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If this isn't going to change soon I have to do some drastic measures, I might even make the fifth level if I have to.
Please give me some updates! :( |
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So at this moment I'm making the fith level, adding something important to the storyline and giving the player a goal. The level itself already has basic layout and background/foreground which all work without any problem. All I need to do now is to "fill up" layer 4. Due to the size of the map, this might take some time. I've encountered a problem with the tileset I'm using, and I'll post a thread about it soon. Most of my winter holiday time will be focussed on this level. |
.:Update:.
I'm now at one third of the level. Everything is coming along nicely, and the tree problem has been solved too, though the solution itself isn't 100% glitchproof.
I've still got some trouble with the foreground and background layers, but that'll have to wait for now. Everything is tested and Lori is able to get about too. I'm quite content with the looks. I can upload a few screens, as long as somebody is interested. :) |
Very good to hear, I didn't knew the tree trouble level was for this. Anyway, keep up the good work.
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Quite interested with those screens, my good man.
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I've uploaded a few images to imageshack. I'll just post the links to the pics so the forum won't get clogged.
If you find any bugs or oddities, tell me so I can fix them (there should be enough if you look at the trees real closely :P) http://img155.imageshack.us/img155/4570/ss9jg6.png http://img169.imageshack.us/img169/3331/ss1ga2.png http://img179.imageshack.us/img179/907/ss2lp8.png http://img184.imageshack.us/img184/3134/ss3yc2.png http://img205.imageshack.us/img205/755/ss4wr7.png http://img155.imageshack.us/img155/9097/ss5it7.png http://img183.imageshack.us/img183/8425/ss6lh9.png http://img245.imageshack.us/img245/283/ss7qm0.png http://img148.imageshack.us/img148/682/ss8uz7.png Hope the quality was worth the wait... |
Hey guys, back from vacation in Mexico!
How's the level following mine going? I'm more refreshed now after the months, so I'll try to co-operate more rather than argue. And I'll use yellow text like this to cover up things I only want N00b to see. Don't make me break my promise N00b. I'm trying to be nice. :cool: |
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Also, whats the point of making hidden text that I can't see if the message is for me? I'm very, very confused. |
I like it when your confused. HA HA HA HA HA!!!
Just jokin' with ya buddy, we're in this together after all. |
So I can see we aren't getting that far? I'm going back to mexico :o
Let's see... Xobim's in on it instead of N00b, I still don't have Olsen's level, and it's been a year since this project began? Yikes. |
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Well notwithstanding who of you is the greatest comedian shall we stop this and go back on-topic?
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Now this is a total mess. Anyway, back on topic, almost done with your level Xobim?
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Best if we do that? Just to make sure that the project keeps moving? |
I think he might mean is to assess the level yourself so instead of "hoping" it was worth the wait, you "know" it was worth the wait.
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By the way Xobim, try your hardest to end the chip catching thing. Maybe orbitz appears, or the chips are burnt? We need to return to level 1 and 2s plot.
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Hahaha, "Orbitz" :)
One might want to refrain from talking about unknown subjects. |
I wish I could make one more level
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*Sigh* The more I read this, the more I'm glad I decided to continue being independant... :(
Guys, I think this requires better communication, less impatience, and a "Behind-the-scences plot summery" |
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If that's not what you're after, then just tell it... |
It's just that I enjoyed contributing to this project a lot and I have some neat ideas that would put a good twist to the storyline even from any point it's left at. Plus, I'd make sure the level is fun like hell.
Actually, I think I'm lost. What's the current order of level authors? What much is done, aside from the 4 first levels I have? |
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Sacrush, gimme Olsen's level now or n00b gets it. }>
I bet your not reading this n00b. If you are, your gonna get it!!! }> |
...oh, I just realized that that random, bright, glaringly-contrasting-with-the-background text is supposed to be hidden. Umm, there are so many more ways to do that that actually work...
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Indeed, a lot can be found out about something simply by observing that something.
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I did that assuming that he has some form of yellow background. Besides, I don't really care if he reads it, it's one of my bad jokes. It's contrasting with my backgruond as well. (Orange by link)
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gmilmore@shaw.ca
:-) |
By the way St. Louis, are you just here to correct us when we do something wrong? I don't see you contributing. :mad:
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Yes, this isn't on-topic with the above posts. |
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Oops. :rolleyes:
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Zapper's level does need finetuning, and while we're at it I think we should remove the mass hurt events in Gerard's level (I think it was at the airlock area? Not sure.)
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To be completely honest, I think n00b's right. May I edit my level at it's current state so I can make the hurt events in my level respawn more slowly?
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Of course you can edit your own level. Also about Zapper's level, I have to agree, if you read this Zapper please respond so we can find a good solution.
Also, Olsen's level isn't totally completed yet so I dunno if Olsen have some time for it? Edit: Level is sended Gerard123456789. Also I updated the rules list a bit, not anything spectacular. |
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As for my level: I'll try to set as much time aside to work on it this week. |
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