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-   -   Dethrone the Tyrant Contest! (http://www.jazz2online.com/jcf/showthread.php?t=19075)

FireSworD Jan 30, 2011 03:16 PM

Dethrone the Tyrant Contest!
 
top dawg!

The theme of this contest involves bosses, as the title suggests. There are two separate categories for SP and MP. You can choose to enter one of the categories below, but not both. I'll explain the details below:


Category 1 (Single Player):

Description:

This category involves making an arena fit for a boss (Mostly End Bosses in JJ2, if you are unclear), there are many ways of doing so, and it might be interesting to see if there are more creative ways to make boss arenas. In the default JJ2 SP levels, the border of an arena is defined by the 'activate boss' and in some levels the 'limit X Scroll' events. An arena is often built to cater to the boss' abilities.

Category 1 Rules:
  • Must constitute anything that involves JJ2; Must not involve anything outside of JJ2 (That is, specifically, Jazz Jackrabbit 2, lol).
  • Must be a Single Player level.
  • Artificial (Custom made) bosses count; Artificial bosses often include tileset related obstacles.
  • You can only send me one arena.
  • One arena can contain only one 'boss', this means one fight 'sequence'.
  • Any enemy or event can be a boss (Rocket Turtle is, of course, allowed), but it's recommended you stick with End Bosses.
  • The Arena must only cater to the boss, in other words, everything involved should constitute the boss in some way (Leave this to my judgement).
  • The Arena must be yours. Remakes are allowed, but only if they are from default SP levels, or if there is irrefutable proof of author's consent for non-default boss arenas (Contact me!).
  • No level making teams are allowed.
  • There is no clear definition of what defines a boss, but it is highly recommended to work within convention (Difficult, time consuming, may have minions etc).
  • I will not accept previously made boss arenas.
  • I have the right to deny any boss arena.



Category 2 (Multi Player):

Description:

This category is quite different in the aspect that no SP enemies are involved, as obviously the enemies are other players. The objective here is to remake a default JJ2 SP boss arena into an assassination level. Obviously, the arenas are remade to cater to the leader playing. If you aren't familiar with the assassination gametype, then please read this. This category is probably much harder to deal with, but your work should be cut out for you. Remaking an SP arena other than a default one is allowed, but there must be proof of consent from the author, and it's not recommended as the level is probably not well-known. Quirky idea, eh?

Category 2 Rules:
  • Must constitute anything that involves JJ2; Must not involve anything outside of JJ2 (That is, specifically, Jazz Jackrabbit 2, lol).
  • Must be an assassination level.
  • You can only send me one level.
  • The level must be yours and a remake of a default SP boss arena. Remakes of other SP boss arenas are allowed, but only if there is irrefutable proof of author's consent (Contact me!). Remakes of other assassination levels are not allowed.
  • No level making teams are allowed.
  • I will not accept previously made boss arenas that were remade into assassination levels.
  • No extent on what can be remade has been established, but it is recommended to stick close to the general concept.
  • Follow the general rules that constitute making an assassination level. Again this is reference, but there are exceptions such as leaders not being confined to bases.
  • I have the right to deny any assassination level.


I already have the judging stages planned, but I won't give any details until later (assuming this contest works).

Prize: $50 (us currency) to the overall winner. Money will be converted according to currency of who won, and he/she must discuss details with me. Speaking of which, it's important all participants have some form of contact with me. For contact, the best way is to add me on msn messenger: aaron_kleinsmith@msn.com.

Feel free to ask questions or give suggestions, the more the better. If, by any chance, any of you see flaws please let me know. I will make sure this contest will be as fair as possible, and that it should (hopefully) work out smoothly.

Deadline: April 9, 2011

Jgke Jan 30, 2011 09:36 PM

Oh (-)(-)(-)(-), money. Must... open... JCS...

FireSworD Jan 30, 2011 10:56 PM

Just want to point out that category 2 probably won't have very much competition *hint*.

Seren Jan 31, 2011 05:02 AM

Can an entry be TSF-only, Plus-only, JJM-only?

Should a level use minimal amount of not-the-arena space or can it be a big level with boss arena in the end? Is anything but the arena important when you're "rating" an entry? The answer to these questions may be obvious, but I'd rather ensure if it may make me richer.

FireSworD Jan 31, 2011 09:23 AM

Quote:

Originally Posted by Sir Ementaler (Post 466580)
Can an entry be TSF-only, Plus-only, JJM-only?

Should a level use minimal amount of not-the-arena space or can it be a big level with boss arena in the end? Is anything but the arena important when you're "rating" an entry? The answer to these questions may be obvious, but I'd rather ensure if it may make me richer.

Don't mind the version, as long as it's JJ2 I'm fine.

If you're talking about Category 2, the arena is important but you can expand upon it.

If you're talking about Category 1, I suggest you read rule #7.

Seren Jan 31, 2011 11:40 AM

Quote:

Originally Posted by FireSworD (Post 466593)
If you're talking about Category 2, the arena is important but you can expand upon it.

If you're talking about Category 1, I suggest you read rule #7.

I mean Category 1, the rule doesn't answer my question clearly. Let me ask otherwise, which of these levels would be valid entries:
  • The Rocket Turtle final bossfight in Episode 1 of devres
  • The Schwartzenguard bossfight in Episode 5
  • The Devan Shell bossfight in Episode 2
  • Bad Pitt (the last level) from the official episodes

FireSworD Jan 31, 2011 02:09 PM

Quote:

Originally Posted by Sir Ementaler (Post 466595)
I mean Category 1, the rule doesn't answer my question clearly. Let me ask otherwise, which of these levels would be valid entries:
  • The Rocket Turtle final bossfight in Episode 1 of devres
  • The Schwartzenguard bossfight in Episode 5
  • The Devan Shell bossfight in Episode 2
  • Bad Pitt (the last level) from the official episodes

Bad Pitt (the last level) does not constitute Category 1.

Zerg Feb 1, 2011 06:52 AM

Quote:

Originally Posted by Jake (Post 466560)
Oh (-)(-)(-)(-), money. Must... open... JCS...

Saying the same :)...
So I have to make an unbeatable, hard boss with the help of events, and objects?}>}>}>
Can I make a very small place near it?(just to make the morale of the bossfight)?

FireSworD Feb 1, 2011 12:07 PM

I added rule #10 of category 1 so that people could get an idea of the kind of boss arenas I want. An "unbeatable" boss is strongly discouraged, and I may just disallow any boss arena sent to me that features a truly "unbeatable" boss.

Also, rule #7 applies to your second question.

ShadowGPW Feb 1, 2011 02:05 PM

Nice!

I'll join! :)

FireSworD Feb 1, 2011 05:37 PM

In case you guys are wondering, the deadline is around the time the anniversary bash for jj2 should be starting. For category 2, I am kinda hoping to arrange a sort of side event with the assassination levels. This is assuming category 2 even gets entries, and they are good levels. Think of it as another prize. ;)

Jgke Feb 2, 2011 12:06 AM

...Can you really compare a good boss and a good assasination level?
oh yeah, i already have ideas for both categorys

Zerg Feb 2, 2011 07:00 AM

So, mine is done. But how can I get the information if it is good or not?
Can I upload it to jazz2online?
Can I edit it after uploading? :) (theese question's are simple, but I wanna get sure if can I do them or not?)

ShadowGPW Feb 2, 2011 07:21 AM

Quote:

Originally Posted by FireSworD (Post 466665)
In case you guys are wondering, the deadline is around the time the anniversary bash for jj2 should be starting. For category 2, I am kinda hoping to arrange a sort of side event with the assassination levels. This is assuming category 2 even gets entries, and they are good levels. Think of it as another prize. ;)


The bash is offically on 9 april, so keeping yourself at the deadline of 1 april is a good idea.

Troglobite Feb 2, 2011 10:59 PM

Quote:

Originally Posted by FireSworD (Post 466555)
I will not accept previously made boss arenas.

Does this apply to concept levels I threw together a good while ago, showed a person or two, but never got around to finishing or publishing?

Obi1mcd Feb 2, 2011 11:31 PM

Well, first off, I'm in. If I have until April, then I should be able to make a nice polished level. A couple of questions, though, since one or two of your rules were a tad ambiguous.
If the level has sections outside the boss arena, are the sections not counted in the rating, or is the level disqualified? Nothing like a large level, but a small room with triggers. It's for the concept I've got.
Also, I have to agree with Jake. Can you really judge entirely different levels? Or are the categories judged seperately?

FireSworD Feb 2, 2011 11:51 PM

Quote:

Originally Posted by Troglobite (Post 466699)
Does this apply to concept levels I threw together a good while ago, showed a person or two, but never got around to finishing or publishing?

Don't mind since they weren't finished and published.

Quote:

Originally Posted by Obi1mcd (Post 466700)
Also, I have to agree with Jake. Can you really judge entirely different levels? Or are the categories judged seperately?

I have yet to tell how the ultimate winner will be decided.

Quote:

Originally Posted by Obi1mcd (Post 466700)
If the level has sections outside the boss arena, are the sections not counted in the rating, or is the level disqualified? Nothing like a large level, but a small room with triggers. It's for the concept I've got.

Rule #7 applies yet again. Don't mind the trigger room as long as it involves the boss in some way.

Quote:

Originally Posted by MetalZerg (Post 466669)
So, mine is done. But how can I get the information if it is good or not?
Can I upload it to jazz2online?
Can I edit it after uploading? :) (theese question's are simple, but I wanna get sure if can I do them or not?)

Yes to the last two questions, but it's not recommended you edit though. Also, just be patient for info please.

Zerg Feb 3, 2011 03:28 AM

I have released it.
If any problem with it, please inform me :).

Puffie40 Feb 4, 2011 09:24 AM

How much of a storyline do you want?

FireSworD Feb 4, 2011 11:31 AM

There's no need for a storyline, but one can be added.

Jgke Feb 6, 2011 01:46 AM

Will you deduct points or something if there are tilebugs that are caused by the tileset? D:

FireSworD Feb 6, 2011 10:37 AM

Try to avoid tilebugs, especially if they are significant enough to harm gameplay.

FireSworD Feb 8, 2011 11:55 PM

Quote:

Originally Posted by MetalZerg (Post 466703)
I have released it.
If any problem with it, please inform me :).

Beat it, about an hours work I guess.

Just want to post this as a suggestion that bosses should be fun over difficulty. High difficulty is nice and expected but fun is more important. Not saying your level wasn't fun! It was!

Sean Feb 10, 2011 11:10 PM

I'm in for Category 2, for I haveth no chance of winning Category 1.

I have two questions:
1. Can your Messenger ID be used to email you as well? I don't use Messenger.
2. Must the Assassination level be symmetrical? Most SP levels aren't.

FireSworD Feb 11, 2011 12:42 AM

1. Yes
2. No

Jgke Mar 5, 2011 01:24 PM

CGRTCL!

Yay @ the name :D

KRSplat Mar 5, 2011 03:03 PM

I made a level for this! (Made for disposal) It's not difficult, though.

Obi1mcd Mar 6, 2011 07:13 AM

Ugh, I'm going through heaps of concepts that just won't work because of JJ2's bugs. Does anybody happen to know exactly how Devil Devan handles solid tiles?

Jgke Mar 6, 2011 08:28 AM

Quote:

Originally Posted by Obi1mcd (Post 467376)
Ugh, I'm going through heaps of concepts that just won't work because of JJ2's bugs. Does anybody happen to know exactly how Devil Devan handles solid tiles?

Badly.
hmm, now i realize this is kinda bad answer to your question but I don't really know any better answers so just ignore this post kthx?

Leus AKA Simba Mar 11, 2011 12:38 PM

I'm working on this. :)

BTW can anyone tell me the exact logic behind Bilsy's teleportation?

Leus AKA Simba Mar 11, 2011 03:35 PM

On another note, is there any way to do no-fire zones in single player?

Troglobite Mar 11, 2011 04:27 PM

No, sorry. No-Fire zones can only work in multiplayer.

Leus AKA Simba Mar 11, 2011 05:12 PM

Wargh, I can't believe how hard this is. No boss fits right with what I'm trying to do. The rocket turtle would actually be good except his flying mechanics are totally schizo and he'll only do what I want about 20% of the time. I tried inspecting what EvilMike did, tried to catch him in a big area of...areas... But still, only works randomly. Oh well.

Obi1mcd Mar 11, 2011 09:15 PM

To try and answer both:
I had an experiment a couple of days ago with bilsy for my level, but he didn't suit my needs. If you place him over a solid tile, he will drop down to that level automatically, and will stay there permanently, ignoring any walls that get in his way. He'll teleport to an tile with the same height, as long as it isn't lower than the one he started on, if that makes sense.
Oh, and no-fire zone events don't work, but you could try substituting them with Destruct Scenery, set to TNT or something, as long as the TNT isn't in the stage. Unmasked destruct scenery, that is. I was experimenting with that, too. Great minds think alike. =b

Violet CLM Mar 11, 2011 09:45 PM

I got blur to make them work in SP in JJ2+ a while back, so you can tell people to run your level that way.

Leus AKA Simba Mar 11, 2011 09:56 PM

Yeah I was havin' the same problem with ol' Bilsy. He always wants to stay on the same row for some reason, even though I know he CAN teleport vertically. He does it every now and then randomly, based on circumstances I haven't been able to yet understand I suppose. If he could teleport vertically more efficiently he'd be the most badass boss evar.

Interesting idea with the destruct scenery. I'd scrapped that original level idea, but maybe I'll try it again now. Thanks for the help, and good luck on your levels as well! I'll def try 'em out. :)

Jgke Mar 11, 2011 11:14 PM

No fire zone in sp: Make a bomb scen, tag it to an animation with a tile of your choise in it. Empty tiles work too. (Actually this isn't a no fire zone, it takes the shots that come to it(works in mp too))

Violet CLM Mar 12, 2011 07:27 AM

Quote:

Originally Posted by Unknown Rabbit (Post 467438)
I got blur to make them work in SP in JJ2+ a while back, so you can tell people to run your level that way.

where "them" means "no fire zones" because that was the topic of discussion

Leus AKA Simba Mar 12, 2011 04:13 PM

Lol, I've started an entirely new level where the boss is the bonus rabbit. :D

Obi1mcd Mar 12, 2011 09:05 PM

O_o
That will be interesting to see.


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