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It looks kind of intriguing, which is why I ask. |
![]() This one. |
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PLEASE let me know when it comes out on J2O. I would love to review that for you! |
Upcoming SP pack - World Travel -
[IMG]http://cs10980.userapi.com/v10980274/10e/pJUWKZYpOmA.jpg[/IMG] [IMG]http://cs10980.userapi.com/v10980274/136/mtqt6RICGdc.jpg[/IMG] [IMG]http://cs10980.userapi.com/v10980274/13e/q12-a8zsj4g.jpg[/IMG] |
Something feels subtly off about that second picture...
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Well, maybe it looks a bit weird and very surprising - I'm just trying to make levels on themes of much tastes... It's only one such level in the pack (second one)
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A little something I'm finishing up but need some advice on...
[IMG]http://dl.dropbox.com/u/41923140/prev1.png[/IMG] Available here! Too much ammo? Too small? Just bad? Tell me! |
Shots heavily WIP
[img]http://s12.postimage.org/wnybizigd/Tanned_Hills.png[/img]
Remaking an old level of mine, but fixing really newbie issues like flow, ammo placement, and worst of all, eyecandy. Oh, and the background is playable. [img]http://s12.postimage.org/8vp07ggfh/Tanned_Hills_Background.png[/img] Background level flows mostly downwards, with suckers to take you back up at the bottom, so quite the circular flow. |
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EDIT: Oh yeah, and n00b as well. |
[img]http://i.imgur.com/C9XgI.png[/img]
I know, I posted a similar image 2 years ago or something. Found the tileset back in some backup and decided I'd try to finish it, here's hoping. Currently experimenting with the color scheme, it's largely done apart from that. |
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That looks awesome
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I completely missed that right-aligned text the first time
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Wow, you've done a fantastic job eliminating the grid there!
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I'm not wild on the palette -- it looks too much like Sirius/Dimensions -- but yeah, I'm having a hard time even finding repeated tiles, let alone saying for sure where the boundaries between tiles are. The Aquaria-looking mushroom thing looks really weird without anti-aliasing, but what can you do?
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omg
this would look so perfect with some sort of bloom maybe make some sort of haze or glow worm patterns for foreground layers, they could complete the mood perfectly |
Also it looks slightly hard to use ;)
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Wow! I looked at Sir Ementaler's screenie, and I really loved it!
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Well, if you insist.
[IMG]http://img546.imageshack.us/img546/2461/airwip.png[/IMG] Still a work-in-progress. |
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[IMG]http://img850.imageshack.us/img850/852/asteroids.png[/IMG] |
[img]http://www.cowmuffins.net/stuff/frg.png[/img]
(needs some palette adjustments...) |
Wow! All of your work is wonderful!
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Obi: it would look great if the sky was brown/orange-ish, like this but more saturated.
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I'll give it a try and see how it looks.
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Al
so , ![]() |
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(screenshots of UT-based Onslaught gamemode coming soon, >75KB of scripting already) |
Unreleased (read: incomplete) builds.
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Ignore the schwarzenguard or whatever :D
[IMG]http://i48.tinypic.com/35n6068.png[/IMG]
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Hocus Pocus
It's more "look at my tileset!" than a level, but... I made a full tileset of whole Hocus Pocus game (thanks to VioletCLM for necessary info) and just started making levels. Probably there is nothing special about the level yet, but since its made with the new tileset it may be worthy to show it, since its defininitely something new...
[IMG]http://imageshack.us/a/img856/1047/image4do.jpg[/IMG] The very bad thing is that probably I won't be able to upload it anywhere, since it uses all the graphics from Hocus Pocus full game (not only from first shareware episode, but also from the next 3 episodes)... I've already been told that 3D Realms is not okay with sharing graphics from full version's graphics. PS: yes, this screenshot is from JCS, not from a game (that's why u can't see pickups and Jazz). |
Just to add some more screens, where you can see actual gameplay:
[IMG]http://imageshack.us/a/img203/3324/image6qj.jpg[/IMG] [IMG]http://imageshack.us/a/img69/2839/image5cep.jpg[/IMG] I've created also some alternative palettes for JJ and enemies. |
Just some advice: Save in PNG instead, JPEG is just ugly to use on games and images with limited colours.
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Since my testers never got back to me I've taken the time to test and tidy up my own levels.
Level 5 was using a really old version of Chrysalis Cave. Didn't give a whole lot in terms of eyecandey. So today I decided to move the level over to violets conversion. (Still a WIP) Before: [IMG]http://imageshack.us/a/img845/8585/beforezb.png[/IMG] After: [IMG]http://imageshack.us/a/img819/3223/afteru.png[/IMG] |
while there are quite a few areas i think need a small tweek, that looks nifty (Y)
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[img]http://s12.postimg.org/bn9sohzi5/Ground_Force.jpg[/img]
Sorry for the bad quality. This is going to be a ground force lvl. Since im extremely slow with eyecandy i'm not sure when i finish this. I hope it's before the next JDC and i hope its playable. |
looks pretty cool
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