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-   -   Questions about the jazz 2 source (http://www.jazz2online.com/jcf/showthread.php?t=16667)

Dermo Apr 7, 2007 06:03 PM

Questions about the jazz 2 source
 
I see as this forum goes we find out more and more by disassembling jazz but we're so far from getting anywhere with it. So that leads me to my question.

I know Jazz Jackrabbit 2 was coded a very long time ago. Epic probably had lots of programmers in on this game. Now i'm pretty sure that somebody had to quit their job at Epic. Now if we could just figure out who and get in contact with them, i think somebody trustworthy (e.g. not me) could get their hands on at least the shareware version's source code and maybe we could have it...

Nimrod Apr 8, 2007 01:29 PM

Theres only one person who I know of who still has the source code, thats Becky(formally known as Burger). She got licensed by Epic Games to port the PC game to Mac. Because of this, she got the full source code of the PC version (which is what we want) and also the Mac version which may be helpful to the Mac gaming community(?).

She has said to me she would hand over the source code, if I could get hold of someone from Epic to give her permission. Whenever or not she would actually go through with it is another question, but everything else I've spoken to her about she was always honest about and happy to help.

(Becky to those of you who don't know, is known to the community for hosting the old jazz.logicware.com List Server which was the only list active when Epic games pulled support.)

I have contact with Warren from Epic Games (due to our conversation with getting the epic domain forwarded to my domain) and am working with him to perhaps get permission, nothing much on that front (its usually a week or two by the time he gets an email from me, and I receive the reply) but I will keep you updated on the status of that. Warren does have regular contact with both CliffyB and Mark Rein who I guess are the two people who would need to sign off on this at Epic Games?

Then again, none of this mentions Orange Games, I'm not to sure in their involvement, but Becky mentioned nothing of them and mentioned she got the source and the license from Epic Games which makes me wonder what Orange games actually own in regards to JJ2.

Stijn Apr 8, 2007 01:36 PM

That is great news. Thanks for the effort.

Could it perhaps be that Orange Games at the time of JJ2 developement acted as an Epic subsidiary and as such transferred their rights to Epic after the project? Though I do remember that Arjan mentioned something about "sending lawyers to Epic" when he was talking about getting the source code, it would explain why Orange Games apparently has no role in this.

sonicnathan 1 Apr 8, 2007 02:02 PM

Really? So theres a good chance we will FINALLY get the source code?

Nimrod Apr 8, 2007 02:41 PM

Quote:

Originally Posted by SonicNathan 1 (Post 400781)
Really? So theres a good chance we will FINALLY get the source code?


I wouldnt say good chance, but I wouldn't say bad chance. There is no way I'm promising I can pull this off. My conversation with Becky was over a year ago though I still have her on my contact list. My conversation with Warren has been more recent, and its mostly about the gaming industry and how to get in it, but I have brought up the possability with him.

While I can't dedicate tons of my time to this, as it is my appearence in the JJ2 community has been non-existent for quite a while though the odd 5 mins popping on JCF (and more recently the bash). I will do my best and continue to bring it up in conversation and see if I can get it going somewhere postive.

I still do recommend everyone else to continue there own methods of acheiving the common goal of getting hold of the source code, with more possabilities means more chances of sucess.

I will get back in the coming months if any news develops and such. Just really don't want the community thinking I am getting the source and then getting disappointed, I'm only talking about one possible way of getting hold of it which I am looking into.

ShadeJackrabbit Apr 8, 2007 03:46 PM

Quote:

Originally Posted by Nimrod
I will get back in the coming months if any news develops and such. Just really don't want the community thinking I am getting the source and then getting disappointed, I'm only talking about one possible way of getting hold of it which I am looking into.

Heh, that's fine. It's good to at least know that it's POSSIBLE. Good luck to you.

@Community: Good luck everyone!
*gets food thrown at him, then starts catching food and shoving in bags*
MY weekly shopping's done.
*runs off*

Monolith Apr 8, 2007 09:05 PM

Licencing is the main issue here. The only real advantage to knowing Becky who has the source code is that at least we know someone who knows where a copy of the source is (assuming) without having to go searching for it. This is only one piece of the puzzel, and it may come in handy, but we need to take care of many other pieces first -- primarily getting permission for Epic.

There was an effort started in the 1.25 forum on formally requesting the source code as an entire community, although that died due to inactivity. I feel continuing with what we had started there would be the best way to go about requesting permission for the source code. Once we have a formal request put together, cleaned up and supported by the community, then we could start pulling whatever connections we may have with Epic.

Sacrush Apr 9, 2007 01:02 AM

Good luck Nimrod.

FQuist Apr 9, 2007 04:42 AM

I would very much like Monolith's suggestion of reviving the 1.25 forum's formal request project.

sonicnathan 1 Apr 9, 2007 06:07 AM

ok. I hope we get it. I really want to Jazz v1.25 patch to come!

Bobby aka Dizzy Apr 9, 2007 08:51 AM

I also think that it would be good to review what we started before and never finished with regards to the source code. A formal request sent over postage mail sounds like the most reasonable way for us to act on this.

Xplosive Apr 9, 2007 09:02 AM

[Message Log/Details]

Stijn: The message log and conversation details you posted here explicitly stated that this conversation should not be spread around. By posting it here anyway you are not only violating Becky's trust but also endangering any other attempts at getting the source code via Becky. Please do not do something like this again. If you want to post about the conversation here, first ask her personally what parts of the conversation could be spread and which not or perhaps ask her to come here and write a message herself instead of doing it this way.

Xplosive Apr 9, 2007 11:05 AM

Quote:

Originally Posted by Xplosive (Post 400855)
[Message Log/Details]

Stijn: The message log and conversation details you posted here explicitly stated that this conversation should not be spread around. By posting it here anyway you are not only violating Becky's trust but also endangering any other attempts at getting the source code via Becky. Please do not do something like this again. If you want to post about the conversation here, first ask her personally what parts of the conversation could be spread and which not or perhaps ask her to come here and write a message herself instead of doing it this way.

I asked jamster he said the parts what she didn't want people to know have been edited out. so can i repost this?

Stijn Apr 9, 2007 11:08 AM

I'd like to get confirmation/explanation of that from Jamster himself then. I have added him to my MSN contact list, but he can also send a PM (that is still possible when banned).

We can simply not risk any classified information leaking out this way, that's why I'm so careful about this ;)

FQuist Apr 9, 2007 11:09 AM

Better to have specific confirmation from Becky, even.

Stijn Apr 9, 2007 11:11 AM

On second thought, indeed, we'll need confirmation from Becky herself. Perhaps you could as I suggested ask her to come here and post about this herself, if she has the time?

Karmus Apr 9, 2007 10:50 PM

Great! If this is a success, then we can finally convert J2Bs back to their original mods and port the game for for Linux, for instance, and of course Macintosh. Good work, Nimrod! I'm excited to hear about the results.

MSB3000 Apr 10, 2007 06:06 PM

Good luck. The Holy Grail of JJ2 might be within reach.

sonicnathan 1 Apr 11, 2007 07:03 AM

Holy grail?

ShadeJackrabbit Apr 11, 2007 09:44 AM

Monty Python and the Holy Grail. Good movie.

FreeFull Apr 11, 2007 10:07 AM

To port Jazz2 to linux we don't even need to change the source code, we can use winelib to compile it.

MSB3000 Apr 11, 2007 10:27 AM

Quote:

Originally Posted by ShadeJackrabbit (Post 401048)
Monty Python and the Holy Grail. Good movie.

(It's more than just that.)

ShadeJackrabbit Apr 11, 2007 11:54 AM

I know that. :)

Sonyk Apr 11, 2007 01:20 PM

Quote:

Originally Posted by FreeFull (Post 401054)
To port Jazz2 to linux we don't even need to change the source code, we can use winelib to compile it.

It runs perfectly on WINE already, why would we want to port it?

Link Apr 11, 2007 02:02 PM

Quote:

Originally Posted by Jackle (Post 401077)
It runs perfectly on WINE already, why would we want to port it?

So you don't need to use WINE to run it?

ShadeJackrabbit Apr 11, 2007 02:49 PM

That's actually the main point I think. You could make a "re-spin" as they're known of the game, with your favourite levels and stuff... compiled to run on linux. Would run much more easily on a just-installed distrubution of linux.

n00b Apr 12, 2007 03:47 PM

Quote:

Originally Posted by Karmus (Post 400923)
Great! If this is a success, then we can finally convert J2Bs back to their original mods

Can't we already do that with Dr.Eggman's converter?
And it's already possible to obtain Alexander Brandon's music in their original versions to begin with

Dermo Apr 13, 2007 03:10 PM

Who would get the source?

Mono and Nimrod seem pretty busy with their own lives.

I say we should beg and plead jam to come back he always built godly programs and stuck to his word. Despite his somewhat evil past in the community, he was a great contributer.

EvilMike Apr 14, 2007 04:48 AM

Quote:

Originally Posted by Jackle (Post 401077)
It runs perfectly on WINE already, why would we want to port it?

It doesn't run perfectly. I find it has difficulty switching between window mode and fullscreen (though it works well enough if you start the program in one or the other and stick with it), it's definitely slower than it is on windows, and there are some minor sound issues. JCS also lacks the parallax view window (bottom right). Overall these problems are minor, and I would say the game runs NEARLY perfectly, but a true port would definitely be an improvement.

Grytolle Apr 14, 2007 07:32 AM

What evil did jam do?

Neobeo Apr 14, 2007 06:43 PM

no one is supposed to know this but jam is unknownfile in secret

Birdie Apr 14, 2007 07:06 PM

Is neobeo gry as well as neobeo? :(

NovaStar Apr 16, 2007 01:38 AM

yes :(

Torkell Apr 16, 2007 03:17 AM

What, is it reveal-your-secret-alter-ego time already?

I'd better sign in and post as my secret identity.

FQuist Apr 16, 2007 03:34 AM

As I was saying... Hello.

sonicnathan 1 Apr 16, 2007 06:34 AM

Now I'm just lost.

ThunderPX Apr 16, 2007 06:42 AM

Quote:

Originally Posted by SonicNathan 1 (Post 401528)
Now I'm just lost.

Maybe you should get a map.

Speaking of Dr. Eggman's converter, did anyone ever post the actual converter instead of the random C++ code to compile it?

Xobim Apr 16, 2007 10:55 AM

Erm, somewhat more ontopic:
Is the sourcecode going to get placed on the internet, so anyone can download it, or will it only be available to a specified group of coders and such?
IF we can get our hands on the source, ofcourse... :)

DoubleGJ Apr 16, 2007 11:21 PM

Quote:

Originally Posted by ThunderPX (Post 401529)
Speaking of Dr. Eggman's converter, did anyone ever post the actual converter instead of the random C++ code to compile it?

Yeah, he did upload it on J2O and I've used it a few times even.

Neobeo Apr 17, 2007 03:21 AM

life is all about c++ code


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