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that's like the 10234th time you use diamondus o.o (ok seriously around the 6th time)
but.. o well.. i am making an exception because it's an old diamondus pallette of mine :p |
I have a fear that the gameplay there is going to be almost entirely tunnely. Now that is at least a suitable amount of diamonds(or scenery in solid wall general). It though unreastically repeats itself a bit too much. I guess that the level name is quite relative to a DF song title. I appreciate it though, since I like naming some of my levels after songs too.
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Lol, I guess this happens quite alot for a person who likes spamming diamonds and making tunnely gameplay (not literally, but you get the point lol).
Plus I love Diamondus (I just wish it wasn't so fricken overused) and CTF is my personal favorite gametype. |
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yes, but don't tell me Diamondus is the only tileset you like.. maybe you should try something different.. hanging on 1 tileset makes people find your levels very unoriginal after time.
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Is it just me who likes the picture? =s
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Sexy :cool: |
[IMG]http://img222.imageshack.us/img222/1091/sp4zzeras04gd5.png[/IMG]
I know it looks bare right now, but this is only 17% complete. The Ground Floor and Basement are finished! :cool: Just 1-5F and the Roof to build. |
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Haha 17% spaz D:
Keep it up! |
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My level is 41.0493949838921039404095382% complete!
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With me, it's simple. When I first announce making a level, it is still 0% complete (not counting the idea itself, but only the actual JCS progress). Then, before I have the chance to post again, it is 100% completed, betatested and available on J2O.
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You simply have to calculate the number of tiles your level will have, and how many tiles you have already added. Then its a simple division problem and you know exactly what percent is done.
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what about difficult designs left to do? or eyecandy. or amount off Events that must be placed. and bugfixes :P?
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As you can probably see from my signature, I am making a new level pack (which hopefully I will actually be able to finish!)
PS: Tell me if the name's already been used. |
Yellow light (y_light.xm) would not fit that level imo. It sounds more like something that would fit a futuristic city better.
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Imo it does fit the level actually. It looks (and sounds) way better in game than it does on a screenshot ;p
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Impressions Memories Legends Legacies That totally isn't a cliche pattern, no. |
hahahaha :D
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But I like cliches xD.
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im currently working on a hard level. im attempting to map all the memories from saturday night :/
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Update: Memories 3
Well I've made up my decision on what to end up putting in the overall pack.
Finished: Assault x1 Assassination x1 Bank Robbery x1 Flag Run x2 Working on Jail Break Addition to the pack Battle x2 Gold Rush x2 Overall levels in the pack: 10 For your information, the Battle levels will have a Gold rush version, for an extra addition. Most likely, I'll be mixing up the Battle and Gold Rush levels, so there's something new to expect from each level. Since there's such a low quantity of Gold rush levels, I'd thought it would be a nice treat. And for the battle levels, we could always use more. Now for some pictures! [img]http://imagespark.net/files/xlmm3jb01pict01.png[/img] [img]http://imagespark.net/files/xlmm3jb01pict02.png[/img] [img]http://imagespark.net/files/xlmm3jb01pict03.png[/img] So far, I've spent about 5-7 days on this. It's almost finished, just have to figure out how I want the center to look like. Other than that, it's nearly complete. I'm so used to Symmetrical levels, it's takes nearly half a day for me to complete the other side. After finishing this level, I'm going to take a break for a bit. I got back into playing Tennis, and made the team, so I'll be doing that quite a lot, (4-6 hours a day.. I try) Though when I get home, and there's nothing to do, I can always open JCS and let my mind flow. Anyway, it's not that far from releasing this pack. Expect |
Another screen of the Assault level:
[IMG]http://img6.imageshack.us/img6/5035/sp4zzeras05.png[/IMG] Those two pedestal like things are switches. There are 4 doors (2 on left, 2 on right). These switches will open 2 doors and close the other 2. Just jump on top of them to press them down. |
[img]http://chaos.foxmage.com/CrimiClown/l4d.png[/img]
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Thanks for the critique, but to be entirely honest, this isn't a level I'm making. It's a mock-up of Left 4 Dead and only few people will get the reference.
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And I am one of those people! ;D
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What happened to this topic? D:
[IMG]http://img266.imageshack.us/img266/452/jazz0005.png[/IMG]
Something to keep you busy. Rag deserves credit too. |
Now that's Crysilis. None of those crazy squared-off pipes dominating the entire level.
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WOW! :eek:
That has got to be one of the best uses of CrysillisV ever! :cool: |
Awesome revival, nice use of ground, bad use of masked pillars.
And it looks good and interesting. (And whoever wants to point out some minor |
An Update
Just started working on the pack again today.
![]() This is the fourth level. It might look a little bit bland but that's because I just started working on it today. I've been working on this level for about 5 or 6 hours today and this is the only area complete enough to screenshot. By the way, yes, you can walk in the water :s |
looks nice
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Yes, very nice indeed. What a theme. :)
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180x180? O.o
Are you sure? |
Yes I'm sure. Hey at least I'm making one ;p
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[img]http://home.standigitaal.nl/carrotus_small.png[/img]
I tried to create a monster, but it turned out pretty well if I may say so. |
;D I'd say.
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