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Make sure you only use one CTF base. That would be original.
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[IMG]http://xs434.xs.to/xs434/08494/ghostship11209.jpg[/IMG]
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multiplayer coop pack plz.
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The idea of a creating a ghost ship with that set is really awesome, good job.
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So guys, I added an ice ammo to my level... I think its very original so far...
So far Ice ammo+3 CTF Base [Red] Blue Spring Vertically down into warp without target. I call this new concept insta-error. Its stressful to the players so that they get annoyed and have to rejoin server. |
If you are using plus, targetless warps will just send you to 0,0. You gotta work a bit harder to crash people now.
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I feel depressed after reading that...
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Two tiles AND text!
I'll produce a screenshot of Grace soon enough. One of each level, if I'm lucky. |
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Have you ever thought that if the level is too frustrating to play, that people will not play it or bother to rejoin? (Aka: the PITS)
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Ok I change level
Now has CTF Base [Red] and big pinball bumparr in curcals |
Most of my energy (Whatever is left from school, or chores, or both, or...) has been into the tileset that will make up the space station. I think I am at a stage where I can start building a level with it. (The "Stuff a tileset HAS to have" is there, and I will add what I need as it comes along)
[IMG]http://www.majhost.com/gallery/puffie40/Jazzavatar/Screenshots/l3ss1.jpg[/IMG] as you can see, a bunch of tiles are taken directly from two rather popular tilesets (One is not so obvious, but I took it's styling) I'm not too happy with the main room background in this photo. I kinda wish it was deeper :-/ Maybe if I used a Trans. black tile.... [IMG]http://www.majhost.com/gallery/puffie40/Jazzavatar/Screenshots/l3ss2.jpg[/IMG] Hallway showing poster/light/background. I will probably fix that light tile. |
looks very nice.. but i wonder if you asked permission...
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-Single player -3 difficulti level and multyplayer mode events (easy:more carrot, hard:more enemy, multy: more 1 up and cosin) -story: SECRET -Levels: alredy 4 complited, 3 making, 2 tileset under drowing, read me file under editing. -complite: around 2010 summer (not 2009) -tilesets and levels: very nice, beautyfull (I may put a short video file on, but i can1t guarantee anything.) |
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And here. Just to plug.
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[IMG]http://img412.imageshack.us/img412/23/gracescreen1sw5.jpg[/IMG]
[IMG]http://img412.imageshack.us/img412/gracescreen1sw5.jpg/1/w640.png[/IMG] Here's one of the lengths of Ice Climber. Into and out of water, around ice blocks. Nothing much to slow you down. The rest of the level is rather different though. [IMG]http://img201.imageshack.us/img201/8161/gracescreen2yg8.jpg[/IMG] [IMG]http://img201.imageshack.us/img201/gracescreen2yg8.jpg/1/w640.png[/IMG] Temple of Shifting Sands gives you a choice of where to go. Crushers? Aqueducts? There's no going back! |
In that first image, I see snow under water... :O Is it tileset-snow or event-snow?
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If that is event snow then joining players won't be able to see it.
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i think the event-snow might work in MP if you put an right ambient lightning for the sprites... maybe :rolleyes: |
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I am? No I'm not. Oh... Wait... It won't show up if it's event snow?
God I'm stupid. I'll... Go fix that. It's supposed to be for multiplayer. EDIT: Okay. It's the tileset snow now. All better! |
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I think he made it pretty clear it's a race... and many races have water-~
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G - Race. :-)
(G for Gerard) :rolleyes: And I'm pretty sure that I've mentioned somewhere *COUGH*In my signature*COUGH* that the levelpack is a race, anyway. So that explains the water. Most other multiplayer levels are ruined by water though, so I understand your reasoning. More screenies coming soon! |
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[IMG]http://img70.imageshack.us/img70/9850/snowycaves01oh9.png[/IMG]
Ignore the lack of eyecandy in Layer 4 and the two tilebugs next to the waterfalls. I've only just started work on this level this week. :p |
I'm not really sure if I like the layer 8, but overall that screenshot seems pretty interesting.
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Imo it's just a corner :( Also it'd hurt my head if I used that spring
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I enjoy the background and everything on the right side.
Not fond of the left. Everything looks too unnatural and square. |
That level is a bit square, but I like the background, gives it a layered feeling. Not a huge fan of the palette choice either, but that's just my personal opinion.
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Personally I actually like the palette choice, but it pretty much comes down to personal opinion like Valco kind of said.
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Hey, this picture reminds me of the third picture of mine.
Which is a bad thing (the level is so bad) :( |
Try not to drown
![]() Not pictured: Gems, ammo, etc which I haven't put in this part of the level yet. Also, while this is a single player level, you'll notice there are not too many enemies around (though they do appear in on hard mode in this screen). That's because the challenge comes from trying to outrun (or at best keep up with) THE FLOOD. Pretty much the whole level is like this. |
If its as good as the really short "beat the rising water" sequence in the incomplete TDI2 pack, then it'll be an awesome level. Can't wait for it.
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