JazzJackrabbit Community Forums

JazzJackrabbit Community Forums (http://www.jazz2online.com/jcf/index.php)
-   War Tavern (http://www.jazz2online.com/jcf/forumdisplay.php?f=7)
-   -   Tales of Uberbob strategy thread ( No Radiums >O ) (http://www.jazz2online.com/jcf/showthread.php?t=13247)

cooba Nov 20, 2006 09:05 AM

Now I shall propose:

Arazen: Hypnotise Carl.
Carl: SE.
Arazen/Shuri/Fawbob: Attack Carl
AWA: attack Fawbob

Torkell Nov 20, 2006 09:30 AM

Yep, looks good. We're going to lose Shuri, but we can then Raise her (which should hopefully cancel out the Life Drain).

Edit: Accupuncturist will die the turn after from the other Life Drain. Unless we're sneaky and Anti Magic the Accupuncturist that turn.

Ae Nov 20, 2006 10:49 AM

Anti-magic


As long as we keep the AWA alive after Carl is dead we can heal every point of damage Abydos does with melee

Blackraptor Nov 20, 2006 01:21 PM

Yeah, keeping A.W.A alive should be a priority as Abydos can boost up his defence like crazy and can kill us off before we kill him.

Blackraptor Nov 20, 2006 05:56 PM

A note for whoever plans to make the next move:


Obviously we're going to need to sacrifice a character next turn. A.W.A is our only consistant healer (meaning that he wont run out of heals anytime soon). Shuri still has feat and ninja speed, Fawbob has important stuff (First Aid Kit, and Animate Dead to a lesser extent) as well as the highest attack. Arazen still has two summon spells which can be potentially useful and provide the enemy something unimportant to hit while being hit in return for 4-5 damage.

I'd suggest keeping Shuri for certain, and probably Arazen. I'm leaning towards keeping AWA instead of Fawbob since we won't have to worry about running out of heals. I'm also not sure if A.W.A can heal himself or not (I doubt it) which leaves him at 2hp and at a very bad position (either we just sacrifice him, or heal him with first aid, although 8hp still isn't something to be particularly proud of when running around in battle).

If AWA is going to be sacrificed however, we might as well make use of Needle Time while we still have it (healing 8hp is better then only 6).


If we sacrifice AWA instead of Fawbob or someone, and it would come to pass that we're all in need of healing while Abydos still has a huge amount of HP, we're screwed.


Basically, I'm not going to make any moves because this should require some discussion before making a move that can potentially screw us over.

Risp_old Nov 20, 2006 06:10 PM

The AWA can't heal himself, indeed.
Considering the bridge is shrinking, there isn't going to be much running around on the part of the AWA anyway.
I'd say using needle time would be a poor idea in this case. And needle time is considered a magic self-buff, so the AWA can't use it anyway.

Xobim Nov 21, 2006 07:04 AM

We can save Shuriken if she uses feat to jump towards one of the corner squares. The others can move in place on the "bridge".
But we'll lose a very powerful spell by doing so...

ThunderPX Nov 21, 2006 08:20 AM

Would it be possible for the character(s) that fall(s) into the pit to attack before the bridge shrinks?

cooba Nov 21, 2006 08:25 AM

Yeah. Actually I forgot they could, thanks for reminding me

AWA: E
Fawbob: N
Shuri: W
Arazen: N, NE
AWA: Attack Shuri

White Rabbit Nov 21, 2006 10:12 AM

Adam, the AWA doesn't need to defend. Feat will give him 6hp, while Carl can only deal 5. It would be better to attack Faw/Bob to heal them. It is Faw/Bob who needs to defend, although I'm guessing Radium will use Carl to attack the AWA, and leave Faw/Bob alone.

Ae Nov 21, 2006 10:20 AM

Feat can only give Shuri the 1-move attacks though

It doesn't matter who he attacks for now, if we keep the AWA alive until Carl is dead then we've got the battle, because he will be able to heal us every turn for the same amount of damage Abydos does.

White Rabbit Nov 21, 2006 10:26 AM

We still have our Medic Kit, which is more than enough to fully heal the AWA, so it doesn't matter whether the AWA has 1 HP or 3 HP. And since it doesn't matter, he doesn't need to defend. We could use this as an opprtunity to heal Faw/Bob.

cooba Nov 21, 2006 10:27 AM

How do you want to keep the AWA alive without space on the narrowing bridge?

Ae Nov 21, 2006 10:30 AM

Carl could just kill the AWA on his next turn if we don't keep it up right now

Not defending would get him down to 1HP now, then even defending Carl would kill him

This way we can use up Shuri's feat to keep the AWA alive longer, and the spell won't be wasted, so it gives us somebody to sacrifice. Shuri does the same damage to Abydos as Ar4chez4n anyways

cooba Nov 21, 2006 10:31 AM

Quote:

Originally Posted by Cooba
How do you want to keep the AWA alive without space on the narrowing bridge?

That doesn't answer my question, Ae.

White Rabbit Nov 21, 2006 10:31 AM

He can kill the AWA regardless of whether the AWA is defending or not: he can deal either 5 damage, or 3. And we have the Medic Kit.

Ae Nov 21, 2006 10:33 AM

Our turn: AWA defends
AWA: 2/8 - 6/8
Rad's next turn: AWA: 6/8 - 4/8
Our turn: something
Rad's second turn: AWA: 4/8 - 2/8
Our turn: first-aid the AWA: 2/8 - 8/8
Rad's third turn: AWA: 8/8 - 6/8

Unless enemies round up for half damage, when we attacked it rounded down, that's what I was going off of

cooba Nov 21, 2006 10:34 AM

Oh, I get it all now

White Rabbit Nov 21, 2006 10:35 AM

That make sense, but are you sure that halved attacks are rounded down and not up?

Ae Nov 21, 2006 10:38 AM

http://www.jazz2online.com/jcf/showp...&postcount=572
^
Shuri attacks Abydos, who is defending; it does 2 damage

cooba Nov 21, 2006 11:10 AM

Arazen: Summon Water Elemental S to Fawbob, defend
AWA: Stab Arazen

Then we should haste the WE, so that it could move across swifter (and providing additional damage to Abydos)

Raven aka StL Nov 21, 2006 11:12 AM

Point made

Ae Nov 21, 2006 01:04 PM

Bridge growing formation:
Code:

Watercup:Fawbob :Ar4chez4n
  -    :  AWA  :  - 
  -    :  -  :  - 
  -    :  -  :  -


Bridge shrinking formation:
Code:

  -  :  Fawbob :  - 
  -  :  AWA  :  - 
  -  :Ar4chez4n:  - 
  -  : Watercup:  -

That way everybody has enough movement to run up and attack at the same time on the soonest possible turn

Torkell Nov 21, 2006 01:39 PM

Looks good. Use the AWA to heal whoever just got hit (AWA rocks!).

White Rabbit Nov 22, 2006 04:33 AM

Radium will work to eliminate our AWA in the next battle, either by killing him early or giving some units a really high attack.

Risp_old Nov 22, 2006 06:22 AM

Why? This is exactly the purpose of the AWA, it's not imbalanced.


All times are GMT -8. The time now is 10:23 AM.

Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online