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[img]http://img88.imageshack.us/img88/7486/thisisasecret.png[/img]
Not an In-Game screenshot, but still a screenshot. |
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This is extremely nice :)
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Those half-Castle half-House stairs are great.
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Interesting mishmash of sets, though some of it could look better.
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Screenshots taken in J1E cause jj1's resolution is kinda small.
http://img193.imageshack.us/i/preview1tq.jpg http://img69.imageshack.us/i/preview2dl.jpg http://img156.imageshack.us/i/preview3j.jpg/ [IMG]http://img69.imageshack.us/img69/2782/preview2dl.jpg[/IMG] [IMG]http://img193.imageshack.us/img193/6185/preview1tq.jpg[/IMG] [IMG]http://img156.imageshack.us/img156/3162/preview3j.jpg[/IMG] |
[IMG]http://i1026.photobucket.com/albums/y324/Obi1mcd/Etnty_05.png[/IMG]
Nowhere near imminent. |
That a tileset or a tileset and level?
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That's a pretty dull looking gray.
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Large-scale SP pack with custom sets. And yeah, the screen's a WIP with placeholder art.
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Doesn't sound like a smart idea to put a screenshot full of placeholder art in a thread where people are supposed to judge your screenshots
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I guess, though the point was rather to do with it being a sort of hub-level instead of trying to show off placeholder art. And I was a little bored, though I suppose that's a bad excuse.
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Well, why did you start a tileset but not cut me in on betatesting? :O I'll be happy to help you on that again!
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Some initial work... I need suggestions ;)
[IMG]http://i276.photobucket.com/albums/kk20/Jgke/Cave.png[/IMG] |
On the tileset, I assume?
Grass is fine, but the ground needs more depth. Perhaps adding more colours would help. Also, try changing the edges of the ground tiles so they aren't so straight. |
Try to add more textures, tones, variation etc. Just my opinion. Also, grass and soil is a quite...typical combination, try doing something more original, or at least use that theme in a more original way.
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I felt like I'm not putting enough stuff here. Here's a TSF tileset I'm working on for some time:
[IMG]http://img861.imageshack.us/img861/5585/halucineobeta.png[/IMG] |
Are the colors attached to the tiles, or do you see the same gradient wherever you are in the level?
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Attached to the tiles. Each basic tile has 71 variations (10 hues * 7 brightnesses + 1 completely black tile), drastically decreasing my freedom on the amount of tiles and making any good 1.23 conversions impossible.
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[img]http://img573.imageshack.us/img573/4837/beztytuu3ej.png[/img]
[img]http://img717.imageshack.us/img717/728/beztytuu4ny.png[/img] It's an old one, and maybe someday I will finish it. |
Ktos: That's awesome! Haha. :)
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[img]http://img.photobucket.com/albums/v296/Leusifer/compo1.jpg[/img]
[img]http://img.photobucket.com/albums/v296/Leusifer/compo2.jpg[/img] [img]http://img.photobucket.com/albums/v296/Leusifer/compo3.jpg[/img] [img]http://img.photobucket.com/albums/v296/Leusifer/compo4.jpg[/img] Working on compiling re-created areas of the original SP campaign into a compilation MP map using the phantasmagoria tileset. :) |
...I sort of recognize where you are coming from...
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I'm trying to use segments that are conducive to a fluid and non-linear MP map, think it's goin' fairly decently so far.
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I agree. Please finish it!
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My next single-player pack, tentatively called "Moonbeam Moore".
Release date: Within the next month or two, hopefully, depending on how well Blizzard Peak does. [IMG]http://C:\Games\Jazz2\TSF\jazz2tsf[CVR.pl]\Battles\PT32\Moonbeam Moore\Moonmoore1.png[/IMG] Well that figures. My frazzlin' picture won't load. Suffice it to say that I have a new singleplayer project underway, and it's called Moonbeam Moore (for now). It uses the Diamondus B Midnight tileset (What is with me and all these Diamondus levels?!), plays the best song I have EVER written, and, like Blizzard Peak, has a very challenging boss battle. Probably even more so here, actually, than in the other level. It'll end up looking (imo) very realistic, with wafty shafts of light filtering down from the sky, mucky pools of swamp water that will suck you down like the Grimpen Moore in "The Hound of the Baskervilles", and some really good eyecandy. Hope you likey. I'm about two thirds of the way through it. |
PT32: image uploads work better if you don't try to use C:\Games\Jazz2\TSF\jazz2tsf[CVR.pl]\Battles\PT32\Moonbeam Moore\Moonmoore1.png. ;)
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I already done my battle level. (too slow)
Started to ask some ppl for betatest. I'll upload level soon... (if no bugs will be found) |
Just dropping by.
![]() ![]() ![]() ![]() (links if i fucked up the html again: http://img546.imageshack.us/img546/4401/scrn2y.jpg http://img831.imageshack.us/img831/3736/scrn4y.jpg http://img846.imageshack.us/img846/4420/scrn5y.jpg http://img121.imageshack.us/img121/858/scrn9y.jpg) may need betatesters soon |
Begun new SP pack called A great hunger.
Inspired on Snooze's Dreamless. But this is not dreamless and there's no dreams. Some ideas I managed steal from DEVRES (...again?)... Well, soon I'll show first screenshots... And I promise I'll upload it on J2O... I promise! |
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[IMG]http://i712.photobucket.com/albums/ww128/cell_1337/1.png[/IMG]
[IMG]http://i712.photobucket.com/albums/ww128/cell_1337/2.png[/IMG] CTF. Because, what else. |
I'm gonna finish new level soon...
It's CTF too... I planned it as XLM tryout, but I'm not really sure... To join XLM, tryout level must be special... Good Eyecandy and good gameplaying... Well, maybe I have good gameplay, but eyecandy is not good... It's just pretty average... Well, levelname is: Pirates. Ahoy! To show you more information about this CTF lvl, I'll publish a pair of screenshot, here... |
[IMG]http://img594.imageshack.us/img594/3334/jazz22011060916440793.jpg[/IMG]
[IMG]http://img863.imageshack.us/img863/7238/jazz22011060916435098.jpg[/IMG] [IMG]http://img864.imageshack.us/img864/7626/jazz22011060916433368.jpg[/IMG] [IMG]http://img830.imageshack.us/img830/7895/jazz22011060916440693.jpg[/IMG] |
The background looks a bit too simple. Try making it a little better :)
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Put some eyecandy on background layers, in that tileset, should be some sand eyecandy tiles too. Use them.
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Blacky, do I see a maplestory monster? o.o
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