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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

EvilMike May 8, 2009 06:27 PM

[IMG]http://i44.tinypic.com/bdp8he.png[/IMG]

It's getting dangerously close to being finished. Only six levels left to finish (out of like 20), and two of them are mostly done already. The only major level I have left to make from scratch is the final boss level (which I'm not looking forward to, and I might resort to recycling an unreleased level instead of making a new one). The other three are tiny levels I can complete in one day probably.

Still got a fair amount of work ahead though. Writing is done, but I gotta make the tilesets for cutscenes still, plus a full fledged credits level, picking music, and of course testing.

FireSworD May 8, 2009 10:39 PM

Quote:

Originally Posted by P¼ul (Post 447160)


warm_day, cold_night
cold_day, warm_night

I'm going to be honest, I don't like the soil or whatever that is (inspired from diamb?). However the graphics are top notch, definitely a step in the right direction to what jj2 sets should be like (IN MY OPINION).

Ðx May 9, 2009 02:40 AM

http://www.jazz2online.com/J2Ov2/dow...p?levelID=5470

unfinished stuff.

DarkSonic May 9, 2009 05:38 AM

[IMG]http://img24.imageshack.us/img24/5504/lol2vtn.png[/IMG]

Hitch May 9, 2009 05:05 PM

Warnings do help! Copters help even more!

DarkSonic May 10, 2009 02:00 AM

Well, you need the copter to get some item but the pits are under it (so don't fall, although that's pretty obvious) The level will have other pits, but those will be obvious so you don't fall into them by accident.

Ðx May 16, 2009 02:18 AM

[IMG]http://img34.imageshack.us/img34/1029/screen1jj2.jpg[/IMG]

[IMG]http://img34.imageshack.us/img34/8181/screen2jj2.jpg[/IMG]

[IMG]http://img33.imageshack.us/img33/920/screen3jj2.jpg[/IMG]

need betatesters soon

Superjazz May 16, 2009 06:00 AM

I've never seen that good use of Carrotus yet. Well done, or sth.

CrimiClown May 16, 2009 07:40 AM

Quote:

Originally Posted by Vivando (Post 447459)
I've never seen that good use of Carrotus yet. Well done, or sth.

With the exception of the 'bridges' in the second screenshot, I find this use of Carottus pretty basic.

FireSworD May 16, 2009 08:57 AM

That looks pretty creative, but depending on the execution it could go either way (good or bad).

Ðx May 16, 2009 09:26 AM

I'm working on the final part, it's a short level.

Raven aka StL May 18, 2009 05:19 AM

SJ, don't go to the "9.7!!" -dark side.
Although those platforms in the second picture are quite nice.

Superjazz May 18, 2009 05:56 AM

Uhh, I should have pointed out I was most impressed by the 2nd screenshot, otherwise it looks just as decent as other levels outta there.

Ragnarok! May 18, 2009 11:28 AM

You guys are quite discouraging.

CrimiClown May 18, 2009 11:31 AM

Quote:

Originally Posted by Ragnarok (Post 447527)
You guys are quite discouraging.

Would you rather have us praise all screenshots and have crap released on J2O?

Ragnarok! May 18, 2009 11:42 AM

ARE YOU CALLING MY LEVEL CRAP?

CrimiClown May 18, 2009 12:14 PM

Quote:

Originally Posted by Ragnarok (Post 447530)
ARE YOU CALLING MY LEVEL CRAP?

No. Actually, the discussion wasn't about your level.

Raven aka StL May 19, 2009 12:53 PM

Quote:

Originally Posted by Ragnarok (Post 447527)
You guys are quite discouraging.

You don't "respect experience" enough to say something like that. '94 WC Abyss will turn your judiciousness into orange juice puke. You'll be so (-)(-)(-)(-)ing stymied that you won't be able to check the forums once every 3 days. The 22 elite-members of [E] will run you down because fail is nigh. O+

Stijn May 19, 2009 01:00 PM

Be ever judicious!

FawFul May 19, 2009 10:01 PM

Be ever judicious!

Ragnarok! May 20, 2009 01:34 AM

Be ever judicious!

DarkSonic May 20, 2009 02:20 AM

Be ever judicious!

(ok now it's not funny anymore)

Raven aka StL May 20, 2009 06:42 AM

Not that it isn't...

Be ever judicious!

Ðx May 20, 2009 06:47 AM

http://www.jazz2online.com/J2Ov2/dow...p?levelID=5484

it's out.

Jimbob Jun 7, 2009 12:28 PM

I guess it's time for me to get active making levels again. I stopped because of too much personal stress. I didn't have enough time to finish the levels, and that's why I threw out the Christmas Server idea.
Anyways:

This is Level 3 from my level pack. I'm going to update my signature.

Violet CLM Jun 7, 2009 04:54 PM

I can't decide if I want to work on this or not
 

CrimiClown Jun 8, 2009 01:46 AM

UR, I can't shake the feeling that those poles look odd... as if they're floating in front of the rock. What I'd do is have them stick out some layer-3 dirt.

Oh and the swinging platform isn't connected to anything... :O

DarkSonic Jun 8, 2009 04:36 AM

Crysilis <3

That level looks good, and I suppose it's Single Player because of the food and the layout.

@Jimbob: that level looks decent, but at the other side I don't see anything special (yet) but keep working on it and it might become good.

Ragnarok! Jun 8, 2009 05:29 AM

I would tap dat.

FawFul Jun 8, 2009 06:56 AM

jimbob, looks decent.. but yet.. seems really standard.. but who knows it might change into something gorgeous! my first thought at now was that it looked a lot like device by darksonic and snooze.

also.. you shouldn't use levelname things over and over again.. you also had a level named emerald forest and there are so many levels with those standard names with "emerald" in it. (emerald eye by plunk for example).

and 3rd question/thingy :P... did veg ever made a crysillis conversion? i mean.. never known veg would've make one. (as he is just some lazy not buildi--) :-). the conversion i know was by Violet.. not sure if you mean him.. but if you don't then i recommend you to use it instead.. as it's probably better.

Jimbob Jun 25, 2009 11:14 AM

Sorry that I haven't posted any updates in a while. I couldn't post any updates since I had a lack of an Internet connection for a few weeks (due to failure to pay the bills).

Anyways, just to clear things up:
I am not making any levels called 'Emerald Gold Mines' since it looks like it's already taken.
I am now out of school and I will actually have time to work on my level pack again, since I stopped temporarily due to overwhelming personal stress. I have renamed the third level to "Starlight Mountains" and added a little bit more. Screenshots might come later.

P.S. Stupid me, I thought Veg made the conversion. It was Violet, sorry ;p
EDIT:

The fly carrot cannot be shot down. It adds a great element of gameplay to this level, jut to get across the pits.

Marijn Jun 25, 2009 12:43 PM

Why does the screenshots remind me of lemmings ? :$:D

Violet CLM Jun 27, 2009 05:21 PM

Flight is always good! Although your description alone would tempt me to use a copter instead.


This is still coming along. Notable features from GHZ that will not make the cut include the roll-through walls (probably), the S-tunnels, and the spiked bridges. I had the art all done up for the spikes to rotate around and hurt you a lot, but with six different enemies in the level, plus a boss (trying not to use "guardian" levels) and some environmental details, adding in the spike art caused JJ1 to run out of memory. So that won't be happening!

Ragnarok! Aug 11, 2009 11:03 AM

Quote:

Originally Posted by P¼ul (Post 447160)

So erm, when's this coming out? D:

cooba Aug 27, 2009 11:40 AM

It's alive!
 

DoubleGJ Aug 28, 2009 01:10 AM

<3!

Troglobite Aug 28, 2009 10:27 PM

I also less than three that, with an exclamation mark.

plunK Aug 29, 2009 07:14 PM

Quote:

Originally Posted by Troglobite (Post 450990)
I also less than three that, with an exclamation mark.

That just made my day XD.

snzspeed Aug 31, 2009 03:39 AM

[IMG]http://www.image-share.com/upload/43/159.jpg[/IMG]

Something what I wanted to post.

My newest project will use sets with style similiar to this ;)

FawFul Aug 31, 2009 11:32 AM

i really love that, especially the background, it doesn't look so 32x32 tile based.


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