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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

cooba Apr 25, 2009 07:36 AM

That oozes class.

I'm not going to point out that you should recolor the cave tiles to use #000000 because I bet you already figured that ;)

Violet CLM Apr 25, 2009 10:32 AM

Brilliant. I'm not sure I'm sold on the sky color, though.

Newspaz Apr 25, 2009 10:51 AM

Quote:

Originally Posted by cooba (Post 446740)
That oozes class.

I'm not going to point out that you should recolor the cave tiles to use #000000 because I bet you already figured that ;)

Actually, that's just a J1E bug. It actually is correct in game.

The background color is a gradient of light blues, greens and yellows. I picked it because there's no way I'm ever going to be able to replicate the original Carrotus background. Anyone who is interested in the tileset can just mail me though, and I will send it over.

cooba Apr 25, 2009 01:49 PM

Quote:

Originally Posted by Unknown Rabbit (Post 446745)
I'm not sure I'm sold on the sky color, though.


Violet CLM Apr 25, 2009 04:04 PM



n00b Apr 25, 2009 06:17 PM

Quote:

Originally Posted by cooba (Post 446754)

Im pretty sure this pic was taken before they placed in the skybox that appears in the leaked beta.

SPAZ18 Apr 25, 2009 11:22 PM

CARROTUS IN JJ1?!??!? OMG!! :eek:

Puffie40 Apr 27, 2009 08:27 PM

[IMG]http://www.majhost.com/gallery/puffie40/Jazzavatar/Screenshots/nightss2.jpg[/IMG]

Rabbit Productions presents: Black Night

404 - Levelset summery not found (Yes, tooop seeeeecret)

Who's good at editing a storyline? I got some cutscene text I want edited before I begin converting them into tilesets. Must be willing to keep mum about it :P

FawFul Apr 28, 2009 04:31 AM

nothing wrong with it.. but i smell tilebugs :(. well it's a hard set to master.

Stijn Apr 28, 2009 05:00 AM

Quote:

Originally Posted by n00b (Post 446759)
Im pretty sure this pic was taken before they placed in the skybox that appears in the leaked beta.

I guess so:
[img]http://stijn.fuzic.nl/jj3/jj3_24.png[/img]

Stijn Apr 29, 2009 09:57 AM

blah



Working on it again...

Violet CLM Apr 29, 2009 08:25 PM

You've mastered the waz style. Looks neato.

FireSworD Apr 29, 2009 09:58 PM

I mostly like the color of the bg (behind the windows). It may be little, but seems to really make the atmosphere. Putting more focus on that aspect is my suggestion.

EvilMike Apr 29, 2009 11:09 PM

Your use of colour is very good but I would actually suggest changing the background behind the windows somewhat. The colour is good, but if you look closely you will see it has a "checkerboard" pattern when it comes to the individual pixels. This may look fine in a cropped screenshot like that, but played in full screen patterns like that can become rather ugly.

Stijn Apr 30, 2009 01:51 AM

It has a checkerboard pattern because it's a textured background with a transparent yellow tile over it, on a screenshot from JCS ;)

There's two separate textured backgrounds available in the set plus a few single-color tiles that can be used for overlays, so it should easily be possible to make a background like that in-game too.

Violet: thanks, but that might be a bit too much credit for me. While I've left very few tiles untouched, most of this is still taken from various Waz sets. The set began as an updated version of Waz 11, but though the bulk of the set is still from there I've included some things from his other sets (for example the curtains) too.

EvilMike Apr 30, 2009 03:41 AM

Quote:

Originally Posted by Stijn (Post 446881)
It has a checkerboard pattern because it's a textured background with a transparent yellow tile over it, on a screenshot from JCS ;)

Oh I see. It must be an 8 bit mode screenshot then. Textured BGs don't really do that in 16 bit as far as I know.

Waz is kind of interesting because he made so many tilesets, and a number of them are pretty good, but none of them got higher than 8 on j2o. Also he made most of them for tsf, which doesn't help. Definitely one of the more underrated tileset makers.

Stijn Apr 30, 2009 03:44 AM

Yeah, I guess JCS's preview rendering uses that instead of JJ2's render style for whatever reason.

I converted all of Waz's sets to 1.23 a while ago, I just don't know what the best way to upload them would be.

EvilMike Apr 30, 2009 08:48 AM

Quote:

Originally Posted by Stijn (Post 446884)
Yeah, I guess JCS's preview rendering uses that instead of JJ2's render style for whatever reason.

I converted all of Waz's sets to 1.23 a while ago, I just don't know what the best way to upload them would be.

Ohhhh I see. It's a JCS screenshot. In that case the effect is from something entirely different. JCS does not render transparency. Instead it just removes half the pixels so you can see through it.

As for the best way to upload the tilesets, I recommend simply putting them in a zip file and sticking it on j2o as one big pack. And it would probably be a good idea to set the upload to not accept reviews, and instead tell people to rate the individual tilesets that were uploaded by Waz himself. And if you want to put in extra effort, you can link to all the individual uploads in the download info.

I think uploading in this way would be fair. I think it would be a good idea to upload them too.

CrimiClown Apr 30, 2009 08:50 AM

Quote:

Originally Posted by EvilMike (Post 446892)
As for the best way to upload the tilesets, I recommend simply putting them in a zip file and sticking it on j2o as one big pack. And it would probably be a good idea to set the upload to not accept reviews, and instead tell people to rate the individual tilesets that were uploaded by Waz himself. And if you want to put in extra effort, you can link to all the individual uploads in the download info.

I think uploading in this way would be fair. I think it would be a good idea to upload them too.

+1 this idea

Stijn Apr 30, 2009 11:17 AM

There you go: http://www.jazz2online.com/J2Ov2/dow...p?levelID=5441

DodgeS Apr 30, 2009 11:42 AM

I am working on it:

[IMG]http://img140.imageshack.us/img140/1200/scree.png[/IMG]

There will be other background, obviously.

SPAZ18 Apr 30, 2009 12:22 PM

Woah, I don't think I've ever seen a Japanese type tileset before.
Looks superb! :cool:

Also, I'm loving Stijn's tileset too.

EvilMike Apr 30, 2009 05:52 PM

Quote:

Originally Posted by SPAZ18 (Post 446913)
Woah, I don't think I've ever seen a Japanese type tileset before.

http://www.jazz2online.com/J2Ov2/dow...p?levelID=1121

The one Dodges is working on looks better though.

DodgeS Apr 30, 2009 10:42 PM

Quote:

Originally Posted by EvilMike (Post 446922)

IMO, there's nothing Japanese except some signs, rabbits with swords and some other details. ;)

cooba May 1, 2009 12:30 AM

Quote:

Originally Posted by Stijn (Post 446905)

When making my latest level I was under the impression that waz18 was already 1.23, but apparently I was wrong...

Stijn May 1, 2009 12:50 AM

Yes, you were totally mistaken.

I just included it for completeness' sake.

Also, I don't know who did it, but I'd appreciate it if you don't mess with the rating options I set for the pack. I allowed N/A reviews so people could leave comments about omissions or mistakes or whatever.

DodgeS May 2, 2009 02:40 PM

[IMG]http://img18.imageshack.us/img18/4938/screen1dpz.png[/IMG]

[IMG]http://img13.imageshack.us/img13/3047/screen2uat.png[/IMG]

[IMG]http://img396.imageshack.us/img396/8496/screen4.png[/IMG]

DoubleGJ May 2, 2009 02:44 PM

Looks great! Would be also nice if you added some more common, peasant japanese houses. Also, a rising sun styled textured background like in Blade's desert tileset would fit greatly, I think.

...and pink flower trees! Those would be awesome!

EvilMike May 2, 2009 06:04 PM

Quote:

Originally Posted by DodgeS (Post 446988)
[IMG]http://img396.imageshack.us/img396/8496/screen4.png[/IMG]

This looks like a good tileset, and I like the hand drawn look, but those blue-ish background tiles might be a bit problematic. If you look at the green rocks that stand out, you'll see they form a sort of grid pattern. Also, the contrast is fairly high, and it can be seen that it is just one tile repeating over and over. I would suggest adding more tiles so the BG is more natural looking.

Now that I think of it, the same applies to the leaf texture in the first screenshot. There is a grid of large oval shaped leaves (two in each tile) which stands out. Again, more variation would solve the issue.

CrimiClown May 3, 2009 02:52 AM

Variation is the key to a fruitful life... or something. Nice looking tileset, indeed, can't wait for this.

And yes, it needs pink blossom trees!

FawFul May 3, 2009 08:45 AM

yes! and maybe some fountains with sculptures. and especially many and big bushes. and maybe be able to use some indoors things.. with japanese tables etc. and one of those wooden doors :)!

and do you know those fireballs in the heaven tileset by agama? you can do this trick aswell using ninja stars. and maybe add some clouds. MEH so many ideas i gon explode.

never saw a japanese tileset in jj2. keep up the work. :eek:

Raven aka StL May 5, 2009 05:09 AM

Meh don't try to hijack dodges' project. ;)

DodgeS May 5, 2009 06:45 AM

Quote:

Originally Posted by FawFul (Post 447011)
... and do you know those fireballs in the heaven tileset by agama? you can do this trick aswell using ninja stars. [...]

Ye, thanks for idea. Shurikens would be great ;) I'll try to draw.

P¼ul May 6, 2009 06:22 AM

64,423423423423% done
 


warm_day, cold_night
cold_day, warm_night

Ðx May 6, 2009 07:44 AM

wauw

Ragnarok! May 6, 2009 08:52 AM

I would tap dat.

Vegito May 6, 2009 09:00 AM

Yeah I agree. Looks very nice :)

Sebek aka Slayer May 8, 2009 09:00 AM

Dodges's tileset is great, already played there.

FawFul May 8, 2009 10:10 AM

btw jimbob, i would change the music choices if i were you. i mean look at this:


Big landscape night - Aws_anew.xm -> Device by darksonic and snooze


Beach+tropical - tropical_beach -> destiny islands by hitch

SluggionP - Alc_run.xm -> - by snooze ("-" is the levelname)

SPAZ18 May 8, 2009 11:16 AM

Also, I noticed "2.839%"
I know I estimate my percentages but I'm not THAT specific.


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