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I edited the panel out, because my palette is messed up. I could easily post a screen with it if you think my screenshots are fake..
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[IMG]http://img843.imageshack.us/img843/5541/jj14.jpg[/IMG]
Doublepost, sorry. here is a screenshot with the panel. :P |
I wasn't doubting their authenticity at all, I was just noting that you hadn't included the panel probably because it looked messed up if you were using that light a color instead of 0,0,0 for your mountains/the darkest point in the panel. It looks like you figured out what to fix, though.
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[IMG]http://i195.photobucket.com/albums/z305/kaschman/jazz2/ubpreview.jpg[/IMG]
Level 3 is actually done now. Its a test package. |
Uncle Bens episode? How cool is that?
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Why not Ub is awesome, u can download the water level http://www.jazz2online.com/downloads...ater-paradise/
:) enjoy |
[IMG]http://i276.photobucket.com/albums/kk20/Jgke/castlemania.png[/IMG]
Didn't some of you see this already? |
Haven't' seen it myself but its looking good. That tileset is also full of awesomeness.
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When I get bored, I post screenshots.
[IMG]http://img28.imageshack.us/img28/5625/etnty04.png[/IMG] This is from the SP pack from a page or two back. I was messing around with the textured backgrounds. |
wow thats looking good. I take it thats your tile set ?
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Whee more tilesets by Obi!
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There're about 10-15 tile Diamondus edit tile sets, and I think this is one of the best edit :) . I personally think the best are DiamB (well Scorch is the best) tile sets. Good job
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Oh, and I also managed to put a Small Tree event in the anims.j2a, but it isn't in the screenshots. If I ever get this to j2o, it'll probably be the first to use custom sprites. Unless somebody beats me to it.
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Great to hear. Sadly I don't think people will download a whole anims file just for your small tree event. Unless you found a way to inject them into it. Sorry if this sounds a bit rude.
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Oh, don't worry, I'm adding more than just trees. This was just the first thing that I got around to doing. I'm trying to add enemies with different sprites. You can only do so much for a story with the basic JJ2 events.
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I made this level in September and it's a 256x64-sized CTF level.
The concept here is that it's like CTF irl (almost). If you die on enemy side you'll end up in the enemy "jail". Your teammates can free you. There is also a coin+warp in the jail which act as the jail-timer. The level works for all three characters. I haven't played any big game here yet, only dueled betatesters. The level is not finished, needs some more eyecandy etc.. Some screens: [IMG]http://jazzjackrabbit.net/DJ/JJ2_screens/DJctf04_collage.png[/IMG] Music: Starlight |
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You, um, realize that there are already levels utilizing the exact same system, right? Divide and Conquer, in particular.
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Not exactly. You'd only end up in jail in DnC if you fell in the pit under the bases set off by the crate. The jail system DJazz is implementing here is more like that of the assassination level Mutiny, except in CTF.
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I'm slow ad making levels but I'm still working on episode 2 of my levels. Doubt I'll ever get around to make 3 or 4, but whatever. Here are some screenshots from JCS
http://img602.imageshack.us/f/baddybreeding3.png/ http://img530.imageshack.us/i/baddybreeding2.png/ http://img571.imageshack.us/i/baddybreeding.png/ Also working on a Fanolint tileset. Pretty much done, nothing special and I'm still debating if I want to release it. http://img256.imageshack.us/i/jazz1fanolintfinal.png/ |
I love that your signature says: 'Epsiode 2:Coming 2009'.
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Might as well change that to N/A as I'm lucky is I move 2 tiles every month anymore |
Sonic those screen-shots look interesting sensational and superbly amazing, I would love to see this realised some time soon.
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I wanna make an example level for your tileset. If you agree of course :)
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huh, should you send me PM with tileset? :P
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That Fanolint conversion has way too many extra tiles added on a whim. It looks like you actually took some tiles out to make room for your tiles - at that point it isn't really a conversion anymore, which is fine (FanolintV would be great, I'm sure), but the tiles you've added have very little substance - the few that aren't slight variations of existing tiles are just generic event tiles, unless you count the clouds/rain/hills that you took from other tilesets.
Some of your tiles are also missing shadows or have other such mistakes, most obviously the backgrounds on the plant tiles, though that could just because they're unfinished. |
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I'm no editor, and I would have loved to add a lot more tiles. However with my very limited drawing skills everything I would love to add really isn't possible. Like I would love to make the spillover animation work for the running water. Background of the plant tiles? |
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A more subjective disadvantage is that it clutters up the tileset. I'm fine with adding tiles to increase the flexibility of a tileset - indeed, I'd generally encourage it - but you've added tiles that don't increase flexibility at all, like all those plants. Somehow I doubt anyone's going to use those upside-down and sideways ones (especially since you didn't bother to change the glass shine). The "escaped" plants could look nice, but as-is they're just blatant copy-paste jobs. And yes, I remember the PM you sent me telling me that I included too many (all) of the fan frames in my conversion. Quote:
Incidentally, my original plan was to get a textured background working that was close to the JJ1 distorted background, but I found it to be too much work. |
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Also the shine on the boxes are gone becuase the glass is broken :/ I think there really isn't any point in going on. The way I see it, we have very different views on how a conversion should be made. It's fine, I encourage the feedback to help improve the tileset. However, I'm not going to change much of what you said becuase I don't have the same views. |
When I referred to the shine, I wasn't referring to the distortion of the background, but to the white lines on the side of the glass. Their position should be independent of the boxes' rotation; the glass boxes aren't the light source, after all.
But since you brought up the background distortion: the tiles don't really indicate that the glass on the side is broken, just the top of the box. Adding an outline where the glass is broken (and distorted background behind the areas that still have glass, since that's what you'd expect) would be a good way to convey that. I also just realized that the background that's being distorted is different from the "normal" background in the first place (it's that tile in the bottom right). |
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2: Yeah I just realized that to. However I am in no power to try and fix that. Besides, I think for the most part people wouldn't take much notice. As for making it look broken, if you can do that go right ahead. I wouldn't even know where to begin and it would be a great help if you could help with that. |
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Anyhow, you're both right. |
hmm I'm kinda at a loss weather or not to add shadows to the pipes. I did it once to test, and I think they look better without the shadowing.
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