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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

PurpleJazz Apr 20, 2010 12:24 AM

[IMG]http://img24.imageshack.us/img24/6555/spscreen2.png[/IMG]

EvilMike Apr 20, 2010 02:10 AM

That looks evil, but at the same time I can tell you're putting a lot of thought into where things go in the level. Looks good overall.

I'd suggest not putting the bat inside the wall like that though. It looks weird, and it's annoying for the player when they can't shoot it while it's resting.

Vegito Apr 21, 2010 05:28 AM

Shouldn't you be able to shoot it even there? Might not work with blaster, should work with bouncer (duh) or toaster/gun 9 though..

EvilMike Apr 21, 2010 01:51 PM

Well yeah, other weapons would work. But still, it's a kind of weird thing to have to do, and besides that, it just looks weird to have a bat living inside a solid wall.

Jgke Apr 22, 2010 02:32 AM

[IMG]http://i276.photobucket.com/albums/kk20/Jgke/TC.png[/IMG]
There is something wrong with this level... Maybe I should make the systems more tightly packed.

Obi1mcd Apr 22, 2010 03:28 AM

Erm, don't mean to be rude or anything, but what exactly is it? I mean I can't see in detail but it looks like some sort of complicated trigger system. What does it do?

Jgke Apr 22, 2010 03:45 AM

You'll see...
It's for a new gamemode.

Violet CLM Apr 22, 2010 07:10 AM

That is one of the most ridiculous playing area to mechanism ratios I've seen. I love it.

Troglobite Apr 22, 2010 02:44 PM

I agree. That's even better (worse?) than my rock paper scissors level in mechanism to playing area ration. I can't wait to see what it does.

Jgke Apr 23, 2010 01:23 PM

[IMG]http://i276.photobucket.com/albums/kk20/Jgke/TC2.png[/IMG]
There's a newer version of the system. It actually uses 30 triggers (1-31) and some complex systems. (Actually, it's pretty straightforward for me)

Every trigger crate uses 5-event MCE to generate a specific crate (thanks to Nerd).

snzspeed May 7, 2010 08:11 PM

[IMG]http://img704.imageshack.us/img704/748/stagev.jpg[/IMG]

Uploaded with ImageShack.us

A screenshot from my last MP pack :)

sorry for the bad image quality

EDIT: Please keep in mind that this isnt a "final" version. ive already changed stuff seen in this image, most notably the positioning of the clouds

Troglobite May 7, 2010 10:28 PM

I like the 3d feel given, especially with the lighting.

DodgeS May 8, 2010 12:54 AM

Everything's great. Just remember to save your screens to .PNG

Obi1mcd May 8, 2010 03:15 AM

Looks nice! A little dark, but that's just my taste in levels. The 3D perspective looks good, and it gives it a bit of a spacious look. I don't play multiplayer, but I like the style.

Crazy Rabbit May 8, 2010 10:45 PM

Finally i made Ever Story Episode 1, but with bugs :(
URL:
http://www.jazz2online.com/downloads...ory-episode-1/

Crazy Rabbit May 8, 2010 10:45 PM

Quote:

Originally Posted by snzspeed (Post 457164)
[IMG]http://img704.imageshack.us/img704/748/stagev.jpg[/IMG]

Uploaded with ImageShack.us

A screenshot from my last MP pack :)

sorry for the bad image quality

EDIT: Please keep in mind that this isnt a "final" version. ive already changed stuff seen in this image, most notably the positioning of the clouds

Cool style Snz, its cool and have special things which cannot be in more tilesets!

Obi1mcd May 9, 2010 03:53 AM

Quote:

Originally Posted by Crazy Rabbit (Post 457184)
Finally i made Ever Story Episode 1, but with bugs :(

Well, if it has bugs, shouldn't you fix them before you upload it?

Raven aka StL May 9, 2010 06:31 AM

Great atmospheric set snz.

And by no means should you stop making MP levels!

snzspeed May 9, 2010 06:09 PM

[IMG]http://img402.imageshack.us/img402/2778/jazz0009.png[/IMG]

more progress :)

Crazy Rabbit May 9, 2010 10:32 PM

Quote:

Originally Posted by snzspeed (Post 457201)
[IMG]http://img402.imageshack.us/img402/2778/jazz0009.png[/IMG]

more progress :)

Yeah, your tileset looking mystical!

Ragnarok! May 10, 2010 02:46 PM

It looks really nice, but I have no idea what the floor is =o

PT32 May 18, 2010 04:21 PM

oooh that looks good

CrimiClown May 19, 2010 06:15 AM

Quote:

Originally Posted by PT32 (Post 457307)
oooh that looks good

On my laptop, using Firefox, your post was exactly one page high... and not because of the contents of your post...

snzspeed May 30, 2010 05:12 PM

[IMG]http://img13.imageshack.us/img13/2874/thestages.png[/IMG]

Work in progress :D

Ragnarok! May 31, 2010 02:36 PM

A tad scared there~

Speeza May 31, 2010 03:15 PM

Good snooze, but I think its a bit messy.
The window is floating in the sky, I think theres a building behind it but its hard to make out. I think the tall buildings need to stay behind the hill. What happened to the hill on the left ? One more thing is the yellow line on the inside of the hill has parts missing. I would honestly like to see this on a server just to look around as I love it.

Grytolle Jun 1, 2010 03:56 AM

methinks snz moved to holland...

snzspeed Jun 1, 2010 04:36 AM

Quote:

Originally Posted by Grytolle (Post 457501)
methinks snz moved to holland...

I wish :D

CrimiClown Jun 1, 2010 07:46 AM

Whatever your setting/story/whatever is, Snooze, I find that too messy and too bright to play... luckily I don't play. :D

snzspeed Jun 1, 2010 07:54 AM

Quote:

Originally Posted by CrimiClown (Post 457504)
Whatever your setting/story/whatever is, Snooze, I find that too messy and too bright to play... luckily I don't play. :D

That is a credits level. the tileset is more or less abandoned project, as is my whole SP.

I'm uploading it soon, btw, consider this an advertisement :D

(yes, its similiar case like Jazz Unleashed and TR2)

snzspeed Jun 4, 2010 07:00 AM

[IMG]http://img203.imageshack.us/img203/1980/bay1l.png[/IMG]
[IMG]http://img534.imageshack.us/img534/8167/bay2k.png[/IMG]

More SP :D

Raven aka StL Jun 5, 2010 11:09 AM

The pastelish textures in that vibrant color-scheme make that a nice set for a somewhat plain looking, easy-to-contrast open level.
I've already planned a CTF level with that set whenever/if-ever it comes available.
Nice set... not too damn refined, but the textures are nice.

Violet CLM Jun 11, 2010 05:48 PM

http://www.tachyonlabs.com/sam/Marbrock3.png

Obi1mcd Jun 11, 2010 11:44 PM

When you release that marble zone level, I'm going to HAVE to get JJ1.

Newspaz Jun 12, 2010 10:14 AM

That is so cool. I know it's still going to be a while until you will be able to release that. But I will definitely review it when it's going to be out there.

snzspeed Jun 14, 2010 06:56 PM

[IMG]http://img188.imageshack.us/img188/744/kq1d.png[/IMG]

Some progress :)

could I get some feedback/comments?

Dermo Jun 15, 2010 06:14 AM

The placement of the turtle is a little off...

Toni Jun 15, 2010 08:10 AM

Old Jungle... :D

Raven aka StL Jun 15, 2010 10:52 AM

Looks nice, but I like the 'day' version even better.

DodgeS Jun 20, 2010 05:43 AM

[IMG]http://img824.imageshack.us/img824/4500/karczoch.png[/IMG]

[IMG]http://img718.imageshack.us/img718/8717/arc7.png[/IMG]


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