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It depends on how much code Neobeo needs to write.
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I very much doubt that Neobeo's been making lots of planning (meaning that question probably won't be answered)
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A couple of megs...
Assuming you mean 2 when you say "a couple," that means it would take... half a minute to download on a 56k modem? Or about 2 minutes and 40 seconds on a 12k modem? That about right? |
It'd take a little bit longer. You also have to throw j2o's download speed into account. Not to mention anybody using anything below a 28k dial up modem is sad. Actually anybody using below 56k is probably living on the stone age as well. I mean the original JCS combined with the ini is floppy disk size so JCS+ can't really be all that big.
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Got a friend on 56k...
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I think loads of people in Poland use 56k
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yeah but anybody below 56k is just in the stone age.
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Most people with such slow connections would probably never play JJ2 online. There is already a lot of lag with 1024k :/
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I join servers with 56K because, no matter how many patches or workarounds I try, that's the only way I can join a server without timing out after thirty seconds. *shrugs* It happens.
(Although I suspect this is all a bit off-topic.) |
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Here in the Netherlands at least speeds of up to 8 MBit per second are quite common, the average lying around 2 MBit per second I think.
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I've currently got a 20Mb/s cable connection, thanks to Virgin Media doubling all their speeds. Note that this connection only has 768kb/s upload, and is contended.
Most of the UK can get ADSL at 5Mb/s or so. Some places have ADSL2+, which can run at 24Mb/s if you're close enough to the exchange. Again, the upload on those is generally sub-1Mb/s, and there's usually a contention ratio of 50:1. The main advantage of connections like SDSL and T1 is that the upload is faster, and there is no contention. Edit: whoops, sorry about the thread drift. Might be an idea to split this discussion off into a separate thread. |
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A separate thread just to chitchat about connection speeds? Sounds quite pointless...
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JCS could use a packager to put one levelpack into a zip file automatically.
Features: -Should ask you if you want to include all tilesets, only custom tilesets or no tilesets; -Should ask you if you want to include all music files, only custom music files or no music files; -Should ask if it needs to check for level connections both forward and backward, only forward, only backward or not. -If you select a tileset instead of a level, it should ask you if you want to select one or more files related to this tileset, like palette versions, preview levels and their music files. |
--asking
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What Gry said. You should have to hex edit the JCS+.exe in order to make changes to those settings.
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Last two pages weren't suggestions on
What you want to see in a new JJ2 level editor. Lets get back on track. What about the ability to 'Layer warp'. You go to warp, you end up in layer 1/2/3/5/6/7/8 and go back in the warp to another layer. Would be very interesting in races! Not sure about possibility limits affecting the idea though. |
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As for your feature, that's not possible because it's not a JCS thing, it's a JJ2 thing. |
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Isn't it possible to implement code form an open-source zip program? Maybe use Evilmikes project-file idea?
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I didn't even notice the misspelling, and what he said makes perfect sense. Although I would think people can zip things themselfs. ;)
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(-)(-)(-)??? I am missing something out of that post...
EDIT: birdie explained it to me on MSN. Aren't there already a couple of opensource file compressors? And what's wrong with Win-rar? |
These would be cool things:
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All of those suggestions are way out of the scope of a new JCS as they require changing the way JJ2 itself works. If you'd actually have read the thread you'd also have seen that such requests have been made countless times already and have been shot down equally often :H
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You actually think I believe these things would happen? Not like anything in this thread is more than wishful thinking. :H (Oh, sorry, did I steal your "original" idea of using :H as a tack-on smiley to denote that you think you won the arguement? My bad.) |
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Hmm, will the JCS+ have linux binary? All you would have to do is to recompile with winelib.
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I don't think linux support for a level editor for a Windows game would be high on the priority list :rolleyes:
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It will be fine for me as long as it will run in WINE. (I will check that, or someone else)
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or make it open source :D
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You know opensource != runs on that or that platform.
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I think that you should be able to put an animation in between two other animations but without the other two animations re referencing themselves.
[IMG]http://i92.photobucket.com/albums/l30/drmooismyname/Tiles.jpg[/IMG] |
Huh? What was that you said? :confused:
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it's tough to explain. But when you have two animating blocks and you want to put another animating thingy between the two thingies you already have the then animating thingies in the level change their animations to the thingy you put between the other two thingies. I want that fixed.
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