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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

Sean Nov 30, 2011 04:57 AM

Palette Suite does gradients pretty well.

Jgke Nov 30, 2011 05:58 AM

Uh, can't you use that color change tool?

DennisKainz Dec 1, 2011 02:30 AM

Thank you for the advice! Palette suite is awesome!

Violet CLM Dec 2, 2011 04:45 PM


Nearly-complete layout for Star Light Zone act 1. Loops and fans and springs and all that good stuff. It's possible to complete this one in like 28 seconds if you know what you're doing, but it's supposed to be a fast planet, so that's fine. And development took just two months instead of three; production rate is increasing like wildfire!

Dreadnought Dec 4, 2011 03:50 PM

Some pics from a WIP Diamondus thing I have going on. I doubt, by the way, that it'll be particularly challenging.
[IMG]http://i1003.photobucket.com/albums/af160/Baronofevil/Shot1.jpg?t=1323042436[/IMG]
[IMG]http://i1003.photobucket.com/albums/af160/Baronofevil/Shot2.jpg?t=1323042436[/IMG]
Damn, I neglected to put the images into png.

Sean Dec 5, 2011 06:21 AM

That last screenshot uses too many trees for me.

Ragnarok! Dec 5, 2011 06:27 AM

Nah I think it's good, keep it up.

Dreadnought Dec 5, 2011 07:12 AM

It has lots of trees because it is my attempt at making something like a bayou or marsh.

Sean Dec 5, 2011 07:24 AM

That makes sense then.

Dreadnought Dec 6, 2011 02:44 PM

Damn lighting, how does it work? =3=

cooba Dec 6, 2011 02:50 PM

In a nutshell, you can't have lighting and water at once. (There are exceptions, but they won't work in your situation, if we're talking about the Diamondus level above.)

Dreadnought Dec 6, 2011 03:02 PM

Well. That sucks. Especially when I want to make a mine-based level after that one. I'll work something out there.
Well. Just have to add some more events in there and I'll have to find someone bored enough to test the silly thing.

Violet CLM Dec 6, 2011 03:11 PM

If you need ambient lighting following a section with water, you can just split it off into a separate .j2l. If you need them at the same time, though, you're SOL.

Dreadnought Dec 6, 2011 03:46 PM

How annoying.
Anyway. Now to polish off the rough edges.

Sean Dec 7, 2011 08:35 PM

[IMG]http://img849.imageshack.us/img849/1051/screenageagain.png[/IMG]

To keep your interest. VERY WIP shot of a Lava Fortress level. Pictured:

1. Batman swooping down to Glide Kick henchman Jazz
2. A reality-law-breaking facility wedged directly in the middle of an active volcano. Yes, active.
3. Extensive tube system which actually makes perfect sense if you think about it.
4. Animals not getting burnt to death by just standing near lava

It's tough to make things natural looking when tilesets often offer straight lines where nature is extremely random, but hopefully I can make it work.

cooba Dec 8, 2011 03:20 AM

5. Unfinished wall
6. A death pit without any warning sign (judging from Jazz being off center at the screenshot?)

DoubleGJ Dec 8, 2011 03:28 AM

Quote:

Originally Posted by cooba (Post 472507)
6. A death pit without any warning sign (judging from Jazz being off center at the screenshot?)

He's looking up.

Sean Dec 8, 2011 03:51 AM

Quote:

Originally Posted by cooba (Post 472507)
6. A death pit without any warning sign (judging from Jazz being off center at the screenshot?)

Still hundreds of tiles from the bottom. Besides, not using death pits in this level anyway.

cooba Dec 8, 2011 05:43 AM

Quote:

Originally Posted by DoubleGJ (Post 472508)
He's looking up.

Wow, I am an idiot. For some reason I assumed looking up would scroll the screen up.

minmay Dec 8, 2011 07:52 AM

It does scroll the screen up...

cooba Dec 8, 2011 08:18 AM

wtf
 
I meant to type down!

:drugs:

Ktos. Dec 9, 2011 02:59 PM

[img]http://img37.imageshack.us/img37/8650/kccts.png[/img]
I have just started this one.

Sean Dec 9, 2011 03:05 PM

Lookin' pretty damn good.

CelL Dec 10, 2011 05:37 AM

[IMG]http://img444.imageshack.us/img444/1518/teaser.png[/IMG]

Sean Dec 10, 2011 05:58 AM

I like the open sides.

DoubleGJ Dec 10, 2011 06:35 AM

>2011
>CelL making a level
>feelsgoodman.jpg

Sean Dec 10, 2011 08:29 AM

In a polar (heh) opposite of my previous screen, a cold as 'hell' area!

[IMG]http://img408.imageshack.us/img408/5543/infernoscreenislovely.png[/IMG]

Inferno has to be the buggiest set I've ever dealt with. No, I haven't worked with Colony yet.

Jgke Dec 10, 2011 08:44 AM

>2011
>still using the 2011-meme
>not knowing how to greentext

ISHYGDDT

DoubleGJ Dec 10, 2011 09:23 AM

why would I do it manually if I don't have to on imageboards

and Sean, I know that feel. Also, liking the text string :D

minmay Dec 11, 2011 11:20 AM

Colony isn't anywhere near as bad.

Sean Dec 11, 2011 04:02 PM

From what I've heard it seems some people think so.

PurpleJazz Dec 11, 2011 04:13 PM

The masking is the worst part; at least P4ul made a fix for the night palette which resolves this. Colony isn't too hard to tile correctly, whereas as Inferno is virtually impossible to use without having some tile bugs, and also has a dodgy mask.

Sean Dec 12, 2011 02:17 AM

I understand the impossibility of using Inferno without tilebugs, and I'm already looking into possibly redoing the whole level using a different tileset, but Inferno just looks nice, and that's something that's hard to find, so it's easy enough to ignore the tilebugs during actual playing.

DarkSonic Dec 12, 2011 03:25 AM

Quote:

Originally Posted by CelL (Post 472589)
[IMG]http://img444.imageshack.us/img444/1518/teaser.png[/IMG]

:O

Looks like a very original yet typical 'Fortress' layout. And it's Battle which is even more amazing.

Violet CLM Dec 12, 2011 11:49 PM


Trying to decide on a color for the Jazz clone's gun. Thoughts? (nothing in shot is final.)

Sean Dec 13, 2011 01:49 AM

Yellow. Would fit his bandana.

minmay Dec 13, 2011 07:12 AM

I think red would look better.

cooba Dec 13, 2011 08:21 AM

Quote:

Originally Posted by Violet CLM (Post 472689)
width="640" height="334"

This makes the screenshot ridiculously blurry.

Could you perhaps make the clone look more like Spaz?

Ragnarok! Dec 13, 2011 08:34 AM

I'd go with white...

DoubleGJ Dec 13, 2011 08:49 AM

I'm cool with green, it reflects his original "weapon".


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