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-   -   Level Creation Laboratory (http://www.jazz2online.com/jcf/showthread.php?t=17199)

Ricerind Oct 23, 2007 03:17 AM

Level Creation Laboratory
 
LCL is a new level group founded by myself and Eigus. Members of LCL release their multi-player levels under LCL's banner, and generally help eachother to produce amazing levels where possible.

LCL is aimed at anyone who can make levels that don't absolutely suck, and is therefore suited to those who are still learning of JCS's true potential.

Check out the site at http://fjol.leet.la/lcl/

If you wish to join, just post a screenshot or link to a multi-player level you have/have started making. If I see potential, welcome.

Could I also request that LCL members do not publicly release any levels until after the release of the first LCL team project.

Please note: LCL is NOT a clan, and as such, members of any clan are welcome to join. The same applies for those who are not in a clan. That being said, you may not join LCL if you are a member of another level group.

FireSworD Oct 23, 2007 03:30 AM

So we have another levelmaking group, that's great.

However the "learning of JCS's true potential" sounds funny because there were so many discoveries already made that I'd hate to see you guys reinvent the wheel over and over. So please, try to get familiar with the older members here if you haven't already, you (or anyone) can learn alot from them.

Ricerind Oct 23, 2007 03:32 AM

I have been around here for years, but not particularly active, so I know a few of the older players abit.

I do not speak of "learning of JCS's true potential" as in making discoveries for the whole community. I mean discovering that which is known to some, for yourself. Basically, learning stuff you don't already know.

Eigus Oct 23, 2007 03:47 AM

Now I'm gonna pull a D: .

It was supposed to be 'Laboratories', not 'Laboratory'... Oh well, makes the name less scattered xD

Anyway, thanks that you did announce it, Fjol. Now I don't must censor the name in the textstrings in screenshots.

Also, thanks, FS.

Violet CLM Oct 23, 2007 04:32 AM

Depending on what is meant by "discovering true potential," I'd still suggest you do read articles about things, as there are tricks or exploits or whatever that took the community (/me) absolute years to discover, and it seems that if you don't educate yourselves about them, it could take a while before they come up spontaneously.

Ricerind Oct 23, 2007 04:33 AM

Thanks, btw, what is that in your sig?

FreeFull Oct 23, 2007 05:14 AM

I volunteer not to join your level making group.

Ricerind Oct 23, 2007 05:17 AM

Sure FreeFull, when do you want me to NOT add you to the member list :p

FreeFull Oct 23, 2007 05:27 AM

The reason I don't join is that I'm not really a good levermaker.

Ricerind Oct 23, 2007 05:28 AM

Truth be told, I'm not exactly that great a level maker either. I am, however, learning and developing my skills.

FreeFull Oct 23, 2007 05:32 AM

And I don't have time to make levels.

cooba Oct 23, 2007 05:47 AM

Quote:

Originally Posted by Phoenix (Post 417387)
to produce amazing levels where possible

Quote:

Originally Posted by Phoenix (Post 417387)
suited to those who are still learning of JCS's true potential

:confused:

Eigus Oct 23, 2007 05:50 AM

...Yeah.

That one got me though.

Ricerind Oct 23, 2007 06:02 AM

Quote:

suited to those who are still learning of JCS's true potential
This refers to the individual learning.

Quote:

to produce amazing levels where possible
This refers to helping eachother to get around any problems with eyecandy/gameplay.

cooba Oct 23, 2007 06:10 AM

Helping with problems doesn't necessarily produce amazing levels.

Especially if you're still learning of JCS' true potential.

Ricerind Oct 23, 2007 06:11 AM

Quote:

where possible
Understand?

Stijn Oct 23, 2007 08:54 AM

Of course, you can perfectly make awesome levels without using event transportation or tile cache tricks.

Good luck! :) A remark about your site though: the contrast between the orange and grey is too low. To increase readability, I'd choose two more contrasting shades.

cooba Oct 23, 2007 09:38 AM

Quote:

Originally Posted by Stijn (Post 417418)
Of course, you can perfectly make awesome levels without using event transportation or tile cache tricks.

I was under the impression that those were features of the JJ2 engine, not JCS.

Ricerind Oct 23, 2007 09:40 AM

Thanks Stijn. Also, I will sort out the site contrast. My vision is so great that I don't really think about the contrast much :p

Stijn Oct 23, 2007 01:08 PM

Quote:

Originally Posted by cooba (Post 417421)
I was under the impression that those were features of the JJ2 engine, not JCS.

But that is commonly referred to as "JCS tricks". Or are you talking about masterful keyboard shortcut skills?

Erik Oct 24, 2007 03:01 AM

You know what LCL reminds me of? Nevermind.

Ricerind Oct 24, 2007 04:50 AM

Lol.

EvilMike Oct 24, 2007 02:56 PM

"yellow-tinted, translucent liquid"

Ricerind Oct 24, 2007 02:59 PM

relol

Dermo Oct 26, 2007 01:09 PM

Uh page cannot be displayed...

Server not found.

Eigus Oct 27, 2007 12:21 AM

That's because something happened to Fjol's host/server/whatever.

Probably more websitehosthopping will happen.

Nonomu198 Oct 28, 2007 02:01 PM

I dont get the point.

Quickz Oct 29, 2007 03:25 PM

Bah, I hate the part where levelmaking groups don't have homepages like clans do, so it's hard to know who's in which group..

n00b Oct 29, 2007 03:46 PM

What, seeing the logo emblazoned in their sigs is too hard for you?

Birdie Oct 29, 2007 05:41 PM

Quote:

Originally Posted by n00b (Post 417775)
What, seeing the logo emblazoned in their sigs is too hard for you?

Yes.
__________________
XTREME LEVEL MAKERS

Valco Nov 1, 2007 01:02 PM

I'm too advanced to learn new things about JCS. :rolleyes:

Sounds quite good though. A definite yes for aspiring level makers.

Olsen Nov 2, 2007 05:53 AM

Quote:

Originally Posted by gerard244390 (Post 417944)
I'm too advanced to learn new things about JCS. :rolleyes:

I doubt that. I doubt anyone knows everything about JCS.

Valco Nov 3, 2007 10:26 AM

So do I. I need to ask n00b how he does that sarcasm thing.

Dermo Nov 3, 2007 12:08 PM

There's probably some hidden events and secrets that were indeed hidden in JCS that haven't been found. I'm too lazy to go searching them out though.

Birdie Nov 3, 2007 12:17 PM

Quote:

Originally Posted by Drmoo (Post 418090)
There's probably some hidden events and secrets that were indeed hidden in JCS that haven't been found.

Nope.

Violet CLM Nov 3, 2007 03:55 PM

Hidden events: no. It's pretty easy to look at all the available events if you use alternate generation forms, and I doubt there are areas that JCS doesn't let you place. Secrets, though? Almost certainly.

Dermo Nov 4, 2007 01:29 PM

Quote:

Originally Posted by Unknown Rabbit (Post 418113)
Hidden events: no. It's pretty easy to look at all the available events if you use alternate generation forms, and I doubt there are areas that JCS doesn't let you place. Secrets, though? Almost certainly.

There could be event # 666 that could do something what we don't know about.

cooba Nov 4, 2007 01:40 PM

Event 154 would like to disagree with you.

(154 = 666 - 255 - 255)

n00b Nov 4, 2007 01:43 PM

Quote:

Originally Posted by gerard244390 (Post 418083)
So do I. I need to ask n00b how he does that sarcasm thing.

It helps when people describe you as the embodiment of sarcasm itself, it also helps if you be somewhat obnoxious to help solidify that you're sarcastic. It's not exactly the most glorious or friend-filled path to take to be honest.

Violet CLM Nov 4, 2007 02:39 PM

Quote:

Originally Posted by Drmoo (Post 418168)
There could be event # 666 that could do something what we don't know about.

As described by Neobeo, JJ2/JCS allow thirty-two bytes for each event, but only the first eight of those describe the Event ID. If JJ2 was rewritten to, say, get rid of Illuminate Surroundings, we could have 512 unique events. As it is, there are only 256 events possible, and while it's slightly more complicated than that when different events share the same id, there's no possibility of finding an unknown #666.


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