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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

FawFul Nov 26, 2008 01:19 PM

nobody got a new cool picture off an level?

Ragnarok! Nov 26, 2008 02:08 PM

I feel silly. ):

Jimbob Nov 29, 2008 04:11 PM

I've been too lazy to work on my Christmas Fun Pack lately, mostly because of school and the fact that I've just not been in the mood lately. Expect it by the 15th. (Damnit, I should stop postponing it!)


Also, just started on this level:


Also:


And yes, the lava/ec in the background is auto-scrolling.

FawFul Nov 30, 2008 02:04 AM

Quote:

Originally Posted by Jimbob (Post 440365)
I've been too lazy to work on my Christmas Fun Pack lately, mostly because of school and the fact that I've just not been in the mood lately. Expect it by the 15th. (Damnit, I should stop postponing it!)


Also, just started on this level:


Also:


And yes, the lava/ec in the background is auto-scrolling.

looks very cool, but the lava should be lower imo.. even that is the idea off the concept. i wonder how big the Y-speeds are. They should be high so the lava goes down fast when you go up. so you don't see lava on the level wholeover but only when you are at the bottom of the level:rolleyes:

Jimbob Nov 30, 2008 08:23 AM

the y-speed is 1 for right now. and that is the bottom of the level ;P

n00b Nov 30, 2008 09:40 AM

I agree the lava should be lower, its really messing up with the overall perspective. Makes Jazz and the ground he is on look like its jutting out at an angle. Things get really messy in the first screenshot where it looks like you're infront of a wall of lava but then you notice that the lava tiles at the top.

Everything else looks decent though.

Jimbob Nov 30, 2008 10:46 AM

Yeah, I should probably fix that, come to think of it.

PurpleJazz Nov 30, 2008 11:52 AM

I dislike the way you made the caves for the way they look so "box" like. Sure, it's partly the tileset's fault but I believe with a little effort they could be made to look more natural. Look at what Blur did with the caves in Dawn of Combat, for example. I also dislike the fact that you used those sprite layer tiles in the background like that; it looks kinda nonsensical, especially what appears to be a floating gargoyle (?)

Despite that, there's something about those screens that catches my eye, although not really sure what it is.

Jimbob Nov 30, 2008 02:38 PM

Those floating gargoyles are supposed to be demons.

Also, it looks about twice as good in-game as it does on a screenshot.

n00b Nov 30, 2008 02:59 PM

Jimbob.

You know the one true solution: Animated gifs

Violet CLM Nov 30, 2008 05:01 PM

Quote:

Originally Posted by n00b (Post 440397)
Jimbob.

You know the one true solution: Animated PNGs

Fixed.

EvilMike Nov 30, 2008 07:30 PM

Something I've found by talking to people is that they tend to use the blaster in single player, even when other ammunition is plentiful. I found a way to solve this in a certain low-gravity water level I am making.

Force players to run through a section with a fire shield, which is needed to get past a certain obstacle at the end. There will be enemies blocking your way, but the shield makes it impossible to use your blaster. Funny I never thought of doing this before.

Water levels are so boring without gimmicks like this. I'm also tempted to make a section which is infested with rats, but something tells me that under-water rats is a bit too ridiculous, even for me.

Violet CLM Nov 30, 2008 07:50 PM

The best example I remember seeing of combating that issue (sheer blaster proliferation) was Odin's HH'05 Remix, where the enemies were so cunningly placed that I found myself needing to use particular weapons to get by each area. I have an idea, though, albeit even less conventional than your brilliant solution... *will be back later tonight*

EvilMike Nov 30, 2008 08:39 PM

Enemy placement is definitely the best way to encourage people to use weapons. People always tell me my episodes are very hard but if you make liberal use of the weapons you find it's not so bad. Most other episodes are the same way, and the one you linked is definitely a great example of that.

It's also an example of yet another download which n00b downloaded 50 thousand times.

EvilMike Nov 30, 2008 10:41 PM

Alright, I'm using rats under water. I can't help it. I just love how high they jump.


Beware the dreaded albino platypus!

Violet CLM Dec 1, 2008 12:33 AM

Can you make a Steadfast Tin Soldier reference in there somewhere? I'd do it but I don't think I have a sewer scene in anything I'm working on.

n00b Dec 1, 2008 02:22 PM

Quote:

Originally Posted by EvilMike (Post 440408)
It's also an example of yet another download which n00b downloaded 50 thousand times.

Wow, I really can't believe you cling to that especially when I never actually downloaded anything.

PurpleJazz Dec 1, 2008 04:20 PM

Sig says hi.

Raven aka StL Dec 2, 2008 01:03 AM

Is it just me or is the screenshot quality in the download page utterly ridiculous?
Also "great work guys... great work."

Stijn Dec 2, 2008 02:49 AM

God, I'd write another snide reply at that but yours is just so... utterly ridiculous I don't know where to start.

Odin Dec 2, 2008 03:55 AM

Quote:

Originally Posted by Unknown Rabbit (Post 440407)
The best example I remember seeing of combating that issue (sheer blaster proliferation) was Odin's HH'05 Remix, where the enemies were so cunningly placed that I found myself needing to use particular weapons to get by each area. I have an idea, though, albeit even less conventional than your brilliant solution... *will be back later tonight*

I pretty much playtested the pack with the blaster. :3c Call it accidental genius or something.

CrimiClown Dec 2, 2008 06:16 AM

[img]http://chaos.foxmage.com/CrimiClown/titled302.png[/img]

der is chips in my keyboard

Valco Dec 2, 2008 03:07 PM

By 'Destroyed Toy Fortress' I'm just referring to the fact that it has a dark atmosphere, even though it includes such playful objects.
And thank you for your welcomes, everybody. I'll try not to be an (-)(-)(-) this time.

EDIT: Grace is almost done. The same time I left the community, I stopped working on it, but it will be ready soon. Let's just call it a Christmas present.

FawFul Dec 2, 2008 11:00 PM

Quote:

Originally Posted by CrimiClown (Post 440470)
[img]http://chaos.foxmage.com/CrimiClown/titled302.png[/img]

der is chips in my keyboard

so wumbo ockles has finally landed ?:rolleyes:

CrimiClown Dec 3, 2008 03:57 AM

I am so original
 
Quote:

Originally Posted by FawFul (Post 440491)
so wumbo ockles has finally landed ?:rolleyes:

And while he was at it, he build a factory to process moonstones.

FawFul Dec 3, 2008 01:13 PM

Quote:

Originally Posted by CrimiClown (Post 440494)
And while he was at it, he build a factory to process moonstones.

he is such smart:devan:

Stijn Dec 3, 2008 03:49 PM

It seems you've used up layers 5-7 to make the background... failure is nigh.

EvilMike Dec 3, 2008 05:54 PM

Quote:

Originally Posted by snzspeed (Post 440523)
[IMG]http://xs434.xs.to/xs434/08493/dreamless787.jpg[/IMG]

Coming this december

Orange vertical lines and some text.

I think we have a winner here. The question is, how long will this be uploaded for before you delete it?

Odin Dec 3, 2008 06:37 PM

Quote:

Originally Posted by EvilMike (Post 440529)
Orange vertical lines and some text.

I think we have a winner here. The question is, how long will this be uploaded for before you delete it?

[IMG]http://i36.tinypic.com/24bstmx.gif[/IMG]

snzspeed Dec 3, 2008 10:32 PM

Quote:

Originally Posted by EvilMike (Post 440529)
Orange vertical lines and some text.

I think we have a winner here. The question is, how long will this be uploaded for before you delete it?

if this community is actually mature enough to take an unique pack seriously, instead of me getting lots of (-)(-)(-)(-) to my back as usual, then it will stay forever.

(personally id rather do something new, then some devan-bash story we all have seen 439587435 times in our lives :/)

FawFul Dec 3, 2008 11:00 PM

Quote:

Originally Posted by snzspeed (Post 440551)
if this community is actually mature enough to take an unique pack seriously, instead of me getting lots of (-)(-)(-)(-) to my back as usual, then it will stay forever.

(personally id rather do something new, then some devan-bash story we all have seen 439587435 times in our lives :/)

......LOL! ur so hardcore.

Stijn Dec 4, 2008 12:01 AM

[img]http://i33.tinypic.com/2wcprmb.png[/img]

Krezack Dec 4, 2008 01:22 AM

Quote:

Originally Posted by snzspeed (Post 440559)
ok thats it, wont release anything

also i wonder why people care so much about me deleting my uploads. after all, theyre my uploads and not anyone elses

You should still release your levels. Maybe I'd like to play them.

Odin Dec 4, 2008 04:00 AM

Okay, so you upload a picture of a level you're working on showing nothing but orange lines and vertical text. Mike points out that there's nothing of substance in the picture, I reply with an ICE BURN emoticon. Instead of being the bigger man and ignoring instigation, you whine that the community is acting immature and threaten to never release the pack. Upon further instigation, you act like a 3 year old and stamp your feet and hold your breath.

And we're immature?

It's the (-)(-)(-)(-)ing Internet. Get over it.

Stijn Dec 4, 2008 06:04 AM

Say what, you actually expected serious replies to your screenshot that showed exactly two different tiles being used?

Ragnarok! Dec 4, 2008 06:34 AM

So... *whistle* I'm making this level and err... It has a CTF base. What do you guys think? Suggestions?

~Sidetracking works~

FawFul Dec 4, 2008 07:37 AM

make 2 red bases and 2 blue bases
then gg

cooba Dec 4, 2008 07:47 AM

Quote:

Originally Posted by snzspeed (Post 440551)
personally id rather do something new, then some devan-bash story we all have seen 439587435 times in our lives



AH hahahahahahahahahaha oh eh eh aha uh hee ha aha... and I thought my jokes were bad.

Grytolle Dec 4, 2008 09:11 AM

Snz: atleast it doesn't look bad!

Nonomu198 Dec 4, 2008 10:18 AM

Quote:

Originally Posted by Ragnarok (Post 440568)
So... *whistle* I'm making this level and err... It has a CTF base. What do you guys think? Suggestions?

~Sidetracking works~

Omg just not a CTF base.

You should totally delete it. Make a dom point instead. Even better, an END LEVEL event. Yah. Make is a single player level. 70x70 tiles. It should ROCK.


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