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Let's Play The Jazz Jackrabbit Series
[img]http://i.imgur.com/wdiObiW.png[/img]
Hey guys! Over on the Something Awful Let's Play forums, Garnavis, Donnor (known as Gixugif), and I have been doing a Let's Play of the entire Jazz Jackrabbit series. There's no way we could do this without letting you guys in on it, and indeed J2O and the JCF have been big helps already. We'll be covering the entire series, including Jazz 1, Jazz 2, Jazz 3D, and of course Jazz Advance. We have a couple of surprises in store, too. The LP Playlist: Each LP video will be added here as they're uploaded, in proper order, so keep checking out this link as we update. Here's individual links to the episodes, too: Jazz 1: Episode 1: And So It Begins... Episode 2: L.A. Technoire Episode 3: The Worst Supervillain Ever Episode 4: Turtem Pole Episode 5: Sluggionic Episode 6: Put a Rocket on It Episode A: Frog Butte Episode B: Stonar'd Episode C: C is for Ceramicus Episode X: Christmas in July! Episode Z?: Donnor gets Demolished (Custom Levels, Part 1) Episode Z, Part 2?: Jazz SWAG Episode Z, Part 3!: Better Late Than Never! Battery Check: Let's Play Battery Check! We'll also be playing custom levels from both Jazz 1 and 2, so keep an eye out for those episode! |
If you will play devresfor JJ2, it would be fucking awesome.
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Episode C is now up! |
Well this is awesome! I hope you check out a few custom levelpacks, especially devres as mentioned above.
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This is pretty damn great. I mean, JJ1 on YouTube in actual HD and enjoyable commentary that's not rambling? Never heard of.
Really awaiting the custom JJ1 levels (I guess I should go finish mine :drugs:) and JJ2 in general. Seeing J2O getting discussed on SA makes me giddy, and my J1E review was quoted there, how damn cool is that. I still don't have an account of my own, so can you tell that Neruz guy to post his manual? He's posting all this lore I've never even heard about. I'm guessing you're Odin? Nice probation there. Also I hope you forgive for me saying I like Ctrl+Alt+Del in 2007 EDIT: To answer your question from episode 3, multiplayer in JJ1 exists |
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And yeah it seems that even me being older and wiser hasn't changed my penchant for getting punished by forum mods :god: Also I totally forgive you for liking CAD, we all do stupid things I was honestly blown away by the custom levels on the site. I knew that there'd be a couple, but I wasn't expecting two entire custom episodes, complete with custom tilesets! Given the highly-moddable nature of Jazz itself I wonder if it isn't possible to make a Jazz 1 total conversion where you play as, say, Spaz? I'll let Neruz know. Neruz in general has been a godsend, he's posted so much Jazz lore and knowledge that I knew nothing about. I'm honestly surprised he's not a part of this community. Also holy crap! I had no idea that OpenJazz had gotten that far! I want to try to get Multiplayer working so I can maybe record a match for the LP. The things this community has done are simply staggering. |
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My probation's up now but it does seem that years later I still have a penchant for getting in trouble on forums. :god: Also you're completely forgiven for liking something I didn't like I definitely let Neruz know (you can see I linked to this thread over on there), he's been a huge help with the LP just by being so knowledgeable. I'm honestly surprised I don't recognize his name from this community. Maybe he's actually from here, under a different name... Also, holy crap re: Jazz 1 multiplayer! First Jazz2+ and now this. The things this community does continues to astound me. We just might get some multiplayer footage in for the LP. |
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Mine doesn't go past episode 6 either. I had multiple copies of JJ1 over multiple years (let's say I wasn't very careful with CDs ;-)) and I never had a manual that contained the extra episodes.
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I'm not sure why Segmentation Fault's posts were flagged as spam (I didn't even know the forum software did that!), but I've un-hidden them.
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I'll be watching this, but not for a while as I'm working on my own LPs and I don't want to be subconsciously influenced or something. :P
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Whoa, we're front page material! Thanks Cooba!
Also I need to get more on the ball about this sort of thing since this went up a little while back, but in case you're not following the SA thread or the Youtube channel, Holiday Hare '94 and '95 are done! Quote:
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I had a dream last night that I was making a level for the contest thing, it was a Letni level but i dont remember much else about it
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First under the wire!
My old SWAG demo isn't on J2O, in case you're going through pre-existing custom levels and want to include that too. |
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In.
A couple days of work and not only is there a substantial amount of stuff patched for each level, but also a complete brand new level with new graphix and various shenanigans. Enjoy :P |
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Guess what, turns out I fucked up a bit when uploading. I've hotfixed the major issue and also patched a smaller problem that only happened on Hard and Turbo. Hope I'm not too late and you didn't try recording this yet! (Though I think you didn't, looking at the download logs :H)
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I've found that making multiple directories of Jazz is the best. OpenJazz would really benefit from a custom level selector.
Edit: The first part of the custom levels is done! Big thanks to Cooba, Violet, Blackraptor, and Newspaz for the levels. H2OMelon over on the SA forums gave a crack at making a Jazz 1 level too, which you can find in the video description. |
Thank you so much for playing and recording! I'm glad you liked the level so much, since I assumed the difficulty would be more questionable. Then again, that didn't really seem like attempt 1!
Kind of bummed that the music didn't play the way it was meant to. That happens when the Now Approaching screen is not aborted, somehow, and there's no way I could fix that. :( About the question about a story, I did write a couple lines in 2009 but discarded them at the last minute. Basically, the planet (originally named Elemaytius, after the LMAT session that spawned the tileset) was a hybrid between machinery and organic life living in constant symbiosis. I originally had three levels planned, with the third (reskinned to be red) being set in the future, where this ecosystem started destroying itself. The boss would have been Deckstar redux with a giant borg eye spawning some critters. The Doofus Turtles from Megairbase (which I did not resize) have black shells, because the original pink clashed with the tileset. I then decided to give them extra health and write a line about them defending the planet more fiercely than ever, or something. Glad you didn't see any game breaking bugs (like some players did)! I would have torn all my hair out :drugs: |
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As for the music I wish I knew about that issue sooner. It sounds like a couple of the instruments fail to load. Weird. I knew I recognized the art from somewhere! I'd love to see the other two levels come to completion. If only Jazz 1 level editing was easier... The reflecting floor got me thinking of other Jazz effects, like the glass effects in Fanolint and Crysilis. Are those hard-coded into Jazz? I wonder if you could somehow get the effects to work on tilesets other than 006 and 016. If you made custom tilesets for .006 and .016, how would those effects behave? |
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anyway, giggling helplessly over here. looks like the idea of turning the tiny turtlettes into checkpoints was at best a partial success... if you don't take the time to shoot everything that moves like it says in the manual, you'll never reap the benefits. The spot with the three arrow signs right before all the star pickups was supposed to have a speed powerup, but it looks like JJ1 failed to display it in your playthrough. |
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Though I am sure more people found me obnoxious in my youth than they found you. Also this LP is awesome. |
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Well, that was amusing to see :) The carrottus levels (made back in '11) were the product of the first time I ever used or even touched the J1E editor, so they're pretty experimentative, there are some tile bugs since it was like the first time I was limited to one layer of eyecandy to work with (can't use layers in Jazz1). The rest of the levels are wayyy more linear and feature a lot more custom made things as I became more familiar with the level editor but I somehow doubt they'd have been less challenging for you guys (there are 7 in total). I got pretty good at the mechanics of JJ1 while playing around with making and testing the levels so I was more comfortable with running around and making far reaching jumps onto stuff and exploring that way. Kind of disappointed you didn't get far but eh some of the levels are definitely not stuff you beat on the first try and take some dedication to master.
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Heh, I've done so much fixing on those levels since then, I forgot how much awfulness they threw at you with no warning at release time. The pack's mostly done nowadays, with better graphics too, and rest assured does a much better job than that old demo does. :)
Also you're better at Lost Ages level 1 than I am, though y'all still need to learn that if you hold the down key, you can see below you. |
All I want to know is who in the fuck dislikes these videos.
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And people who don't like any game that isn't COD or FIFA. Oh, and there are people who don't like any game that isn't on consoles, and also there's the people who don't like Let's Plays, but watch them anyway just so that they can dislike them.
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True, although that's OpenJazz which is very buggy(And DOSBox doesn't run very well on most non-PC platforms).
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Guys, what is going on? Do you are working for JJ2?
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Oh wait, you mean when there will be a JJ2 Let's play. Gee, working for a game sounds more like developing for it. |
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