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-   -   I'm so sorry, everyone (http://www.jazz2online.com/jcf/showthread.php?t=14983)

Radium Mar 18, 2006 10:55 AM

I'm so sorry, everyone
 
A couple weeks ago Risp was programming artificial intelligences. I suddenly was inspired by this to try my hand at AI'ing again. I already had a history of mediocre AI-only games, so I decided to continue the old series. Eventually Risp, Dev, and Lem ended up helping, too.

Thus, http://www.foxmage.com/RadFaw3.zip . Zero-player goodness.
(A musicless version is here, if you don't feel like downloading all of the above file.)

Discuss.

I guess I should start running ToU again now...

n00b Mar 18, 2006 11:47 AM

++The use of Ratchet and Clank music.
And apprently the Faws have the tendency to pwn the Radiums more often.
I demand more balanced units.

Radium Mar 18, 2006 11:48 AM

Quote:

Originally Posted by n00b
++The use of Ratchet and Clank music.
And apprently the Faws have the tendency to pwn the Radiums more often.
I demand more balanced units.

Everyone else has said the Radiums look like they have an advantage. It's actually completely balanced, as far as I know.

n00b Mar 18, 2006 11:52 AM

Quote:

Originally Posted by Radium
It's actually completely balanced, as far as I know.

Yeah I kind of realized that after watching a few more matches. The Faws still won more often.

MSB3000 Mar 18, 2006 12:11 PM

So, what's the hamburger for?

n00b Mar 18, 2006 12:20 PM

Quote:

Originally Posted by Canti3000
So, what's the hamburger for?

Faws and Rads munch on the Hamburgers to heal themselves.

Mar 18, 2006 01:48 PM

leet pwnage game :)
too bad faws have far better accuracy in aiming for some reason?

Torkell Mar 18, 2006 04:21 PM

Fun! I'm now tempted to write my own. That or polish and release my Dalek vs Annedroid simulator.

Risp_old Mar 18, 2006 04:41 PM

Quote:

Originally Posted by Alex
leet pwnage game :)
too bad faws have far better accuracy in aiming for some reason?

If they do it's something that coded itself into the game while me and Rad weren't looking.
But seriously, both sides do the same thing for projectile attacks- they make a projectile and point it in the direction of the nearest enemy. There isn't anything that determines accuracy; the only way they can miss is if the enemy moves out of the way (which happens often, of course).

Birdie Mar 18, 2006 05:02 PM

If it automaticly restarted it wouldn't make a bad screensaver :)

Radium Mar 18, 2006 07:36 PM

Quote:

Originally Posted by Risp_old
If they do it's something that coded itself into the game while me and Rad weren't looking.

There's also a few pieces of code we added but never determined the function of. Did we ever figure out if that script to make them help eachother if they were outnumbered actually did anything?

Mar 18, 2006 10:16 PM

I think it does.. sort of.. I see massive group raids, only be countered by suddenly formed bigger groups. :) (not much solo fighting, but a lot of teaming up..)

Kaz Mar 19, 2006 12:02 AM

Very amusing to watch.

And radiums continually win on my computer. I think 8-0

Edit: Faw just won once.

I figured out how to cheat, do I get a cookie :D?

LittleFreak Mar 19, 2006 12:44 AM

This is completely pointless. I like it.

n00b Mar 19, 2006 01:23 AM

Quote:

Originally Posted by Radium
I'll be sure to have it so in my next version, typing "monkeydoll" will summon a monkey that kills everyone.

Wheres my monkey ;(

Stijn Mar 19, 2006 02:49 AM

It woulf be cool if a full-screen mode was added. It's sort of tiny on my 1280x800 resolution.

Sacrush Mar 19, 2006 02:49 AM

Wow! pretty good AI and fun watching 15 minutes or so, not really longer though.:p

Quote:

Originally Posted by Stijn
It woulf be cool if a full-screen mode was added. It's sort of tiny on my 1280x800 resolution.

I think pressing F4 wil make it full screen.

Stijn Mar 19, 2006 03:07 AM

Indeed, thanks.

I found a bug, though. When a sprite goes nearly off the edge of the screen everyone attacking him will cease doing so.

Torkell Mar 19, 2006 04:39 AM

Out of curosity, what did you write this in?

White Rabbit Mar 19, 2006 05:03 AM

Fun game...my first battle lasted 119 seconds, with 27 Faws left. Best unit was a 'level 5 F awriel' (with the space :p). One level 4 Fawriel, still alive, lasted 98 seconds...pretty cool. :D Another battle lasted 198 seconds... :eek:

EDIT: I watched 10 games, and Fawriel won 7 of them. Are the maps randomly chosen or are they generated? Is it ok if I tell non-community people about this (as in, give the link on other forums)?

Stijn Mar 19, 2006 05:20 AM

Quote:

Originally Posted by BoggyB
Out of curosity, what did you write this in?

Game Maker IIRC

Radium Mar 19, 2006 08:30 AM

@Noob: Sorry, I forgot ;(. If I end up changing anything else on this, I'll throw in the monkey.
Quote:

Originally Posted by Stijn
I found a bug, though. When a sprite goes nearly off the edge of the screen everyone attacking him will cease doing so.

I actually added this intentionally. Originally we were having problems where too much action was happening off the map. Instead of adding a wall around the map (which would mean actually giving them collision detection) we decided to have them ignore people outside. It also drains your health to be out there, to keep anyone from hiding.

@Boggy: Stijn is correct, it was coded in Game Maker.

@Everyone else: Thanks =D

Oh, and @WR: Sure, feel free to post anywhere. But mention to send any feedback to a@foxmage.com, if possible. And maps are randomly chosen from a list, but there's a setting to make it cycle through them.

EDIT: I sill don't know if the code that makes them help eachother does much. I ran a whole bunch of high-speed tests where only one side had that enabled, and the side with it won only 51-60. That's not a big difference.

Michael Mar 19, 2006 10:09 AM

Cute but pointless. well done..

Camou Mar 19, 2006 11:06 AM

May I ask what the music files are? Not the drum and japanese sounding one, but the other XD

Otherwise, great game! I really like watching it hehe. It's pointless but fun.

Radium Mar 19, 2006 11:14 AM

Quote:

Originally Posted by DashRed
May I ask what the music files are? Not the drum and japanese sounding one, but the other XD

The title page is from the Series of Unfortunate Events movie. The other battle music is from Ratchet and Clank 3, I believe. And the victory music is from Star Wars Episode 1. I'm glad you don't want to know where the Japanese one is from, because I forget.

Camou Mar 19, 2006 11:18 AM

Quote:

Originally Posted by Radium
The title page is from the Series of Unfortunate Events movie. The other battle music is from Ratchet and Clank 3, I believe. And the victory music is from Star Wars Episode 1. I'm glad you don't want to know where the Japanese one is from, because I forget.

Thanks!

Heh. *Goes to watch again*

Blackraptor Mar 19, 2006 11:24 AM

its nice, but what's with all the stars of david appearing everywhere? ;P (seeing corpses being blasted around the screen is pretty fun too)

Risp_old Mar 19, 2006 11:28 AM

They are the casting circle Rads make when they cast spells. Originally when I made them they were pentagrams but Radium asked me to change it.

Tik Mar 19, 2006 11:31 AM

Quote:

Originally Posted by Birdie
If it automaticly restarted it wouldn't make a bad screensaver :)

I had this thought, too. Just make it fullscreen and restart automatically and I'd love to have it as a screensaver. It's quite entertaining.

On my system either side won evenly, usually the last losing team would win.

Radium Mar 19, 2006 11:51 AM

It's not hard to turn an EXE into a screensaver, but I'm not sure everything that should change. Would you want the sound gone? It to close on mouse movement? Automatic transitions is a given, of course.

ThunderPX Mar 19, 2006 12:20 PM

After a few humiliating defeats at the hands of the Forces of Rad, the Faw Squad exterminated most of the Forces of Rad and drove them back into an area with a hamburger. Then some new Rads spawned and killed a lotta Faws. Eventually, it was a match between a heroic (not really) level 6 Faw who kept hogging the hamburger and some evil dark Rad thing who used Matrix movements (also hogging a hamburger.) Due to a lot of Faws spawning at once, even the uber-Rad couldn't kill all of them with uber lightning spells before he was killed.

n00b Mar 19, 2006 12:48 PM

I noticed that Rads tend to gang up and kill Faws eating hamburgers, while Faws tend to gang up and eat hamburgers.

Tik Mar 19, 2006 01:00 PM

Quote:

Originally Posted by Radium
It's not hard to turn an EXE into a screensaver, but I'm not sure everything that should change. Would you want the sound gone? It to close on mouse movement? Automatic transitions is a given, of course.

Sound would be optional. You could turn it off in the 'Settings' menu most screen savers have, as well as all of the other options. Along with that you could choose, perhaps, if you want it to close via mouse movement, any key being pressed, or both. Or neither so that you have to go into task manager.

Birdie Mar 19, 2006 01:07 PM

:\ I think mouse movment is probably the best idea

Black Ninja Mar 19, 2006 02:09 PM

That was very awesome. I think I may actually make a foos vs. unfoos game similar to this, if it's ok with you, Rad.

White Rabbit Mar 19, 2006 03:04 PM

Yes, you must turn this into a screensaver! :|

Radium Mar 19, 2006 04:49 PM

Quote:

Originally Posted by Black Ninja
That was very awesome. I think I may actually make a foos vs. unfoos game similar to this, if it's ok with you, Rad.

Feel free. I'm sure I'm not the first person to have done this.

Quote:

Originally Posted by Spaztic
Sound would be optional. You could turn it off in the 'Settings' menu most screen savers have, as well as all of the other options. Along with that you could choose, perhaps, if you want it to close via mouse movement, any key being pressed, or both. Or neither so that you have to go into task manager.

The thing is, I don't know how to modify the settings window.

I put together a basic screensaver of it at http://www.foxmage.com/RFScreenie.scr . It doesn't have sound, music or a title page, and will automatically go to the next map after a few seconds at the victory screen. You should note, however, I wasn't sure how to make it work right in the Screensaver Settings preview window. When it should be appearing in the preview window it just starts regularly. Other than that, it should work fine.

Tik Mar 19, 2006 05:22 PM

So I made that my screen saver and it proceded to change my background to 'rimg0231' which was completely black..

The settings menu/preview are the two difficult aspects of making a screen saver work properly. I imagine a little googling would produce good results, though doing it in gamemaker is probably a trick.

Black Ninja Mar 19, 2006 07:54 PM

The screen saver owns. Also, I began work on a neat little AI game thing. If I ever finish it, it'll be cool.

Ae Mar 19, 2006 07:58 PM

This game is way spaz-biased, Radium.


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