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Now I shall propose:
Arazen: Hypnotise Carl. Carl: SE. Arazen/Shuri/Fawbob: Attack Carl AWA: attack Fawbob |
Yep, looks good. We're going to lose Shuri, but we can then Raise her (which should hopefully cancel out the Life Drain).
Edit: Accupuncturist will die the turn after from the other Life Drain. Unless we're sneaky and Anti Magic the Accupuncturist that turn. |
Anti-magic
As long as we keep the AWA alive after Carl is dead we can heal every point of damage Abydos does with melee |
Yeah, keeping A.W.A alive should be a priority as Abydos can boost up his defence like crazy and can kill us off before we kill him.
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A note for whoever plans to make the next move:
Obviously we're going to need to sacrifice a character next turn. A.W.A is our only consistant healer (meaning that he wont run out of heals anytime soon). Shuri still has feat and ninja speed, Fawbob has important stuff (First Aid Kit, and Animate Dead to a lesser extent) as well as the highest attack. Arazen still has two summon spells which can be potentially useful and provide the enemy something unimportant to hit while being hit in return for 4-5 damage. I'd suggest keeping Shuri for certain, and probably Arazen. I'm leaning towards keeping AWA instead of Fawbob since we won't have to worry about running out of heals. I'm also not sure if A.W.A can heal himself or not (I doubt it) which leaves him at 2hp and at a very bad position (either we just sacrifice him, or heal him with first aid, although 8hp still isn't something to be particularly proud of when running around in battle). If AWA is going to be sacrificed however, we might as well make use of Needle Time while we still have it (healing 8hp is better then only 6). If we sacrifice AWA instead of Fawbob or someone, and it would come to pass that we're all in need of healing while Abydos still has a huge amount of HP, we're screwed. Basically, I'm not going to make any moves because this should require some discussion before making a move that can potentially screw us over. |
The AWA can't heal himself, indeed.
Considering the bridge is shrinking, there isn't going to be much running around on the part of the AWA anyway. I'd say using needle time would be a poor idea in this case. And needle time is considered a magic self-buff, so the AWA can't use it anyway. |
We can save Shuriken if she uses feat to jump towards one of the corner squares. The others can move in place on the "bridge".
But we'll lose a very powerful spell by doing so... |
Would it be possible for the character(s) that fall(s) into the pit to attack before the bridge shrinks?
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Yeah. Actually I forgot they could, thanks for reminding me
AWA: E Fawbob: N Shuri: W Arazen: N, NE AWA: Attack Shuri |
Adam, the AWA doesn't need to defend. Feat will give him 6hp, while Carl can only deal 5. It would be better to attack Faw/Bob to heal them. It is Faw/Bob who needs to defend, although I'm guessing Radium will use Carl to attack the AWA, and leave Faw/Bob alone.
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Feat can only give Shuri the 1-move attacks though
It doesn't matter who he attacks for now, if we keep the AWA alive until Carl is dead then we've got the battle, because he will be able to heal us every turn for the same amount of damage Abydos does. |
We still have our Medic Kit, which is more than enough to fully heal the AWA, so it doesn't matter whether the AWA has 1 HP or 3 HP. And since it doesn't matter, he doesn't need to defend. We could use this as an opprtunity to heal Faw/Bob.
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How do you want to keep the AWA alive without space on the narrowing bridge?
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Carl could just kill the AWA on his next turn if we don't keep it up right now
Not defending would get him down to 1HP now, then even defending Carl would kill him This way we can use up Shuri's feat to keep the AWA alive longer, and the spell won't be wasted, so it gives us somebody to sacrifice. Shuri does the same damage to Abydos as Ar4chez4n anyways |
Quote:
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He can kill the AWA regardless of whether the AWA is defending or not: he can deal either 5 damage, or 3. And we have the Medic Kit.
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Our turn: AWA defends
AWA: 2/8 - 6/8 Rad's next turn: AWA: 6/8 - 4/8 Our turn: something Rad's second turn: AWA: 4/8 - 2/8 Our turn: first-aid the AWA: 2/8 - 8/8 Rad's third turn: AWA: 8/8 - 6/8 Unless enemies round up for half damage, when we attacked it rounded down, that's what I was going off of |
Oh, I get it all now
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That make sense, but are you sure that halved attacks are rounded down and not up?
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http://www.jazz2online.com/jcf/showp...&postcount=572
^ Shuri attacks Abydos, who is defending; it does 2 damage |
Arazen: Summon Water Elemental S to Fawbob, defend
AWA: Stab Arazen Then we should haste the WE, so that it could move across swifter (and providing additional damage to Abydos) |
Point made
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Bridge growing formation:
Code:
Watercup:Fawbob :Ar4chez4nBridge shrinking formation: Code:
- : Fawbob : - |
Looks good. Use the AWA to heal whoever just got hit (AWA rocks!).
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Radium will work to eliminate our AWA in the next battle, either by killing him early or giving some units a really high attack.
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Why? This is exactly the purpose of the AWA, it's not imbalanced.
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