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-   -   What would you like to see in a brand new JJ2 level editor? (http://www.jazz2online.com/jcf/showthread.php?t=15794)

FreeFull Jul 6, 2007 11:43 AM

It depends on how much code Neobeo needs to write.

Grytolle Jul 6, 2007 11:52 AM

I very much doubt that Neobeo's been making lots of planning (meaning that question probably won't be answered)

ShadeJackrabbit Jul 6, 2007 02:41 PM

A couple of megs...

Assuming you mean 2 when you say "a couple," that means it would take... half a minute to download on a 56k modem? Or about 2 minutes and 40 seconds on a 12k modem?

That about right?

Dermo Jul 6, 2007 02:54 PM

It'd take a little bit longer. You also have to throw j2o's download speed into account. Not to mention anybody using anything below a 28k dial up modem is sad. Actually anybody using below 56k is probably living on the stone age as well. I mean the original JCS combined with the ini is floppy disk size so JCS+ can't really be all that big.

Torkell Jul 6, 2007 03:22 PM

Quote:

Originally Posted by Drmoo (Post 409559)
It'd take a little bit longer. You also have to throw j2o's download speed into account. Not to mention anybody using anything below a 28k dial up modem is sad. Actually anybody using below 56k is probably living on the stone age as well. I mean the original JCS combined with the ini is floppy disk size so JCS+ can't really be all that big.

People still use dialup. Case in point - two years ago, my primary internet connection was 48.8kb/s dialup, because that's all there was in the flats on-campus. Even now, not everyone can get or wants to get ADSL.

ShadeJackrabbit Jul 6, 2007 05:18 PM

Got a friend on 56k...

FreeFull Jul 7, 2007 05:42 AM

I think loads of people in Poland use 56k

Dermo Jul 7, 2007 09:15 AM

yeah but anybody below 56k is just in the stone age.

Jerrythabest Jul 7, 2007 12:30 PM

Most people with such slow connections would probably never play JJ2 online. There is already a lot of lag with 1024k :/

Violet CLM Jul 7, 2007 01:02 PM

I join servers with 56K because, no matter how many patches or workarounds I try, that's the only way I can join a server without timing out after thirty seconds. *shrugs* It happens.
(Although I suspect this is all a bit off-topic.)

ShadeJackrabbit Jul 7, 2007 05:02 PM

Quote:

1024k
What are you running, T1?

Stijn Jul 8, 2007 03:02 AM

Here in the Netherlands at least speeds of up to 8 MBit per second are quite common, the average lying around 2 MBit per second I think.

cooba Jul 8, 2007 03:06 AM

Quote:

Originally Posted by FreeFull (Post 409615)
I think loads of people in Poland use 56k

Quote:

Originally Posted by Unknown Rabbit (Post 409698)
I join servers with 56K because, no matter how many patches or workarounds I try, that's the only way I can join a server without timing out after thirty seconds. *shrugs* It happens.
(Although I suspect this is all a bit off-topic.)

Quote:

Originally Posted by ShadeJackrabbit (Post 409719)
What are you running, T1?

Quote:

Originally Posted by STIJN (Post 409760)
Here in the Netherlands at least speeds of up to 8 MBit per second are quite common, the average lying around 2 MBit per second I think.

Those are really amazing ideas for a JCS+, thanks guys :)

Torkell Jul 8, 2007 03:09 AM

I've currently got a 20Mb/s cable connection, thanks to Virgin Media doubling all their speeds. Note that this connection only has 768kb/s upload, and is contended.

Most of the UK can get ADSL at 5Mb/s or so. Some places have ADSL2+, which can run at 24Mb/s if you're close enough to the exchange. Again, the upload on those is generally sub-1Mb/s, and there's usually a contention ratio of 50:1.

The main advantage of connections like SDSL and T1 is that the upload is faster, and there is no contention.

Edit: whoops, sorry about the thread drift. Might be an idea to split this discussion off into a separate thread.

ShadeJackrabbit Jul 8, 2007 09:11 AM

Quote:

Originally Posted by Torkell
Edit: whoops, sorry about the thread drift. Might be an idea to split this discussion off into a separate thread.

Agreed.

Xobim Jul 8, 2007 01:11 PM

A separate thread just to chitchat about connection speeds? Sounds quite pointless...

Jerrythabest Jul 9, 2007 09:44 AM

JCS could use a packager to put one levelpack into a zip file automatically.

Features:
-Should ask you if you want to include all tilesets, only custom tilesets or no tilesets;
-Should ask you if you want to include all music files, only custom music files or no music files;
-Should ask if it needs to check for level connections both forward and backward, only forward, only backward or not.
-If you select a tileset instead of a level, it should ask you if you want to select one or more files related to this tileset, like palette versions, preview levels and their music files.

Grytolle Jul 10, 2007 04:37 AM

--asking

Neobeo Jul 10, 2007 05:04 AM

What Gry said. You should have to hex edit the JCS+.exe in order to make changes to those settings.

Valco Jul 10, 2007 07:06 AM

Last two pages weren't suggestions on
What you want to see in a new JJ2 level editor.

Lets get back on track.
What about the ability to 'Layer warp'. You go to warp, you end up in layer 1/2/3/5/6/7/8 and go back in the warp to another layer.

Would be very interesting in races! Not sure about possibility limits affecting the idea though.

ThunderPX Jul 10, 2007 07:10 AM

Quote:

Originally Posted by gerard244390 (Post 410037)
Last two pages weren't suggestions on
What you want to see in a new JJ2 level editor.

Lets get back on track.
What about the ability to 'Layer warp'. You go to warp, you end up in layer 1/2/3/5/6/7/8 and go back in the warp to another layer.

Would be very interesting in races! Not sure about possibility limits affecting the idea though.

We got back on topic four posts ago. Stop dragging it up.

As for your feature, that's not possible because it's not a JCS thing, it's a JJ2 thing.

Jerrythabest Jul 10, 2007 01:07 PM

Quote:

Originally Posted by Neobeo (Post 410023)
What Gry said. You should have to hex edit the JCS+.exe in order to make changes to those settings.

That's sucky. Just put a dropdown, radio button or checkbox (whichever fits best) in the packager window... wasn't this project meant to add more features? Then this post actually made even less sense than Gry's post.:p

Xobim Jul 11, 2007 02:26 AM

Isn't it possible to implement code form an open-source zip program? Maybe use Evilmikes project-file idea?

Dermo Jul 13, 2007 07:18 PM

Quote:

Originally Posted by Xobim (Post 410207)
Isn't it possible to implement code form an open-source zip program? Maybe use Evilmikes project-file idea?

I think you meant to say
Quote:

Isn't it possible to implement code from* an open-source zip program? Maybe use Evimikes project-file idea?
And I still have no idea what you're talking about...

Birdie Jul 13, 2007 07:25 PM

I didn't even notice the misspelling, and what he said makes perfect sense. Although I would think people can zip things themselfs. ;)

Dermo Jul 13, 2007 07:39 PM

(-)(-)(-)??? I am missing something out of that post...

EDIT: birdie explained it to me on MSN. Aren't there already a couple of opensource file compressors? And what's wrong with Win-rar?

Odin Jul 14, 2007 12:44 AM

These would be cool things:
  • Pallete changing on the fly - Kinda like the smoke ring effect in 8-bit mode, but done by events.
  • Basic scripting ability - A special "script" window in JCS along with a special "script" event that would allow for neat stuff.
  • Tile rotating/flipping - Ability to flip tiles vertical as well as horizontal, as well as a "rotate" function.
  • Metatiles - Tiles that change properties based on events in conjunction with scripting.
  • More advanced sky support - Sky that clips through tiles into the foreground, ability to turn off bottom plane, different textures for each plane, more than two planes, etc.
  • The Usual Requests - More than 1024/4096 tiles, more layers, etc.

Stijn Jul 14, 2007 03:21 AM

All of those suggestions are way out of the scope of a new JCS as they require changing the way JJ2 itself works. If you'd actually have read the thread you'd also have seen that such requests have been made countless times already and have been shot down equally often :H

FreeFull Jul 14, 2007 04:58 AM

Quote:

Originally Posted by Drmoo (Post 410510)
(-)(-)(-)??? I am missing something out of that post...

EDIT: birdie explained it to me on MSN. Aren't there already a couple of opensource file compressors? And what's wrong with Win-rar?

Drmoo, they want to integrate a zip compressor. It isn't possible with Winrar because it is not opensource and can't be integrated without the source. And yes, they will probably use code from one of the opensource file compressors.

Odin Jul 14, 2007 01:52 PM

Quote:

Originally Posted by STIJN (Post 410535)
All of those suggestions are way out of the scope of a new JCS as they require changing the way JJ2 itself works. If you'd actually have read the thread you'd also have seen that such requests have been made countless times already and have been shot down equally often :H


You actually think I believe these things would happen?

Not like anything in this thread is more than wishful thinking. :H

(Oh, sorry, did I steal your "original" idea of using :H as a tack-on smiley to denote that you think you won the arguement? My bad.)

cooba Jul 14, 2007 01:56 PM

Quote:

Originally Posted by Odin (Post 410590)
did I steal your "original" idea of using :H as a tack-on smiley to denote that you think you won the arguement?

this is some wishful thinking indeed :H

Stijn Jul 14, 2007 01:58 PM

Quote:

Originally Posted by Odin (Post 410590)
Oh, sorry, did I steal your "original" idea of using :H as a tack-on smiley to denote that you think you won the arguement? My bad.

No :H

FreeFull Jul 15, 2007 03:14 AM

Hmm, will the JCS+ have linux binary? All you would have to do is to recompile with winelib.

Stijn Jul 15, 2007 03:44 AM

I don't think linux support for a level editor for a Windows game would be high on the priority list :rolleyes:

FreeFull Jul 15, 2007 03:56 AM

It will be fine for me as long as it will run in WINE. (I will check that, or someone else)

Marijn Jul 15, 2007 04:02 AM

or make it open source :D

FreeFull Jul 15, 2007 04:07 AM

You know opensource != runs on that or that platform.

Dermo Jul 27, 2007 04:58 PM

I think that you should be able to put an animation in between two other animations but without the other two animations re referencing themselves.

[IMG]http://i92.photobucket.com/albums/l30/drmooismyname/Tiles.jpg[/IMG]

Valco Jul 28, 2007 07:57 AM

Huh? What was that you said? :confused:

Dermo Jul 28, 2007 08:01 AM

it's tough to explain. But when you have two animating blocks and you want to put another animating thingy between the two thingies you already have the then animating thingies in the level change their animations to the thingy you put between the other two thingies. I want that fixed.


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