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It's about distinguishing Battery Check and 1.10o levels from within the editor. Anims.j2a is completely irrelevant.
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No, because the EXE AND the Anims.j2a are ALWAYS in the same folder, so it just checks the anims.j2a in the same folder as the EXE is set to be in.
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But the point is, what if you want to edit a level that isn't in the same folder as the EXE?
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... I never thought of that...
Maybe there's a distinction in the actual file itself? Or maybe you could have BC mode and 1.10o mode? |
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(I'm at a loss as to why someone would want to test the inner contents of anims.j2a when Jazz2.exe and Battery.exe have different filenames, but Obi is right: folder-neutral is always better.) |
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Okay, my suggestion sucks. Oh well. Let's hope that the next Beta is released soon. :D
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But then progress would stop.
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Yeah, making this Opensource would probably be the worst thing to do unless it's 100% fully complete.
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Just immediately fork a version for Violet? Worst case, no one does anything for the public version and work on Violet's separate fork continues as-is. Best case scenario, the public fork is picked up by community coders.
Of course, it's still Violet's own project, so it's up to him, but I don't see any harm in making it open source. |
I mostly agree with Stijn(Although I don't think it should go Opensource until it's gone gold), especially with the second paragraph(Technically the 5th), it is Violet's own project, so it's his choice.
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... "I mostly agree with your first paragraph(Technically the first two)" was what I meant.
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Yeah, and you clearly misunderstood it, since it doesn't say anything remotely close to "I don't think it should go Opensource until it's gone gold", rather the opposite.
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I wasn't very clear about that. That bit was just something I added in, I'll edit that so it makes sense. It was supposed to say "Although I don't think it should go opensource until it's gone gold".
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Great work Violet! I'm gonna be doing a Let's Play of the 1.10g version of the game, and this could come in handy for showing off a few things.
Since a very glitchy springcord works in 1.10g, do you think you can add it to the list of events so I don't need to hex edit it in? |
edit the .ini file
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MLLE test release #2.1
So I was wrong. Not everything from the last checklist is in there yet, but I did a lot of bug-fixing and minor-feature-adding today and yesterday and so I guess I'll drop the results of my frenzy here before doing something else for the rest of the night. Enjoy. Tell me whatever you think warrants telling, even if it's an issue that's been reported before, because I may well have forgotten about it. (As ever, if you run across an error, please include steps to reproduce it if at all possible.) No documentation yet, so have some hotkeys instead:
Also, tileset hotkeys:
Additionally, holding down the Control key while using either of the first two drawing tools (Paintbrush and Fill) triggers an alternate mode so they work somewhat differently. thanks to Neobeo for specifications and sound code; Overlord for password specifications; DJazz for experimenting and provocation; Jerry for everything Battery Check; Jerry and zapS for help with .LEV files; cooba for icon |
And the community for suggestions? :p
Anyways, how about choosing a block of tiles in the tileset view and there changing all of them at once to other type? |
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Jake: if you mean the second and third ideas from my recommendations thread, that's currently untenable because no file format for the external .j2tprofile (or whatever) files has yet been chosen. The point of introducing such things is to have standards, not secret proprietary files.
Random: Ooh, I had forgotten the space bar, but I will add it shortly. Anyway, they're different functions. Space is like a more extreme (and IMHO less useful) version of backspace. Ctrl + D is used with the Selection tool, which is sort of like a more complicated version of the B key that can be used to select more complicated regions than single rectangles. It's used in conjunction with Ctrl + C and Ctrl + X, and if you have part of the layer layout selected, then placing a group of tiles inside the selection (e.g. with the fill tool or with an especially large stamp) will not affect tiles outside of the selection and vice versa. Anyway: MLLE Test Release #2.1! Changes:
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I meant in the tileset view, like pressing shift + t changes one tile transparent. For changing blocks of tiles at once, much faster.
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Ok, I think I understand what you said.
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I started it up and got this:
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Thanks. Oh, and make sure it's compatible with the LK Avalon version! I can't tell you how many times this LK Avalon TSF has made me want to scream at the top of my lungs.
EDIT: Another bug: The Set Water Height event is completely bugged. If you set it to 0, it goes up to the tile the event is on, then every setting up to a certain point(I think it's around 20) leads it up to the top of the level in large chunks, then it starts going down in large chunks until the height reaches 40, where there's nothing. From then on, it goes up by small amounts every 1 setting, and I haven't really tested any further than that. EDIT 2: If you try to load a level and click cancel, it crashes. |
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Maybe it was just a 1-time thing. I don't know. I'll test it a bit more later.
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Playing music doesn't seem to work for me... A very unhelpful error report, I'm sure, but that's all I have. :(
edit: Yes, I have the bass.dll included in the folder. Other than that, I love this! All the tools available are really helpful, the parallax view mode is unbelievably helpful. The series of dialog windows prompting me to point to my game folders could probably benefit from being a menu instead. I know I can edit the .ini file, but for user-friendliness a menu would probably be for the best. editedit: Holy shitballs the multipleselection+ctrl+filltool is amazing! No more time wasted filling in the ground details like some zombie! editeditedit: <3 Violet <3 |
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Also: does Play Music work for anyone else? Quote:
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(I suspect that Ctrl+Fill may be more common than Fill by itself, but Fill is more similar to Paintbrush in that it uses the whole stamp, and Ctrl+Fill is more similar to Ctrl+Paintbrush in that tiles are placed at random, so. Consistency won out.) |
This is looking pretty interesting, but I can't access Sendspace where I am. Would somebody be able to put up a mirror? It would be much appreciated.
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Tried it with an .it file, now it worked! I assume the reason .j2b files won't play is because the sound format used isn't open source or something? |
They won't play because bass.dll doesn't play them. :P While the file format is understood -- Open ModPlug Tracker can play .j2b now, as of course can PSM and J2B modules player -- I know next to nothing about music and I won't try to attempt to get that working all by myself. What I should do is contact Dr. Eggman and see if I can use his .j2b code, like how I'm using Neobeo's code to play ambient sounds.
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I found another bug: When you Save&Run or Trial Run a Battery Check Level, it does this:
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I tried a different method which worked fine though; backup "binnen.j2l", then call your level "binnen.j2l" and test it from within Battery Check. This works as a temporary solution, but it's not ideal. EDIT: And if you click Save&Run, it saves a new level called "Generic MLLE Level.j2l" or something like that, and runs this new level instead of your level. Trial Run doesn't do this, though. |
What filename were you using for your Battery Check level? I've experienced issues there before. I'll look into the other thing and see if I got the two options switched around or something.
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It was "batterytest.j2l". It's blank apart from having the same layer 1, 2, 6, 7, and 8 of "binnen.j2l". Oh, and it has a platform in the middle of the level with a Start Pos and a Revive Gate.
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Another bug: In Battery Check Mode, if you save a level, then minimise MLLE, then start BC up, then exit BC, open up MLLE, then right click and click Set Event, open Events, and all the sections will become options(Like Events). Select any of them, and an error message comes up. The only way to fix this that I can find is to restart MLLE, but it'll happen again once you do this again. This is unfortunate because the above steps are currently the only way of testing levels, as "Save & Run" or "Trial Run" both cause "Unable to find Data.j2d" messages.
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Robo, I've fixed the BC Save & Run, but I can't replicate the error in your latest post. Can you make a video of the steps?
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Hmm... That's odd, neither can I :(. I'll let you know if I bump into it again.
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