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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

TechnoPauluz Nov 12, 2008 11:27 PM

Jazz is mow the grass:O!! Tip: Add some grass ;)

Troglobite Nov 15, 2008 08:52 PM

Fine, Here's some grass.
[IMG]http://www.majhost.com/gallery/troglobite/JazzDarkForest/mowed.png[/IMG]


Now kids, this is why we don't play in the back yard while the lawn is being mowed.

TechnoPauluz Nov 15, 2008 11:34 PM

Wow :D :P This would be a nice Battle/Race gametype where u must mow the gras a fast as possible and kill your opponents with your grassmower!! XD

CrimiClown Nov 16, 2008 02:46 AM

That is so creative. Trog, you're epic.

n00b Nov 16, 2008 07:08 AM

Hey Trog, if you can please make some tiles for house interiors.

Eigus Nov 16, 2008 09:31 AM

Quote:

Originally Posted by Odin (Post 439459)
"Mexican Jesus"

quote of the year

Troglobite Nov 16, 2008 07:20 PM

Houses (inside and out), Jazz giving a speech, cars, event tiles, and lots of other stuff should be added soon. However, I work pretty slowly when it comes to tilesets.

Nonomu198 Nov 17, 2008 05:44 AM

Hotel tileset in other words.

Troglobite Nov 17, 2008 07:29 PM

Yeah, I guess it would be good for hotels. Or for the beginning or end of a single player pack which are more plot based. Or just a happy little level which isn't meant for intense battles. Or, I hope to make it possible to build tons of diffrent houses, so you can play around with JCS and build a nice house if you're feeling expecially pacifistic or architecturally inspired.

SPAZ18 Nov 18, 2008 09:47 AM

Christmas!! :D
 
[IMG]http://img227.imageshack.us/img227/2175/xmascontlvlxd0.png[/IMG]

Troglobite Nov 18, 2008 08:37 PM

Behold!
[IMG]http://www.majhost.com/gallery/troglobite/JazzDarkForest/jazzscreenshot.png[/IMG]
A building. and another near identical screenshot.

By the way, Spaz18: Looks nice. Is it for the christmas competition?

SPAZ18 Nov 19, 2008 05:23 AM

Quote:

Originally Posted by Troglobite (Post 439734)
By the way, Spaz18: Looks nice. Is it for the christmas competition?

Indeed, it is.

TechnoPauluz Nov 19, 2008 12:59 PM

Wow Spaz, that's a very nice picture :) If the rest of your level will look like that it will turn into something very coowl:O

Jimbob Nov 19, 2008 04:35 PM

Alright, just so you guys know, I'm going to be postponing the release date of the Christmas Fun Pack 'till the first of December, so I'll get pretty much 11 more days to work on it. (I was going to upload the pack tomorrow, but meh, it's unfinished.)

Speeza Nov 20, 2008 05:30 PM

Good luck jim

Odin Nov 21, 2008 04:22 PM

[IMG]http://i35.tinypic.com/desqy0.png[/IMG]

1. You see where you keep repeating those trees? Mix it up, put other tree combinations in there. It's possible to make two, four, or even five trees standing together with some crafty tilework.

2. That blue line is a very obvious line of symmetry. If you mix up the eyecandy so that it's not so symmetrical on both sides, it'll look a lot less boring.

3. Too tile-y. Make it less tile-y.

4. For the love of god fix this

5. As an afterthought, seeker powerups are generally frowned upon in levels. Don't use them unless it's like the only source of seekers or something.

Hitch Nov 21, 2008 05:52 PM

Did that take you like 45 minutes to put together, and have an honest point to argue with?

Anyway, I think the level is fine, Odin does have a point about the trees in the background, but I totally disagree about the Symmetry and the seek powerup. Eyecandy can be mixed up in Symmetrical levels, but It's not like I'll take points off for using the same eyecandy on each side.

A few hints (Which you can totally disagree with and not use) :

-Perhaps make the flow and ceiling the same, what I mean is, if the ground slopes, the ceiling slopes, maybe add a few upper cuts here and there to mix it up.

-Area of the level could be perhaps bigger. From where the seeker pu hits, it might be a good idea to make the ceiling a bit higher, to make game play a lot better, so you won't constantly hit yourself, annoying the (-) out of yourself. Have like widespread levels, I guess that's what you call it, if you know what I mean.

-Springs in the level seem a bit useless towards the seekers, since there's a ceiling right there, maybe have like a dip in the floor, and add suckers? -10 (y) Or something like that to mix game play up a bit, but it's just since those springs seem so close to each other, and really, useless.

Other than that, it looks good from that screen shot, perhaps I could beta test it, if not, it's your loss. Anyway, good luck with it.

n00b Nov 21, 2008 06:02 PM

Quote:

Originally Posted by Hitch (Post 439885)
Did that take you like 45 minutes to put together, and have an honest point to argue with?

You know thats pretty clever making fun of him for pointing stuff out he didn't like and I have to s-

Quote:

Originally Posted by Hitch (Post 439885)
-Perhaps make the flow and ceiling the same, what I mean is, if the ground slopes, the ceiling slopes, maybe add a few upper cuts here and there to mix it up.
-Area of the level could be perhaps bigger. From where the seeker pu hits, it might be a good idea to make the ceiling a bit higher, to make game play a lot better, so you won't constantly hit yourself, annoying the (-) out of yourself. Have like widespread levels, I guess that's what you call it, if you know what I mean.
-Springs in the level seem a bit useless towards the seekers, since there's a ceiling right there, maybe have like a dip in the floor, and add suckers? -10 (y) Or something like that to mix game play up a bit, but it's just since those springs seem so close to each other, and really, useless.


Well Hitch, when it comes to hypocrisy you're doing it correctly.

Jimbob Nov 21, 2008 09:25 PM

But you say that when the post you quoted is exactly the opposite of 'hypocrisy'.

Something's not adding up here.

Troglobite Nov 21, 2008 10:42 PM

Quick! I must save this thread from a potential PA war!
Umm...[IMG]http://www.majhost.com/gallery/troglobite/JazzDarkForest/frogmowing.png[/IMG]
Another lawnmowing injury.
(and the door's a new tile. Still need to add grass to it, and maybe make it a bit more realistic if I can.

FawFul Nov 22, 2008 03:56 AM

a new level for Planetary:

[IMG]http://img233.imageshack.us/img233/8936/pbp1qx7.png[/IMG]
[IMG]http://img233.imageshack.us/img233/pbp1qx7.png/1/w640.png[/IMG]

[IMG]http://img520.imageshack.us/img520/7564/pbp2gi0.png[/IMG]
[IMG]http://img520.imageshack.us/img520/pbp2gi0.png/1/w640.png[/IMG]

[IMG]http://img167.imageshack.us/img167/2696/pbp3qn8.png[/IMG]
[IMG]http://img167.imageshack.us/img167/pbp3qn8.png/1/w640.png[/IMG]

TechnoPauluz Nov 22, 2008 04:04 AM

I see u did make great maximum use of the tileset bloxius (or something like that name ;) )
Nice pics!

Stijn Nov 22, 2008 06:52 AM

I like what I see, always loved Bloxonius. Double-check the shadows though, they make no sense at a few places.

Raven aka StL Nov 22, 2008 07:17 AM

Well done Fawful.

SPAZ18 Nov 22, 2008 07:31 AM

@Odin: I have changed the background (as in No.1) and fixed the tiles at No.4. I also changed the platform slightly at No.3

@Hitch: I have placed 2 Sucker Tubes where the Springs were at a Y-Speed of -10. I moved the ceiling of the above platform 2 tiles up.
I'd be happy to let you beta test it. :)

Thanks for the comments :)

FawFul Nov 22, 2008 08:13 AM

Quote:

Originally Posted by Stijn (Post 439903)
Double-check the shadows though, they make no sense at a few places.

explain :D?

Stijn Nov 22, 2008 09:15 AM

[img]http://i37.tinypic.com/2lu7z84.png[/img]
The shadow with the circle around it at the right seems to be cast by light coming from a direction that doesn't make sense if you look at the other shadows in the level.

Odin Nov 22, 2008 09:46 AM

Quote:

Originally Posted by SPAZ18 (Post 439902)
@Odin: I have changed the background (as in No.1) and fixed the tiles at No.4. I also changed the platform slightly at No.3

@Hitch: I have placed 2 Sucker Tubes where the Springs were at a Y-Speed of -10. I moved the ceiling of the above platform 2 tiles up.
I'd be happy to let you beta test it. :)

Thanks for the comments :)

No problem, I don't want to start a flame war or anything. I just point out things I would do differently. You're free to completely ignore me.

n00b Nov 22, 2008 12:35 PM

Quote:

Originally Posted by Jimbob (Post 439892)
But you say that when the post you quoted is exactly the opposite of 'hypocrisy'.

Yes it is hypocrisy. To get overly snarky at a user for pointing out things he feels should be changed/improved and then RIGHT AFTER THAT to post a list of things he feels should be changed or improved is pretty hypocritical.

Jimbob Nov 22, 2008 08:16 PM

if you think it was "snarky" then you'd better read that post again. or read the definition

FawFul Nov 23, 2008 01:30 AM

Quote:

Originally Posted by Stijn (Post 439908)
[img]http://i37.tinypic.com/2lu7z84.png[/img]
The shadow with the circle around it at the right seems to be cast by light coming from a direction that doesn't make sense if you look at the other shadows in the level.

hail the good possibilities with shadows in this set!

DoubleGJ Nov 23, 2008 04:14 AM

That second screenshot looks extremely climatic. Really feels like a huge place filled with toys.

Speeza Nov 23, 2008 07:32 AM

whoa nice use of tileset.

FawFul Nov 23, 2008 10:13 AM

mine?

Valco Nov 23, 2008 04:37 PM

That level looks like a child's nightmare. A destroyed toy fortress of sorts.

Speeza Nov 23, 2008 06:28 PM

Quote:

Originally Posted by FawFul (Post 440005)
mine?

Yeah you :)
And welcome back valco ?

FawFul Nov 23, 2008 10:59 PM

Quote:

Originally Posted by Valco (Post 440045)
That level looks like a child's nightmare. A destroyed toy fortress of sorts.

uhm. does that mean it looks worse? if yes, why?

Eigus Nov 24, 2008 05:30 AM

imo he's just describing the atmosphere : p

Ragnarok! Nov 24, 2008 02:16 PM

Omg Valco's back! I noticed you disappeared a while ago, where've you been?! ):

Nonomu198 Nov 25, 2008 06:15 AM

Quote:

Originally Posted by Ragnarok (Post 440085)
Omg Valco's back! I noticed you disappeared a while ago, where've you been?! ):

He came back like two monthes ago.

Do you guys ever bother to check the deleted posts game? :(


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