![]() |
Razz Statue Arena is just completely wrong, but Risk It! is NOT out of tune. There are loads of tunes like that in video games; it's the "omfg bomb's gonna blow up the world, now I have to run to bad guy's base in 5 minutes" tune.
|
page claim in the name of STAY ON TOPIC!!! :P
|
Quote:
tnx for that mirror, i have added it to the download page :) |
Anyway, the characters seem to be somewhat balanced;
Jazz: - Grappling hook - Slightly faster (I think) Spaz: - Double jump - Somewhat easier to control, IMO But what kind of abilities will other characters have? |
Jazz:
- Copter Ears Razz: - Grappling hook Spaz: - Double jump - karate kick |
Will all characters have the speed boost? And Devan should have some sort of shield that, when touched by enemies, hurts them. A dragon transformation would be kinda unfair. =P
|
Quote:
|
I always imagined Razz to be a fairly muscular rabbit, so maybe he has some sort of dash where he runs into the enemy and knocks them down. Also, Lori needs some sort of dodging skill. She's not uber-athletic for no reason :P
|
lori doent even has a model yet :P
|
That's not the point =P
|
Wow, I don't check this thread for a while and a standalone is released. That figures.
Seeing as there's no good US mirror there, I'd be happy to put the file on Foo Products for all the American foos who want to download it. |
Quote:
|
Razz should be a wimp because he was in JJ3. He couldn't even deal with a lizard ;(.
|
|
since we only had 2 models/charaters at the time i gave jazz the hook. i have a Sam done (simple animated model) that im gona use as a temp for others. give jazz his copter ability, and trans the hook to Razz. im tryin to work out a cleaner class system in the code so that there can be custom skins added freely with out the need of a code dump input. still tinkering when i am able. i fig the release of the mostly functional game will raise intrest for more develoment out side the code it self.
|
I still think Razz should have the dash move. =p
EDIT: Maybe he could use rocket shoes to do it or something. SON OF EDIT: Yet another mirror |
thanks to thunder and black ninja for the mirrors.
http://www.razzarena.da.ru/?page=download we now got 5 mirrors :) |
By the way, me and MissingPako have made some new posts at the forum, but it seems to be kinda dead at the moment. =P
|
hmm i think i am going to make a new forum that sents you mails if there is a new post.
|
I sometimes check it... Didn't do it recently, tho'. Just forgot. =P
|
mini update:
i have created a mini forum that will fit in the normal layout. you can ask your mini questions here ;) http://www.razzarena.da.ru/?page=forum |
If you make a JJA-Jazz skin, it should be called "Jazz Jack-piece-of-crap" *killed*
|
Hmm, I'm trying to learn 3d modelling now. Dunno how much time it will kepp, or if I'll be succesfull with it, or how good will I be, but if enough, and I'll have time, I'd like to help you guys out with some modells in the future. I can't promise it, but maybe... ;) I like this project, and how it's going.
Well if I could vote for levels, maybe my list would be the next: Tubelectric Diamondus Medivo Psychedelic Deckstar About L :lori: r i, what moves are you planning for her? I think she would have an air dive-kick. Something like Sonic's "homing ball" attack, but lori shouldn't spinning, but flying towards the enemy & kick him from the air. (that should be the move in the place of Lori's ear-copter) If the enemy's too far, she should miss him, to make the attack not too powerfull. I wish you good luck for this project! ;) |
Instead of the copter-ears? No. Every character should have one move to get to places (ie Copter Ears, DoubleJump, Grappling Hook) and one damaging move, usually fighting (Superjump thing, Karate Kick)
|
agree
|
the grappling hook goes forever :(
|
Alright, I just found the CD of more samples my dad gave me. More stuff coming up =D
|
I can almost sortof map now!
|
Quote:
|
Maybe a nice link for you guys, it's a free Belgium Domain name. It's only for a year though. Maybe It can be of some use: http://reg.registratie-domein.be/
|
[img]http://www.razzarena.da.ru/cutenews/data/upimages/tubelectric.jpg[/img]
check out the site for more info about this map :) |
McDougal and camp, very cool stuff. Keep up the good work.
|
Someone make a 3D-version of bblair, please =D
|
hi all, as some of have allready seen the suckertube model on the razz arena site.
for those who dont click the link in my sig. im posting this because i need your help. first i tought i could create tube systems like this: using these models. 1. tube lenght 2. tube lenght with windows :) 3. tube start/end model (the yellow part) 4. tube splitters but after some calculating i would have needed 58 tube splitter models. and you must agree with me you cant work with that in quark, its just to mutch. (not even talking about the time it would take to model them) my calculation (if we can rotate models it would be less, but still a lot) Code:
6 nCr 1 = 1i dont know a few of you can create maps for quake/razz, i need some feedback on this one. oh and happy holidays! |
I don't know how important those calculations still are, but you made an error. 6 nCr 1 equals 6, not 1. I just wanted to point that out.
|
Use GtkRadiant ;D
http://www.qeradiant.com/ You can make tubes and stuff as a brush, and not as a model. That way, you can see how it looks as soon as you make it. But I guess you do need models for the splitters. But Milkshape can export as a .MAP file right? And of course, I probably don't even know what's going on, right? 6 nCr 1 = 1 6 nCr 2 = 15 6 nCr 3 = 20 6 nCr 4 = 15 6 nCr 5 = 6 6 nCr 6 = 1 -------------+ 58 Explain in layman's terms, please. |
quark can make brushes to. i allready used that as a test.
but i cant make it perfect the way i make it in milkshape. but your are right it would be a lot more simple. |
Hmmm...
Could you send me the md3's? And what do you mean by 6 nCr 1 = 1 6 nCr 2 = 15 6 nCr 3 = 20 6 nCr 4 = 15 6 nCr 5 = 6 6 nCr 6 = 1 -------------+ 58 ^ Don't make none cents 2 me! |
I've taken my mirror down temporarily. I'll tell you when it's back up.
|
ok fine :P we have other mirrors :)
|
| All times are GMT -8. The time now is 10:23 AM. |
Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online