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Jazz is mow the grass:O!! Tip: Add some grass ;)
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Fine, Here's some grass.
[IMG]http://www.majhost.com/gallery/troglobite/JazzDarkForest/mowed.png[/IMG] Now kids, this is why we don't play in the back yard while the lawn is being mowed. |
Wow :D :P This would be a nice Battle/Race gametype where u must mow the gras a fast as possible and kill your opponents with your grassmower!! XD
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That is so creative. Trog, you're epic.
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Hey Trog, if you can please make some tiles for house interiors.
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Houses (inside and out), Jazz giving a speech, cars, event tiles, and lots of other stuff should be added soon. However, I work pretty slowly when it comes to tilesets.
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Hotel tileset in other words.
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Yeah, I guess it would be good for hotels. Or for the beginning or end of a single player pack which are more plot based. Or just a happy little level which isn't meant for intense battles. Or, I hope to make it possible to build tons of diffrent houses, so you can play around with JCS and build a nice house if you're feeling expecially pacifistic or architecturally inspired.
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Christmas!! :D
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Behold!
[IMG]http://www.majhost.com/gallery/troglobite/JazzDarkForest/jazzscreenshot.png[/IMG] A building. By the way, Spaz18: Looks nice. Is it for the christmas competition? |
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Wow Spaz, that's a very nice picture :) If the rest of your level will look like that it will turn into something very coowl:O
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Alright, just so you guys know, I'm going to be postponing the release date of the Christmas Fun Pack 'till the first of December, so I'll get pretty much 11 more days to work on it. (I was going to upload the pack tomorrow, but meh, it's unfinished.)
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Good luck jim
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[IMG]http://i35.tinypic.com/desqy0.png[/IMG]
1. You see where you keep repeating those trees? Mix it up, put other tree combinations in there. It's possible to make two, four, or even five trees standing together with some crafty tilework. 2. That blue line is a very obvious line of symmetry. If you mix up the eyecandy so that it's not so symmetrical on both sides, it'll look a lot less boring. 3. Too tile-y. Make it less tile-y. 4. For the love of god fix this 5. As an afterthought, seeker powerups are generally frowned upon in levels. Don't use them unless it's like the only source of seekers or something. |
Did that take you like 45 minutes to put together, and have an honest point to argue with?
Anyway, I think the level is fine, Odin does have a point about the trees in the background, but I totally disagree about the Symmetry and the seek powerup. Eyecandy can be mixed up in Symmetrical levels, but It's not like I'll take points off for using the same eyecandy on each side. A few hints (Which you can totally disagree with and not use) : -Perhaps make the flow and ceiling the same, what I mean is, if the ground slopes, the ceiling slopes, maybe add a few upper cuts here and there to mix it up. -Area of the level could be perhaps bigger. From where the seeker pu hits, it might be a good idea to make the ceiling a bit higher, to make game play a lot better, so you won't constantly hit yourself, annoying the (-) out of yourself. Have like widespread levels, I guess that's what you call it, if you know what I mean. -Springs in the level seem a bit useless towards the seekers, since there's a ceiling right there, maybe have like a dip in the floor, and add suckers? -10 (y) Or something like that to mix game play up a bit, but it's just since those springs seem so close to each other, and really, useless. Other than that, it looks good from that screen shot, perhaps I could beta test it, if not, it's your loss. Anyway, good luck with it. |
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Well Hitch, when it comes to hypocrisy you're doing it correctly. |
But you say that when the post you quoted is exactly the opposite of 'hypocrisy'.
Something's not adding up here. |
Quick! I must save this thread from a potential PA war!
Umm...[IMG]http://www.majhost.com/gallery/troglobite/JazzDarkForest/frogmowing.png[/IMG] Another lawnmowing injury. (and the door's a new tile. Still need to add grass to it, and maybe make it a bit more realistic if I can. |
I see u did make great maximum use of the tileset bloxius (or something like that name ;) )
Nice pics! |
I like what I see, always loved Bloxonius. Double-check the shadows though, they make no sense at a few places.
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Well done Fawful.
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@Odin: I have changed the background (as in No.1) and fixed the tiles at No.4. I also changed the platform slightly at No.3
@Hitch: I have placed 2 Sucker Tubes where the Springs were at a Y-Speed of -10. I moved the ceiling of the above platform 2 tiles up. I'd be happy to let you beta test it. :) Thanks for the comments :) |
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[img]http://i37.tinypic.com/2lu7z84.png[/img]
The shadow with the circle around it at the right seems to be cast by light coming from a direction that doesn't make sense if you look at the other shadows in the level. |
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if you think it was "snarky" then you'd better read that post again. or read the definition
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That second screenshot looks extremely climatic. Really feels like a huge place filled with toys.
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whoa nice use of tileset.
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mine?
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That level looks like a child's nightmare. A destroyed toy fortress of sorts.
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And welcome back valco ? |
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imo he's just describing the atmosphere : p
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Omg Valco's back! I noticed you disappeared a while ago, where've you been?! ):
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Do you guys ever bother to check the deleted posts game? :( |
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