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When i made Medieval Castle level, i asked myself:
"What need for level with good gameplay?" I found only answer: "Happy mood!" |
i actually aint gonna build a level . i am working and planning out something new .
a gamemode style build in the past by me and a former clanmate from 2002 mat that concept was an elimination style of tournament level . the concept is beeing devoloped of something much newer nut really innovative but fast pace and fun . i,d like to call this project Death arena . A team game . in a pit level with a slightly different angle to it teams can go from 2 to 6 players will need death ctf . 2 players from both teams enter the arena . they wil fight each other . if 1 player gets the other killed he will be able to capture flags but the level has no carrots so u need to be super carefull . cause when killed another of the deaths teamamates enter the arena . and that rabbit that got killed will be revived in the arena as well . the game duh will continue till one team wins Death Arena maybe a good idea maybe not |
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I mean, you want to show how your levels look like so I assume you want it to look good and not horrible cause of the screens resolution. Lol. |
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Planning a comeback level...
[img]http://i1117.photobucket.com/albums/k588/TheLegendaryDreamer/jimbobwater1.png?t=1297401445[/img] Information will be revealed once it's released. And yes, it's multiplayer. |
![]() I keep on altering the art for this one, but here's the current state of affairs. The spring, obviously, is more practical when not underwater. :p |
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well the arena is basicly a CTF level . but the flags will not be able to be captured untill all players are in the arena its a kinda teambattle to ctf switch over |
@UR
Wasn't SWAG only going to have Green Hill, Marble, and Spring Yard? I got the feeling the SAGE page said something about that, though I might be wrong. |
It was, yes.
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[img]http://i1117.photobucket.com/albums/k588/TheLegendaryDreamer/jimbobwater2.png?t=1297455948[/img]
Making progress quite quickly, actually! I might even upload it today. There are tilebugs, but those are due to the tileset. All eight layers are used for the eyecandy. |
[img]http://i1117.photobucket.com/albums/k588/TheLegendaryDreamer/jimbobwater3.png?t=1297483396[/img]
It's been released! Please download, play, rate and review. Tell me what you think! |
LegendaryDreamer, screenshots of your level looking so good...
I will play it. P.S. Sorry if my post looking a bit noobish... |
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offtopic: Well, i think i don't know...
What's RCTF? |
Psst, it's a link.
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[IMG]http://img515.imageshack.us/img515/6254/image1rf.png[/IMG]
[IMG]http://img80.imageshack.us/img80/610/image3pg.png[/IMG] [IMG]http://img262.imageshack.us/img262/1567/image2mq.png[/IMG] |
[IMG]http://img684.imageshack.us/img684/9038/jj2ex1.jpg[/IMG]
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Which project does this screenshot come from? Seems like a really interesting theme.
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This seems like an old cartoon :D
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It looks amazing :)
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[IMG]http://img98.imageshack.us/img98/852/wol1f.jpg[/IMG]
[IMG]http://img600.imageshack.us/img600/7666/wol2.jpg[/IMG] From my upcoming sp episode. |
From a Jailbreak level:
[img]http://i.imgur.com/zUIDH.png[/img] From a Bank Robbery level: [img]http://i.imgur.com/5oJTT.png[/img] Edit: Both of these levels are finished (and were finished when I took these screenshots). |
[img]http://img52.imageshack.us/img52/6646/jazz0001.png[/img]
[img]http://img855.imageshack.us/img855/2084/jazz0006.png[/img] [img]http://img101.imageshack.us/img101/6797/jazz0013.png[/img] [img]http://img97.imageshack.us/img97/3781/jazz0012.png[/img] [img]http://img688.imageshack.us/img688/7944/jazz0024.png[/img] I'm making a SP pack right now. Last pic is from intro(with low detail of course, I don't want to show all of these unfixed launguage bugs I made). |
looks great! The eyecandy will get a 10 :).
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That looks magnificent :O
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Yeah, most of those look impressive, good job. I'm looking forward.
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Well, GJ Ktos, go ahead!
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The way the vine curves around the background wall in the second screenshot is just brilliant.
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It's amazes me. What can take me months of thinking and tiling to get right people can do in weeks or even days.
Well done. Looks very promising. |
Hey, I just made this level over the course of the last few hours. I was able to do it so quickly because I'm not the most visually artistic, so eye candy is... Kind of non-existent. I wouldn't say it's ugly, though, just simple. And I hope the gameplay opportunities make up for it. I tried to be very creative in that regard, while adhering to the small arena size. I think this might be cool for a small battle or even a duel, but I'd like feedback if possible. Is there anything that you think is too annoying? Unbalanced? Boring? Let me know any suggestions you have please, also if you wanna try beta testing it I'm down just lemme know haha. :)
http://www.mediafire.com/?u208ci31ymd8979 Is there somewhere else officially dedicated to testing maps? |
The best way to test levels is usually to host it yourself online, and see what the people who join think. Also, you can post to http://www.jazz2online.com/downloads/, and usually get several people to play, and possibly review it.
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Oh, aight. I just read that you shouldn't post levels on J2O unless they're officially complete. Perhaps I'll host it. :)
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Your hosting might fail due to your router, in this case, see my links in my signature :)
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Just logged on to the JCF for the first time in ages and thought I'd stalk this thread (as I so often do).
There's a lot of great looking stuff coming down the pipeline. I'm excited to play some of these. I actually have been working on [PROJECT I'LL FINISH SOMEDAY BEFORE I DIE]. Will I ever finish it? Perhaps! Before I die? ALSO PERHAPS! |
[img]http://img148.imageshack.us/img148/416/sandswoohoo.png[/img]
Something I've been working on for a while. Yeah, I'm using a self-tweaked Ihlvdni tileset. I also made a dawn version of it. |
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Heck, I set the release date of one of my packs to 2009, now here I am in 2011 working on the same level. Lol I think I made this pack to big. |
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