07:31 AM

And Sacrush, can I have level 2 as well?
I can't bear to wait the 2 years Olsen is taking to
"touch up"
the eyecandy or whatever else.

ThunderPX Jul 18, 2007 08:29 AM

There was more than a month between those posts. Stop being so rude all the time; I've noticed it before, especially in this thread.

EDIT: I have time to do a level as well, but since everything seems a little chaotic right now I'll wait until everything's sorted out. If someone would send me the levels that have been made so far, I might be able to do something about the "atmosphere" issue n00b was talking about.

n00b Jul 18, 2007 08:40 AM

Gerard your level was by far the weakest in the episode so far, it's best if you lay off the trash talking.

DoubleGJ Jul 18, 2007 10:44 AM

Not really the worst, I'd say it was definately too short. The level I liked the least was Zapper's - not only it looks bad and rushed, but also lacks testing. AFAIK, there's no way for Jazz (not even mentioning Lori) to get out of the bottom area without cheating. He can't get to the exit area from the right side too, so the whole unlinearity of this level seems more of level design lazyness than anything. Lastly, it breaks the local canon of calling the player just "You" and instead uses "Jazz" which I won't even bother to prove badly chosen (also it should be noted that even level 4 uses the classic "You"). I did, however, like level 2 a lot - even though it has quite a lot of elements ripped off EvilMike's Deserto Orbital Base, it's at least a good source to borrow from and works just fine. The level design is also enjoyable and deals a good pack of entertainment with many basic tricks (bypassing closed gates with unobvious means is a good example). I think that this project goes in a good direction, just goes a bit slow and the story has become somewhat awkward (why the hell we need those chips anyway, we're now working for the bad guys or what?)

n00b Jul 18, 2007 10:56 AM

Meh, I guess it's just because I despise levels that force you to go back and forth between an area thats nothing but hurt events.

DoubleGJ Jul 18, 2007 11:03 AM

Oh yeah, that one really sucks. Wouldn't be so bad if there was a way to not get hurt when passing this part, though.

Olsen Jul 18, 2007 12:05 PM

Quote:

Originally Posted by gerard244390 (Post 411008)
I can't bear to wait the 2 years Olsen is taking to
"touch up"
the eyecandy or whatever else.

Hah. You know... I'm not working on it, and I think I said that.

You know, 2xGJ, I think you just made me want to finish my level... :)

Odin Jul 18, 2007 01:06 PM

Quote:

Originally Posted by Odin (Post 410840)
I want to get back into level design. What's the first level that I can start work on, and what theme would it be in?

Thanks for your timely response, guys! You have definitely proven that you exhibit superior managerial skills and ability to work together!

Sacrush Jul 18, 2007 01:50 PM

Quote:

Originally Posted by Odin (Post 411046)
Thanks for your timely response, guys! You have definitely proven that you exhibit superior managerial skills and ability to work together!

And thank you for reading my first post properly!:-)

Anyway, n00b is busy with his level. You might be able to make one after him. But n00b decides that.

ShadeJackrabbit Jul 18, 2007 05:28 PM

Quote:

Originally Posted by DoubleGJ (Post 411028)
Not really the worst, I'd say it was definately too short. The level I liked the least was Zapper's - not only it looks bad and rushed, but also lacks testing. AFAIK, there's no way for Jazz (not even mentioning Lori) to get out of the bottom area without cheating. He can't get to the exit area from the right side too, so the whole unlinearity of this level seems more of level design lazyness than anything. Lastly, it breaks the local canon of calling the player just "You" and instead uses "Jazz" which I won't even bother to prove badly chosen (also it should be noted that even level 4 uses the classic "You"). I did, however, like level 2 a lot - even though it has quite a lot of elements ripped off EvilMike's Deserto Orbital Base, it's at least a good source to borrow from and works just fine. The level design is also enjoyable and deals a good pack of entertainment with many basic tricks (bypassing closed gates with unobvious means is a good example). I think that this project goes in a good direction, just goes a bit slow and the story has become somewhat awkward (why the hell we need those chips anyway, we're now working for the bad guys or what?)

I see someone overlooked my post.:rolleyes:

Sacrush Jul 19, 2007 12:22 AM

Alright, calm down everybody. We have to work together and not against each other. Anyway, before the episode gets released I will make sure everything will be more the same in terms of texts and other stuff, so don't worry. Also anyone who still needs levels, please say it in your post with your email address. Also I would like to note that I feel like making a level too. :-)

Edit: Maybe we should do a new rule, like if many people dislike a level that they may change some things a little bit to make it better. It is a community episode so I don't see why not. What do you guys think?

ThunderPX Jul 19, 2007 02:28 AM

I swore I'd already suggested that but I'm too lazy to find the post. =P

Mail the levels here: thunderpx@gmail.com

Odin Jul 19, 2007 07:01 AM

n00b gave me permission to make the level after him. I'm waiting on him to send me some sketches he made to give the next guy an idea on what the next level should be.

Valco Jul 19, 2007 07:02 AM

DoubleGJ:
Quote:

Oh yeah, that one really sucks. Wouldn't be so bad if there was a way to not get hurt when passing this part, though.
There is! I've tested the level eight times and got hurt on those events for only half of the trips.
Maybe I'm too good at that single level. :\

Odin Jul 19, 2007 07:09 AM

Quote:

Originally Posted by gerard244390 (Post 411108)
There is! I've tested the level eight times and got hurt on those events for only half of the trips.
Maybe I'm too good at that single level. :\

Protip: You are the best gamer ever on your own levels. The levels are easy for you because you designed them. Get other people to test them for you.

Sacrush Jul 19, 2007 12:27 PM

Nice, i´m glad everything goes pretty smoothly now. Also It's nice to give us some updates about your progress from time to time.

Also I have updated my first post, maybe a little late but better late then never, right? Anyway, If someone is willing to do a level please say so, gonna put that on the first post too.

Xobim Jul 21, 2007 07:33 AM

Quote:

Originally Posted by Xobim (Post 408502)
Holiday's here, I've got some time free now. So I'll be willing to create the level that isn't claimed yet. :)

Forgot to ask n00b, stupid me...

Valco Jul 27, 2007 09:10 AM

Sacrush, could you send me Olsen's level?

Valco Jul 28, 2007 07:59 AM

Please? :confused:

n00b Aug 5, 2007 12:05 PM

Hey guys, just a quick update. My internet is down, and could stay that way for a while. I am hard at work with the level which will have a tileset designed specifically for it (which is why this has been taking a while).

The level is part water based, and partly on land. The water based section appears first and is light on gameplay, more fixiated on setting and a bit of story-telling. The land based portion has more gameplay and deals a bit more with the green plants from the first level.

In order to not hype up the level too much in case my plans come crumbling down and I have to do something much simpler, thats all I feel comfortable with saying for now.

EDIT- and the chips are completely ignored in the level's plot. Consider them the Vice-versa-reverser device of the Community ep.

Valco Aug 5, 2007 06:19 PM

Why does no one care about Orbitz anymore?

Sacrush Aug 6, 2007 08:15 AM

Sounds neat.:-)

TripleJ Aug 6, 2007 10:53 AM

Is this episode still in progress??

ShadeJackrabbit Aug 6, 2007 11:00 AM

It's dead to me... mainly because we strayed so far from any actual storyline.

n00b Sep 24, 2007 04:01 PM

Quick update! My main computer is down due to a busted processor for the foreseeable future. Considering that I have very little time to use on a second computer in the house I'm going to have to decline level making.

I know, this is quite simply the worst bit of time wasting I've ever done. I apologize.

DoubleGJ Sep 25, 2007 12:41 AM

If you can take out the HDD from the first PC and connect it to the second one, please try to send me whatever you finished of the level so far.

Sacrush Sep 25, 2007 06:41 AM

Ugh! Well I don't blame you n00b it's not really your fault. Also I would suggest a new rule when people are making the level they have to keep us updated at least once a week. Also who wants to do the next level?

Xobim Sep 25, 2007 11:12 AM

*Raises hand*
I'd like to do the next level, if that's possible. :)
I don't know if I can comply with the rule Sacrush posted above. I cannot guarantee that I'll be working every week on that level...

Sacrush Sep 27, 2007 07:47 AM

Quote:

Originally Posted by Xobim (Post 415768)
*Raises hand*
I'd like to do the next level, if that's possible. :)
I don't know if I can comply with the rule Sacrush posted above. I cannot guarantee that I'll be working every week on that level...

Sure you may. Also what I mean with keep us updated is that at least tell us if anything is happening or not, then we at least know something. So you don't have to work every week on the level although that would be nice. :-)

Xobim Sep 27, 2007 11:47 AM

OK.
If n00b agrees, please let me know.
And I'll make more time free to work on my level. I don't have much homework right now... :P

All I need is the story line at the end of n00bs level.
EDIT: preferably the whole storyline until thus far.

n00b Sep 27, 2007 01:40 PM

I kind of already given the next level thing to Odin, although your level can take the place of mine since I really have no idea when I'll be working again

Xobim Sep 28, 2007 10:43 AM

>.>
If you're sure you want to give up the level you've been working on the past few months (?), then I'll replace your level with my crappy map.
NP, as long as Odin hasn't allready started his level and continues the plot...

n00b Sep 28, 2007 10:47 AM

I don't mind having to tweak the level so it fits in later on, and it's best if we didn't have a level gap for god knows how long

Xobim Sep 28, 2007 11:17 AM

I agree with that.
Tomorrow I'll begin with the follow-up of Gerards level. I've allready got some plans... >:)

Xobim Oct 1, 2007 10:04 AM

Allright. Please replace "tomorrow" with monday. I've just started building the map, but I need someone to PM me and give the whole storyline with all of it's details thus far. I fear my idea is incompatible with the plot...

n00b Oct 1, 2007 10:52 AM

I'll do it, I spent a good day cherrypicking which elements of the plot I want to emphasize and which to downplay or ignore completely

Xobim Oct 1, 2007 11:29 AM

Thanks. But don't worry too much about it. I know what a good storyline needs. (i guess)

cooba Dec 7, 2007 10:58 AM

So after a year of working on this, you guys managed to create a whopping four levels, and to distort the first and second levels' plot promise?

you make me proud :salute:

DoubleGJ Dec 7, 2007 11:24 AM

gimme sum mo yo


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