![]() |
Help ^^
Hi!
I started a single player pack (I'm just to stupid to create something other than SP with my JCS :) ). But Single player can be made in many different ways. So, because of that I'm asking the people who will (maybe :) ) download it when it's finished, What is important for you? |
Sorry, but even if level has cool layout, super cool puzzles and it has lot of amazing stuff generally, I can't overlook bad eyecandy (that don't mean I care only about eyecandy, either.)
|
What is important to me? New tilesets and originality. Without either of those two things, I probably won't download your pack, especially since I barely like SP as it is. And good eye candy couldn't hurt.
|
Quote:
If you think eyecandy is important for you so I'm happy that you told me so I can focus on eyecandy. |
Quote:
...remember to put some cameos ;( |
Quote:
Originality? Oh well, I guessed this would be coming :D Does it have to be something technical new, or can originality also be created with story and stuff (such like missions, triggers and stuff)? |
Quote:
|
Quote:
I doubt you will have something really original. It's really hard to do a original puzzle (no, I won't say what I did once) or something other. |
Not a big fan of conversions. I really meant tilesets specifically made for your SP pack, but I could live with custom sets with innovative eye candy (just stay away from the default tilesets if anything). Also, an original story would be refreshing, but I'm not going to download something just because of that. What I had in mind were things like new concepts (like the flying rock) and inventive puzzles. By the way, if you're going use puzzles, please stay away from the random guessing games. I would prefer not to have to choose a random warp or something just to get to the next part of the level.
|
Those are all good elements. I suggest you try to combine them.
|
Story, Difficulty, Puzzles, Eye Candy, & Action!
|
But please, don't make levels like Strato's "Grand Escape". It was original and challenging, I know, but it was boring and drove me insane and sleepy.
|
Quote:
Original story is also a problem, I'm not a great story maker, but I'll try to have it something other than "kill some enemies, because they are enemies, then find the exit and beat the endboss". I think I will also try to make every level have it's own mission. Those days, where nearly everything is discovered it's hard to make new concepts and stuff. Tough, I will try to make some event combinations or something, but if so I cannot guarantee the pack will be 1.23, because I probably will use the trigger zone event. Inventive puzzles? Well, I'll see what comes in mind for me, at least I'll try. I also don't like that sort of puzzles, where you have to choose the right way to survive (or something), because they aren't about thinking, you just must have luck for making it. We'll see. Thanks for you help, anyway ;) |
Quote:
|
Funny Stuff & Originality =)
|
Quote:
|
@ Cooba: I played it, and didn't made it further than to the first checkpoint of the first level. I personally like this game style, because I like hard levels. But I think I won't make it as hard. :D
|
Man, I hardly survived there. I just used jjnxt a bit.
There is a very easy level, it's hidden on Grand Escape and consists of birds. |
Quote:
|
Mostly everything. whee. But most importantly, puzzles, eyecandy, and originality.
|
Action and story. Eyecandy and funny stuff on second place.
|
Quote:
|
Quote:
|
You can't downgrade 1.24 to 1.23.
|
Umm... Story? perhaps Puzzles? Secrets, Layouts, Eyecandy? Anything. Most I like If in Multiplayer stages like battle is boxes that you can shoot over them and crouch to get cover. I say: Puzzles.
|
Quote:
I use 1.24 to play TSF levels and 1.20 to make levels. But because I can't get the 1.23 patch anywhere, I have to use 1.24 if I wanna use trigger zone. Get it? |
Quote:
|
Quote:
What is deep, filled with treasure, large, and belongs to a haze? |
Quote:
|
Haze's Hideout, dolt.
|
Does this mean I should go the Haze's hideout? If you want me to.. :D
|
Both J2O and Haze's Hideout have the 1.23 patch. Probably several other sites, too. It's not hard to find.
|
Quote:
Thanks to you and Cooba :-) |
I still don't have the trigger zone, even tough I patched my JJ2 with 1.23 patch from Haze's Hideout. Does anybody know why?
|
246=Trigger Zone |+|Trigger |Trigger|Zone|TriggerID:5|onoff:1|switch:1
Put that line into your JCS.ini. I assume you can figure out where to put it. |
thanks :-)
|
I only wanted to say thanks to everybody who gave their advice and/or voted on the poll. This helps me a lot. From now on in the signature you can read how far I came.
|
Basically try to make it clear that it is an original level. Be really creative. Don't worry if you have the standard coin warp, or even dispersement of enemies, or a boss (especially don't worry about a boss, overall you can make the level a lot more unique and challenging than jazz 2's bosses), etc. Maybe take a lesson from the first Jazz game and add multiple routes instead of a single route, that's bound to do your level good.
If you use puzzles don't go overboard or the player may get turned off to your level because there are so, so many levels with puzzles. A few are really neat, especially if the whole level's completion does not hang in their balance. Don't worry about how many new concepts you have, that is difficult! We have been using the same game now for a while, there's onlyso far we expect you to go with your levels. But if you get a great idea, definitely go ahead with it. Try and make the whole level appear to be a really great idea. :) |
Quote:
|
Huzzah. Great RockyR gave you best rules I have ever seen.
Pageclaim. Stuff is good. |
| All times are GMT -8. The time now is 01:44 AM. |
Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online