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-   -   OpenJazz: Multiplayer (http://www.jazz2online.com/jcf/showthread.php?t=18173)

Alister Mar 15, 2009 03:26 PM

OpenJazz: Multiplayer
 
Once again, there's a new version of OpenJazz.

For those of you who aren't familiar it, it's an open source re-implementation of the Jazz Jackrabbit 1 engine. It needs SDL to run. Before you try to play it, put OpenJazz.exe, openjazz.000, modplug.dll and sdl.dll in your Jazz 1 directory.

As usual, this version includes a number of small improvements. But it also has a major new feature: Multiplayer.

There are currently three modes to choose from: Cooperative, Battle and Team Battle. Just like in JJ2, you can change your player's fur, bandana, gun and wristband colours. You can also press F9 to view the player list.

Multiplayer isn't working properly yet. It works locally, but so far I've been unable to get it to work over the internet. I am behind a router, though, so you may have more luck.

Enjoy!

DoubleGJ Mar 16, 2009 04:43 AM

Sounds awesome. Who wants to try it out with me? I'm most certain I'm not behind a router.

Ricerind Mar 16, 2009 10:50 AM

I've edited my OpenJazz for Mac OS X package in the J2O downloads to this latest version. I also got sound working! Mac users rejoice!

n0 Mar 18, 2009 05:53 AM

It's pretty sweet! I even got it to run on Vista64, but I had to install the jj1 cd through Dosbox. Can't wait to see if we can get multiplayer working.

BlueDragon Mar 20, 2009 11:25 AM

well you might try hamachi.
If you need a network i made 1 a long time ago(thought JJ1 will some day have MP and i was right :P).

Name: JJ1Server
Pass:No password

Troglobite Mar 20, 2009 07:42 PM

I tried multiplayer over hamachi a few days ago, but was unable to connect, or have others on the network join. Not sure if its just me, but I'm guess even with Hamachi, we may have to wait until the next update.

Alister Mar 22, 2009 12:44 PM

There's a new version up now. I've made some changes which should hopefully help.

Ricerind Mar 23, 2009 09:12 AM

Yet another new update for Mac in the J2O downloads section.

Troglobite Mar 25, 2009 07:35 PM

I just played the PC version online. It actually works! Althogh there are some serious bugs. For example, dying can cause the screen to black out, and stay that way.

Marijn Mar 26, 2009 05:13 AM

yes. And I expected that the hoverboard doesnt work.. I excepted a strange bug there, as soon I hit the hoverboard, it works.. only the board dissapears :D

Black Ninja Mar 28, 2009 04:04 PM

I just tried a LAN game of OpenJazz for Mac, and it was awesome. All it needs is a CTF mode. And a JJ1 Semi CTF conversion.

Also, good work on adding sound, Ricerind.

Ricerind Mar 29, 2009 12:51 AM

Quote:

Originally Posted by Black Ninja (Post 445539)
Also, good work on adding sound, Ricerind.

Thanks! It was actually far easier than I'd anticipated.

Alister Mar 29, 2009 02:19 PM

Right, there's a new version that gets rid of the blacking-out bug.

The board has always been a problem. It's not part of Jazz's hovering sprites. But if I superimposed it, it would be there when playing as the bird in Birdland.

CTF mode is tricky, because there are no flag/base sprites. Something could be used as a substitute, though. Capture the bird?

Violet CLM Mar 29, 2009 03:42 PM

Airboard: DD's notes say that all that sprite pointer stuff is in Block 11, as in "Accessory Animations" in J1E.

plunK Mar 30, 2009 09:10 AM

capture the bird? yes man that totally wins those birds are so cute id totally want to go steal one

Nonomu198 Mar 30, 2009 11:26 AM

Would the flag-bird fly once you get shot once? Sounds like a very turtle(DEVAN SHELL)-happy game.

Ricerind Mar 30, 2009 11:41 AM

New Mac version available.

Black Ninja Mar 30, 2009 03:22 PM

Quote:

Originally Posted by Ricerind (Post 445650)
New Mac version available.

Very awesome. I've been secretly hoping you'd implement file storage outside of the .app.

Troglobite Apr 1, 2009 07:09 PM

Ok, played online again. Works quite well. However, at one point time ran out, or something, and both players died at the same time. We respawned on the checkpoint, but we couldn't move (although shooting still worked), and constantly were gaining lives.

plunK Apr 6, 2009 02:13 PM

Ya i was with troglobite....andf to add to his statement it changed his name to the same as mine and i had a bird only he could see

vanfanel May 20, 2009 02:51 AM

In the DMG you've uploaded, the READMe is missing.
Where should we put the JJ1 data files???

Thanks!

Alister May 26, 2009 02:43 PM

There's a new version. The time-running-out bug and the bird bug have been fixed. I couldn't reproduce the name-changing bug.

Troglobite May 26, 2009 06:18 PM

I think the name change may have been caused by something else. I'm pretty sure it wasn't caused by openjazz

Cpp May 27, 2009 02:59 AM

This name changing bug just sounds soooo familiar.

vanfanel May 27, 2009 07:26 AM

As for the MAC version, sound/music is not working on PowerPC macs, and colors seem to be all wrong for most resolutions.
Endianess problems, I suspect...

Neo2001 May 30, 2009 05:53 AM

gamepad configuration bug
 
Since version from March 22, 2009 there's been problem with defining keys of gamepad. When I'm trying to define "UP key", I got message "press control", the game does not respond, I can only press ESC; however in game, joypad works (B1-shot, B2-jump, B3-change). This problem didn't occur in previous (20090315) version (I was only unable to assign Button1).

Ricerind May 31, 2009 04:16 AM

I've noticed that sometimes jump stops working, and you have to move to a different position to be able to jump again. This appeared in the second latest version, and is quite common.

Ricerind Jun 5, 2009 01:58 AM

Quote:

Originally Posted by vanfanel (Post 447914)
As for the MAC version, sound/music is not working on PowerPC macs, and colors seem to be all wrong for most resolutions.
Endianess problems, I suspect...

It appears that on PowerPC Macs the sound problem is unique to the music, as the sound effects in the latest version of OpenJazz work fine. The colour distortion when changing resolutions is a bug in OpenJazz in general and as far as I know it is not unique to Mac, let alone PowerPC.

Black Ninja Jun 5, 2009 12:22 PM

Ricerind, I'd like to take this time to somewhat randomly thank you for the awesome work porting OpenJazz to the Mac platform, and always quite expediently after the official release. The Mac crowd in the JCF is very small and not too vocal (with the exception of my ranting), so it's good to see us get some support once in a while.

Thanks again.

Ricerind Jun 6, 2009 10:34 AM

Thanks! Speaking of which, there's another version I need to upload :)

Ricerind Jun 7, 2009 08:51 AM

I've uploaded the latest version.

Alister Jun 21, 2009 11:21 AM

New version!

The colour problem that appears when you change resolution has been fixed. I don't know what the problem with sound is. I don't get any sound in Linux, but I suspect that's just an issue with my install.

Neo2001: Oops. I made a silly mistake there. It's now fixed.

Ricerind: I've fiddled about a bit, and I think I've fixed the jumping problem. I didn't get it very often, though, so it's hard to be sure.

defalcon Aug 21, 2009 11:44 PM

Okay. How is it that someone has ported this game to the Dremcast, GP2X, GP32, the Palm Pilot, the Wii and even the PSP, and yet there's not a port for the Nintendo DS yet? :P

Stijn Aug 22, 2009 02:05 AM

Oh hey, defalcon!

Alister Aug 22, 2009 09:41 AM

If you know anyone who can port stuff to the DS, feel free to give them a poke!

Btw, OpenJazz is now on SourceForge (here). All contributions are welcome - from large chunks of code to niggling bug reports!

plunK Aug 22, 2009 07:14 PM

Using the nifty Program SUPER
http://www.erightsoft.com/SUPER.html
you can convert ROM's to .nds which is the DS game file. This would still leave 2 problems, making OJ into a ROM and finding a way to run it over DS without modding it (DS's are a pain to use custom content on)

defalcon Aug 23, 2009 06:48 AM

Plunk: not sure that's entirely necessary...the DS has a large homebrew community, just like the other consoles.

Alister: Ah, I wish. I don't know anyone with any coding ability :P

Stijn: Hey...the name is familiar, but I'm blanking. Sorry. Did you have a prior username?

Stijn Aug 23, 2009 11:10 AM

Flash/Fl@$h :)

Ninja Sep 4, 2009 07:59 AM

Alister, you're one of the coolest organisms on this planet. Also, seeing this on the DS would be insane.

Warz Nov 15, 2009 10:27 AM

This is pretty awesome! Good job...! I havn't tried it online yet, but I'm wondering do you need to open any specific port? I tried entering "ip : port" but I couldn't enter the colon symbol... so is there any default port?

I think it's pretty amazing how you can see this huge part of the level by simply dragging the game screen all accross your screen.


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