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-   -   LMAT (September) (http://www.jazz2online.com/jcf/showthread.php?t=13687)

Violet CLM Sep 1, 2005 08:55 PM

LMAT (September)
 
Well, the Let's Make A Tileset project for August was a huge (IMO) success, so here we go again for September! First, I'll copy in the rules from last time:
  • Each update to the tileset must contain at least one new tile.
  • There are no official color restrictions. You may draw in 8-bit, 16-bit, or however you want. At the end of August September, Tilesetpal will be used to attempt to reduce the tileset to a reasonable number of colors if it is an issue.
  • When updating the tileset, you may also edit existing tiles - this includes changing the colors, making them bigger, fixing small bugs, changing the shading, etc. You may only edit a tile if it is still recognizable as the same tile once you are done with it. Never redraw an existing tile from scratch.
  • You may alter the tile order as little or as much as you want when updating the tileset.
  • Do not include a Palette tile. This will be added when the tileset is complete. However, it may be advisable to leave a blank tile for the palette to go into.
  • Please refrain from posting textured backgrounds until at least the 20th of August September, so we have an idea of what the tileset is like. Eventually, one textured background (if more than one are submitted) will be picked to be used in the tileset.
  • If you really do not want some of your tiles to be edited, for whatever reason, specify this clearly.
  • Don't worry about masking. I (or a helpful volunteer if one exists) will compile a mask for the tileset at the end of August September. If I (or the volunteer) am unsure of how to mask a tile, and no instructions were provided in the post that introduced the tile, the creator of the tile will be contacted about it.
  • Logical content rules apply. Do not use the tileset to contain attacks against other people, pornographic or oherwise illegal images, links to illegal web-sites, or stuff like that. Use your common sense.
  • Enjoy, and don't be afraid to ask questions!

And here's (again) two fairly ugly tiles to start you off with. Feel free to add onto or edit them as much as you want.

Stijn Sep 2, 2005 06:45 AM

[img]http://exitsign.png[/img]

There, an exit-sign ;)

cooba Sep 2, 2005 06:58 AM

I will be condemned for this.
 
[IMG]http://img164.imageshack.us/img164/4325/misuse9uh.png[/IMG]

Stijn Sep 2, 2005 07:13 AM

oh noes

[img]http://exitsign2.png[/img]

The thumb looks strange. In fact, the whole hand looks strange. Someone please correct it I have no skillz 8(

Fawriel Sep 2, 2005 07:14 AM

Whee!

I'm greatly for editing the rock Unknown made to make it look better. I'll do it later this evening if nobody else feels like it until then... but it will be edited.

Stijn Sep 2, 2005 07:26 AM

its not a rock but an exit sign!!

But anyway, I'm busy with the thumb, so there's no need for anyone else to start working on it.

cooba Sep 2, 2005 07:40 AM

[IMG]http://img336.imageshack.us/img336/6465/exitsign23ig.png[/IMG]

Stijn Sep 2, 2005 07:44 AM

[img]http://exitsign3.png[/img]

There, shading does the trick.

cooba Sep 2, 2005 08:11 AM

[IMG]http://img398.imageshack.us/img398/3990/exitsign42jd.png[/IMG]
A hook. v2.

..anyway, maybe we should go for Fawriel's idea to make a beach tileset and make the dirt tiles yellow and keep all the viney stuff green? Then we would know what to put in the tileset so it wouldn't be as chaotic as Kansas.

CrimiClown Sep 2, 2005 09:31 AM

Dang... Paint can't open PNG's... :p

cooba Sep 2, 2005 09:45 AM

Quote:

Originally Posted by CrimiClown
Dang... Paint can't open PNG's... :p

Get XP. =P

Stijn Sep 2, 2005 09:47 AM

Quote:

Originally Posted by Cooba
Anyway, maybe we should go for Fawriel's idea to make a beach tileset and make the dirt tiles yellow and keep all the viney stuff green? Then we would know what to put in the tileset so it wouldn't be as chaotic as Kansas.

Or we could have both platform types! And exit signs!

And, if we're really making a beach tileset, we need ships too, ofcourse :|

cooba Sep 2, 2005 09:49 AM

Or let's make the green stuff underwater ground and draw some sand later on!

FQuist Sep 2, 2005 09:58 AM

I might be ignorant here, but are those green tiles an edit of something else? I seem to recognise the thumb/cup/animal-ish thingy from somewhere.

cooba Sep 2, 2005 09:59 AM

Quote:

Originally Posted by Fquist
I might be ignorant here, but are those green tiles an edit of something else? I seem to recognise the thumb/cup/animal-ish thingy from somewhere.

July's LMAT.

FQuist Sep 2, 2005 10:01 AM

Ah..

The green stuff could be made to resemble underwater plants, possibly. Some sort of plant-ish underwater world.

White Rabbit Sep 2, 2005 10:05 AM

I prefer having two exit signs, one of them floating in mid-air, so you could put them in/on a wall or something. It makes it more versatile. Just use Flash's first sign. :p

cooba Sep 2, 2005 10:57 AM

[IMG]http://img394.imageshack.us/img394/1696/exitsign5a6gs.png[/IMG]

We should get to drawing the coast tiles now. Enough green stuff for now.

Stijn Sep 2, 2005 11:10 AM

Quote:

Originally Posted by White Rabbit
Just use Cooba's first sign. :p

ITS MINE

Anyway, the green stuff is supposed to resemble coral or something? If it's supposed to be underwater, the buttstomp tile is pretty useless as buttstomping is impossible underwater :P

cooba Sep 2, 2005 11:19 AM

Quote:

Originally Posted by sers^^
Anyway, the green stuff is supposed to resemble coral or something? If it's supposed to be underwater, the buttstomp tile is pretty useless as buttstomping is impossible underwater :P

Apparently it's not as you can walk underwater and so can you buttstomp so =D

DoubleGJ Sep 2, 2005 11:32 AM


Now there's green stuff for a background layer! =D

CrimiClown Sep 2, 2005 11:34 AM

How do you walk underwater? Never heard of that one before... (Seen it, don't know how)

DoubleGJ Sep 2, 2005 11:37 AM

You must set the water level to greater number than 127.

CrimiClown Sep 2, 2005 11:39 AM

Sweet! *Tries it out*

cooba Sep 2, 2005 11:46 AM

Quote:

Originally Posted by ?JSZ¿ JaZz!
You must set the water level to greater number than 127.

And you must be below the 128th row of tiles to make it work as far as I know.

fire_byrd08 Sep 2, 2005 12:35 PM

Here
[IMG]http://img293.imageshack.us/img293/7357/tiles22mi.png[/IMG]
More beach stuff

Fawriel Sep 2, 2005 12:52 PM

Quote:

Originally Posted by Fawriel
Whee!

I'm greatly for editing the rock Unknown made to make it look better. I'll do it later this evening if nobody else feels like it until then... but it will be edited.

.........well, I guess I can forget about this.. *sighs and tries to think of something else he could do*

Violet CLM Sep 2, 2005 01:09 PM

In regards to water, you can also stomp if you have an airboard or copter, right?


*Wondering what can be done with tileset...*

Fawriel Sep 2, 2005 01:15 PM

Besides, it would be cool to be able to walk in a sort of cavern of corals that isn't filled with water by entering it by swimming through a passage... see what I mean? Hmm, caves...
..we can't use that single, dark-bluish swirly tile as a base for cavern background tiles, though. It'd be illogical for it to look so different from the masked corals...
On a side note, Unknown, am I mistaken or was the swirly, marmor-like tile supposed to be used for marmor platforms, floors and the like, or am I mistaken there?
It would be interesting to have a sort of beach tileset with some tribal/temple-ish things here and there... that's actually the theme of a tileset I wanted to make for the now dead Journey to the Center of Carrotus episode..

...the community seems to dig the color green, doesn't it?

Violet CLM Sep 2, 2005 01:22 PM

It was some vague attempt at bricks. I like trying to make bricks because they always turn out really weird.

Stijn Sep 2, 2005 01:30 PM

I was thinking about putting in some sort of Roman/Greek temple thing, but I'm not sure if my skills are sufficient. So everyone feel free to take my idea ;)

BTW firebird I don't want to sound rude but your tiles look like a very very cheap copy and paste job.

BTW Cooba I know but lots of levels are smaller than 127 tiles high ;(

fire_byrd08 Sep 2, 2005 01:38 PM

TADA Transitional bricks too
[IMG]http://img374.imageshack.us/img374/1076/tiletransition2mt.png[/IMG]

Need to do edge tiles will do that later...

Dibs!

FQuist Sep 2, 2005 01:38 PM

Quote:

Originally Posted by ?JSZ¿ JaZz!

Now there's green stuff for a background layer! =D

The bottom of your bg thing doesn't tile 100%

I would wait with making tiles like that (tile edits/transitional tiles), Fire_Byrd, until people've edited them a bit so we know how they'll look like. It's only the 2nd of September.. platform edges can be useful in determining how things will look like tho

Also, it seems nice to post every change into the full tileset, not as seperate tiles, at this time, since it gives a feel for how the tileset will shape up now there's not really a large start yet..

Risp_old Sep 2, 2005 01:43 PM

I'll see what I can do... later. Right now I'll just let ideas brew.

ShadeJackrabbit Sep 2, 2005 02:17 PM

I can't see it.
It's too small.

FQuist Sep 2, 2005 02:17 PM

I take you made the image unclickable?

n00b Sep 2, 2005 02:18 PM

Nice to see my little Cave Creature be used for something other than a thermos/sign post.
Seeing that little guy be used again has inspired me *runs off to do something beachy*

CrimiClown Sep 2, 2005 02:41 PM

[IMG]http://img89.imageshack.us/img89/135/lmatsept9ll.th.png[/IMG]

PWNED!

Radium Sep 2, 2005 02:42 PM

I think we only really need one Fooruman unless he's animated; we could just flip him.

Someone should animate him D=

CrimiClown Sep 2, 2005 02:43 PM

Well, if we post him on 2 tiles, and shoved onto 3 tiles too, we could make him float over the floor... :D


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