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-   -   LMAT (February) (http://www.jazz2online.com/jcf/showthread.php?t=14665)

Birdie Feb 26, 2006 02:45 PM

two difrent rain tiles what is evil, what is justice?
space hunter drake redcrest!
(that was disturbing)

KboutR Feb 27, 2006 04:17 AM

The rain looks nice, but I think Cooba's rain is a bit too dark.

Jerrythabest Feb 27, 2006 07:55 AM

Quote:

Originally Posted by Fawriel
As for rain...

[IMG]http://chaos.foxmage.com/rainy.png[/IMG]

I've never seen rain like this in a tileset, but I think it might work better.. granted, I have not tested it. Feel free to change it if something's wrong with it or so.
And sorry for not contributing much of use.

I forgive. I havent contributed anything than just my opinion about some things here XD I'm not that good at making tilesets...

Sonyk Feb 27, 2006 09:54 AM

Quote:

Originally Posted by Fawriel
As for rain...

(image)

I've never seen rain like this in a tileset, but I think it might work better.. granted, I have not tested it. Feel free to change it if something's wrong with it or so.
And sorry for not contributing much of use.

I like that rain, but I think it would look better with a horizontal slant. I'd do it myself, but I'm at school right now.

Jerrythabest Feb 27, 2006 11:10 AM

whahah, you removed the image out of the quote and your reply is just about the image :lol: well, I like that rain too. It is something completely different than the boring old rain first seen in Jazz 1's medivo! Good work!:)

Fawriel Feb 27, 2006 11:17 AM

..well, if people like it that much:

[IMG]http://chaos.foxmage.com/rainy2.png[/IMG]

I improved it ( changed the color.. I think it was too.. white ) and fixed a couple of mistakes while I was at it.

cooba Feb 27, 2006 11:20 AM

(feel free not to add my horizontal rain in that case)

Birdie Feb 27, 2006 03:24 PM

:( i want cooba's rain too

Monolith Feb 27, 2006 07:02 PM

I like the idea behind Fawriel's rain, although it seems like it would be a little too dense and/or plain just like that. I'd space the drops out a bit more, and maybe make two different densities so you could put rain on a couple layers and have a parallax effect going on.

cooba Feb 28, 2006 06:06 AM

Alright, so no one responded to my list of objections I posted somewhere on page 7, so the voting percentage for deletion of some questionable tiles equals 100% after the 48 hours of the voting period. Silence means agreement, sorry.

Jerrythabest Feb 28, 2006 08:16 AM

I vote for the deletion of the list of questionable tiles XD 48 hours to go XD
nah, better discuss the questionable tiles again here, maybe someone listens this time ;)

cooba Feb 28, 2006 10:19 AM

Well no. If anyone cared about the tiles they'd have replied when they had any potential influence over their deletion (or lack thereof). It's too late now.

Speaking of being too late, this LMAT's deadline is extended to March 7th. Now you have a week worth of making and deleting improving tiles, which is a lot. Have fun and don't rush your contributions too much.

Jerrythabest Feb 28, 2006 12:49 PM

I can post my entire 100% JJ2-palette used RR Training tileset with exactly 1000 tiles XD 24 animation slots are left... lol

blurredd Feb 28, 2006 10:05 PM

Current progress...

The whole image takes up 990 tiles, and I'm hoping no more rows have to be added to the bottom (13 animations could be enough, though). I plan on changing the orange log and sign tiles into wood brown, and I want to make the rocks the same shade as the bricks with some extra details. The scenery blocks could look better, but I don't feel like fixing that right now. I was also thinking of making a big improvement to the waterfall, but now I'm having second thoughts.

The EU flag might as well be changed to something else (like maybe a flag of a carrot?). And I'm wondering, any new thoughts on cave tiles (whether it be the purple tiles or the additional tiles which would go behind the teal grass)?

Ðx Feb 28, 2006 10:10 PM

Wowie, gj guys! :)

cooba Mar 1, 2006 06:55 AM

Quote:

Originally Posted by BlurredD
I was also thinking of making a big improvement to the waterfall, but now I'm having second thoughts.
...
The EU flag might as well be changed to something else (like maybe a flag of a carrot?).

Both the flag and the waterfall are deleted now. See this and this post.

Also, didn't we agree to have both the original and cheese's #6 gargoyles rather than just the latter?

Jerrythabest Mar 1, 2006 09:05 AM

is 990 the total amount of tiles or only the used ones?

n00b Mar 1, 2006 12:20 PM

Quote:

Originally Posted by Cooba
Also, didn't we agree to have both the original and cheese's #6 gargoyles rather than just the latter?

We did.


But as always people seem to not take in all the information.(Such as I said no one could edit my tiles, so really the color vote is techincally illegal for happening without my consent beforehand)

CrimiClown Mar 1, 2006 01:35 PM

Looks like my vines got deleted... =(

White Rabbit Mar 1, 2006 02:28 PM

We must Europeanify the tileset if we're gonna keep the EU flag. Let's convert the castle tiles to a 14th century English style, have Viking boats in the background and dead Euroskeptics on spikes. By the way, do we even have spikes, poles or vines?

blurredd Mar 1, 2006 05:21 PM

I guess I have less to do now. I currently lack inspiration to make tiles from scratch, so if you have some good textured tiles (tileable tiles preferred), post them here and I might be able to do something with them.

Ðx Mar 4, 2006 02:24 AM

Oh no! Three days left!

Doubble Dutch Mar 4, 2006 02:29 AM

Geez, only a month to do a tileset? I mean this forum takes years just to do a story, you need more time.

Jerrythabest Mar 4, 2006 04:20 AM

good one XD

ShadeJackrabbit Mar 4, 2006 05:57 AM

Hmm... i agree my statue doesn't fit anymore. The rock statues have to be updated. I'll see what I can do.

n00b Mar 4, 2006 06:05 AM

I've started updating the rock statue thing, I can't say it looks better

ShadeJackrabbit Mar 4, 2006 06:09 AM

I don't think the idea is to make it look better. It's supposed to look like it was messily built, and I think the clour mainly has to be changed. See?
[IMG]http://img131.imageshack.us/img131/4512/edit40to.png[/IMG]

n00b Mar 4, 2006 06:14 AM

I'm keeping the shape. I understand the shape, I was fixing the shading.
[img]http://www.maj.com/gallery/Lijik/TOPRP/rocks1.png[/img]
Thats what I've got so far, all updates are outlined currently.

ShadeJackrabbit Mar 4, 2006 06:18 AM

Awesome! It's looking great! If only I could make images like that.

n00b Mar 4, 2006 06:47 AM

[img]http://www.maj.com/gallery/Lijik/TOPRP/rocks2.png[/img]
Done.

ShadeJackrabbit Mar 4, 2006 07:36 AM

Wow. That looks awesome.

cooba Mar 4, 2006 07:37 AM

Nonononono. The statues were removed.

ShadeJackrabbit Mar 4, 2006 07:40 AM

Nonononono. The statues are awesome, shut up Cooba.

cooba Mar 4, 2006 07:42 AM

Quote:

Originally Posted by ZAPPER
Nonononono. The statues are awesome, shut up Cooba.

That does not nullify that they were removed on the 28th of February. And just because you call them awesome I'll not let them in.

n00b Mar 4, 2006 07:44 AM

You said we could update them or have them removed.

ShadeJackrabbit Mar 4, 2006 07:45 AM

Quote:

Originally Posted by Cooba
they were removed on the 28th of February

So we are adding them again. Please don't try to argue with me, I don't have time.

cooba Mar 4, 2006 07:50 AM

Quote:

Originally Posted by n00b
You said we could update them or have them removed.

Yes but they were removed before you improved them ;)
Quote:

Originally Posted by ZAPPER
So we are adding them again.

And I am removing them again. :)

n00b Mar 4, 2006 07:51 AM

Also after rereading the post, you never specifically said to vote. It looked like a list of random suggestions you threw in, and no where in the first post does it say "Silence means agreement". That sounds like something you just made up.
I recall this being LMAT not CMUS

EDIT- Oh and the first post doesn't say "Cooba (FTG) can remove any tiles he pleases" or anything along those lines. As far as the rules of LMAT are concerned, you cannot remove my tiles by just saying "i rem0v ur tilz l0l".
Unless you want to change them and thus losing the whole community aspect of it "Submit anything that the guidelines say you can. But Cooba can remove any tiles at his discretion! In other words: You're (-)ed sucker!"

[Flame tag edit - FQuist]

cooba Mar 4, 2006 08:04 AM

Quote:

Originally Posted by n00b
It looked like a list of random suggestions you threw in

Random suggestions or not, you could have replied to them and that would count as a vote against removal of the tiles. And I also don't get the CMUS part. Anyone could abuse the leak in the rule about 75% negative votes anyhow they wanted - nowhere is it specified that abuse of the rules will be met with a punishment.

And on a less rule-based note: The statues, improved or not, still do not fit to the tileset.

ShadeJackrabbit Mar 4, 2006 08:04 AM

Here's the verdict:
THEY ARE TECHNICALLY MY TILES AS I ORIGINALLY MADE THEM AND I ADD THEM! NOBODY CAN CHANGE THEM AND I AM CLEARLY STATING SO AS IN THE RULES. DELETION IS CHANGING FOR THAT IS CHANGING THEM TO A LACK OF EXISTANCE. THANK YOU FOR YOUR TIME.
Cooba, you have no right now to remove or edit them. If n00b disagrees than he may say so for he has done more work than me on them.
EDIT:
Quote:

Originally Posted by n00b
EDIT- Oh and the first post doesn't say "Cooba (FTG) can remove any tiles he pleases" or anything along those lines. As far as the rules of LMAT are concerned, you cannot remove my tiles by just saying "i rem0v ur tilz l0l".
Unless you want to change them and thus losing the whole community aspect of it "Submit anything that the guidelines say you can. But Cooba can remove any tiles at his discretion! In other words: You're (-)ed sucker!"

Good way to put it.

[Previous quotation edit - FQuist]


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