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Gus makes his levels too limited...
By the way don't see any point to play 320x200... He still thinks this windowsize is original JJ2. But that's not true.. I played 1.02(or 1.00, not remember), 1.23 and 1.24... Every version has standard windowsize 640x480... So, Gus, just get to ur notebook: not much people will play ur levels if u have 320x200 windowsize limit. |
[IMG]http://img832.imageshack.us/img832/3838/tundra02.png[/IMG]
I do not want many people to play it. I just want to improve my skills. I've been always better at making tilesets than levels. But now I want to improve my level making skill. By the way I don't think playing in 320x200 makes it frustrating, but challenging. In 640x480 you can easily see distant secrets and incoming enemies. |
I can see where youre coming from with that, its just would people have time to ever react if their screen is that small? I'm not talking from experience at all, I mean so long as you make the levels cater it it'd probably be fine. :P
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A new CTF lvl...Probably shall be released
[IMG]http://desmond.imageshack.us/Himg64/scaled.php?server=64&filename=screelw.png&res=medium[/IMG] |
Looks good, consider a spring on the far left if there isn't one already. :)
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[IMG]http://img802.imageshack.us/img802/3357/tundra03.png[/IMG]
I'm using Reworder for some special items, such as the yellow card for the gates. Oh, and I made sure that most of the icy tiles are translucent. |
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Well, keep going! +1 ;) |
Uh, why wouldn't they work in MP?
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Unsubstantiated claims that could be resolved through a touch of experimental research notwithstanding, I worry about the visibility cost of those HUD details. If you're playing at a 320x2?0 resolution, then the screen is only ten tiles wide, and you're effectively reducing that by 20%. What if you put the keys and such at the bottom of the screen, between the lives and ammo, and instead of 32 pixels high they were only 20 or so?
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Just make the HUD tiles translucent. You don't lose any view and it looks cool to boot.
And they do work in multiplayer, by the way. |
As I know Reworder creates a file which does special trigger options for a level edited in this prog. But seems the file can't be download by JJ2+, so I'm not sure It shall work. If I'm wrong, then show me your point of opinion.
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The triggers are not stored in a separate file. Reworder does not override any aspect of Jazz2's trigger system nor memory, it only utilizes them in a way that JCF cannot, but which is possible due to how the game (specifically, its layers and tile chunks) works.
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You may be thinking of the .rwmacro files? Those contain instructions for Reworder, not JJ2. After you switch tile chunks around in Reworder, they may be in a state that is perfectly interpretable by JJ2 but which JCS will mess up upon saving. The .rwmacro files contain a list of the changes made to the level in Reworder, so that they can be performed again automatically on the level after it has been modified in JCS. They're used for editing, but are totally unnecessary for playing. I would suggest rereading the help file or JCSref article.
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It's easy to make background/foreground triggers without even using reworder, there are only few times when, for some reason, standart method used in jcs doesn't want to work.
And about Gus set: ice tiles? Doesn't all of it look a bit too much like plastic? |
Ok, I get it... But that's the point to negrep me, eh!?
I just didn't know... |
Negrep party yay.
Actually, thanks for negrepping me only for saying that this set looks plastic. Thats a really good reason for negrepping idd. I just wanted to say, maybe that set needs more... hm flashy things? That icicle doesnt even look like its made of ice. So does the "metal" thing. |
[IMG]http://desmond.imageshack.us/Himg196/scaled.php?server=196&filename=image2yf.jpg&res=medium[/IMG]
[IMG]http://desmond.imageshack.us/Himg577/scaled.php?server=577&filename=image1psv.jpg&res=medium[/IMG] Betatest so s00n... |
I dunno, I'd say it's a pretty classic ice look. Good palette, good curves, and so forth. The metal bits are odd but I'm sure there's a reason.
(also, negrepping wasn't me.) |
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Well, "trigger scenery" is a little specific, since any of the block events work. One other case: you want to have a second instance of word x, which has tiles ABCD, but word y also has tiles ABCD and yet is read prior to x, meaning that JCS if left alone would save other (eventless) instances of ABCD as y instead of x.
But none of this is remotely related to screenshots! |
[IMG]http://img46.imageshack.us/img46/6/tundra04.png[/IMG]
By the way, if my tileset looks like plastic, Blade's tilesets look like crayon. They really do! |
They do, at that. But in a good way.
The tileset is looking excellent. Looking forward to playing the level. |
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I'm hosting it right now, but I will close soon (internet costs money) EDIT [IMG]http://img696.imageshack.us/img696/5995/tundra05.png[/IMG] I changed the iron tiles. I hope they look better now. |
That looks much better.
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Heaven's Door isn't dead!
Nope, Heaven's Door is still going on!
[IMG]http://i649.photobucket.com/albums/uu217/h3llb0yn3cr0/HeavensDoorscreengazillion.png[/IMG] Here's a view of the garbage disposal in the Rocket Turtle chase level, with somewhat deadly garbage crushing thingies and a faulty mashy plate to the right. I apologize for the blandness in the area below, I was just filling that in. |
Gus, that actually looks really good. I can't wait to play it.
Edit: Sean, I'm sorry I haven't betatested your levels. If you still need me, could you e-mail me your last levels? |
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Offtop: Good job! Got a negrep for previous post. Just impressive cuz seems I have changed my mind... Then turn to past pages and give me negrep for messages that i posted year ago...
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I like mashy plates.
edit: Pack is 80% done. I had a name for it from the beginning, but I may have to change it to "Teal and Orange." [img]http://www.cowmuffins.net/jazz/images/capshot3.png[/img] |
Ahahahahah the text is the best thing.
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THREAD REVIVAL! ![]() Still some touching up to be done and no it's not single player, but it's going to be a CTF and that's the Full NRG area at the moment! It's possibly gonna be altered (but you won't notice that!) I hope ya'll like it. (Also forgive me for no layer 6 yet, and the tilebug under the carrot, I'm just not in the mood to fix and reupload another picture). Coming soon. |
Looks very good so far! I'm going to want to see this come out.
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Nope. I work on far too many things at once for that particular project to be anywhere near completion. Here's what that particular level has done so far, and it's still missing a major section, and the whole level is only near the very beginning of the pack, so...
[IMG]http://img213.imageshack.us/img213/3659/tars4.th.png[/IMG] |
Heh, I assume we won't be seeing that any time soon. Looks top notch though. :)
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Coming Soon:
"Amphibe: The Unsung Hero" It'll be sort of like Froggy Quest, only with my own unique twists. I've had a great deal of fun working on it. Can't seem to get the picture working, though. |
You could always upload it onto a free image hosting site and link to it from here using an [IMG] tag.
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[IMG]http://img851.imageshack.us/img851/796/nippius1.png[/IMG]
I'm trying to make a Nippius tileset ... ahem ... remake. I also made the night version for this layer. [IMG]http://img717.imageshack.us/img717/3819/nippius2.png[/IMG] I need a program to quickly make gradients for indexed palettes. It takes me half an hour everytime when I define palette gradients with GIMP, INDEX PER INDEX!!! |
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