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[IMG]http://i44.tinypic.com/bdp8he.png[/IMG]
It's getting dangerously close to being finished. Only six levels left to finish (out of like 20), and two of them are mostly done already. The only major level I have left to make from scratch is the final boss level (which I'm not looking forward to, and I might resort to recycling an unreleased level instead of making a new one). The other three are tiny levels I can complete in one day probably. Still got a fair amount of work ahead though. Writing is done, but I gotta make the tilesets for cutscenes still, plus a full fledged credits level, picking music, and of course testing. |
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[IMG]http://img24.imageshack.us/img24/5504/lol2vtn.png[/IMG]
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Warnings do help! Copters help even more!
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Well, you need the copter to get some item but the pits are under it (so don't fall, although that's pretty obvious) The level will have other pits, but those will be obvious so you don't fall into them by accident.
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[IMG]http://img34.imageshack.us/img34/1029/screen1jj2.jpg[/IMG]
[IMG]http://img34.imageshack.us/img34/8181/screen2jj2.jpg[/IMG] [IMG]http://img33.imageshack.us/img33/920/screen3jj2.jpg[/IMG] need betatesters soon |
I've never seen that good use of Carrotus yet. Well done, or sth.
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That looks pretty creative, but depending on the execution it could go either way (good or bad).
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I'm working on the final part, it's a short level.
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SJ, don't go to the "9.7!!" -dark side.
Although those platforms in the second picture are quite nice. |
Uhh, I should have pointed out I was most impressed by the 2nd screenshot, otherwise it looks just as decent as other levels outta there.
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You guys are quite discouraging.
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ARE YOU CALLING MY LEVEL CRAP?
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Be ever judicious!
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Be ever judicious!
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Be ever judicious!
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Be ever judicious!
(ok now it's not funny anymore) |
Not that it isn't...
Be ever judicious! |
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I guess it's time for me to get active making levels again. I stopped because of too much personal stress. I didn't have enough time to finish the levels, and that's why I threw out the Christmas Server idea.
Anyways: ![]() This is Level 3 from my level pack. I'm going to update my signature. |
I can't decide if I want to work on this or not
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UR, I can't shake the feeling that those poles look odd... as if they're floating in front of the rock. What I'd do is have them stick out some layer-3 dirt.
Oh and the swinging platform isn't connected to anything... :O |
Crysilis <3
That level looks good, and I suppose it's Single Player because of the food and the layout. @Jimbob: that level looks decent, but at the other side I don't see anything special (yet) but keep working on it and it might become good. |
I would tap dat.
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jimbob, looks decent.. but yet.. seems really standard.. but who knows it might change into something gorgeous! my first thought at now was that it looked a lot like device by darksonic and snooze.
also.. you shouldn't use levelname things over and over again.. you also had a level named emerald forest and there are so many levels with those standard names with "emerald" in it. (emerald eye by plunk for example). and 3rd question/thingy :P... did veg ever made a crysillis conversion? i mean.. never known veg would've make one. ( |
Sorry that I haven't posted any updates in a while. I couldn't post any updates since I had a lack of an Internet connection for a few weeks (due to failure to pay the bills).
Anyways, just to clear things up: I am not making any levels called 'Emerald Gold Mines' since it looks like it's already taken. I am now out of school and I will actually have time to work on my level pack again, since I stopped temporarily due to overwhelming personal stress. I have renamed the third level to "Starlight Mountains" and added a little bit more. Screenshots might come later. P.S. Stupid me, I thought Veg made the conversion. It was Violet, sorry ;p EDIT: ![]() The fly carrot cannot be shot down. It adds a great element of gameplay to this level, jut to get across the pits. |
Why does the screenshots remind me of lemmings ? :$:D
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Flight is always good! Although your description alone would tempt me to use a copter instead.
![]() This is still coming along. Notable features from GHZ that will not make the cut include the roll-through walls (probably), the S-tunnels, and the spiked bridges. I had the art all done up for the spikes to rotate around and hurt you a lot, but with six different enemies in the level, plus a boss (trying not to use "guardian" levels) and some environmental details, adding in the spike art caused JJ1 to run out of memory. So that won't be happening! |
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It's alive!
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<3!
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I also less than three that, with an exclamation mark.
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[IMG]http://www.image-share.com/upload/43/159.jpg[/IMG]
Something what I wanted to post. My newest project will use sets with style similiar to this ;) |
i really love that, especially the background, it doesn't look so 32x32 tile based.
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