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Project: The Unofficial Holiday Hare 17
It's out!
DOWNLOAD NOW! -------------- Hello Guys an Gals! Let's celebrate the digital release of Jazz Jackrabbit on GoG with a community driven project! Woohoo! It's pretty simple, we build a single player pack with the community and release it a day before christmas! But this requires a little co-ordination and some specific tasks. The idea is to release atleast 5 (to a maximum of 10) christmas specific levels, ranging from easy to harder levels. Also if someone is willing to take up the task for some artwork (episode logo etc) is highly appreciated. The schedule has hard deadlines, we cannot lean a day more or less on it. Schedule: 30 nov till 3rd dec - planning 3 dec till 24th dec - building 24th of dec RELEASE! Working on the project right now are; . ShadowGPW (level) . Primpy (level) . Jelly Jam (Easy level) . XxMoNsTeRXM (scripting) . Slaz! (level) . Cooba (easy level) . Purple Jazz (hard level) - snzspeed (level) - Blackraptor (level) Level 1 (easy) Cooba Level 2 (easy) Jelly Jam Level 3 (medium) Snzspeed Level 4 (medium) Blackraptor Level 5 (Hard) Purple Jazz Level 6 (Hard) Slaz! Level 7 (very hard/end boss) ShadowGPW Weapon roadmap: lvl 1 no power up! (a few fast fires?) lvl 2 Bouncer power up lvl 3 Pepper power up lvl 4 ice power up lvl 5 rocket 3way power up lvl 6 seeker power up lvl 7 electro blaster power up other weapons/secrets and stuff.. feel free and go wild with it. But don't be so generous with 1 ups. :-) |
I don't think you will manage to do this for this christmas. Such things needs to be developed a year or so in advance.
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ehh.. not for a small pack with a few levels :-)
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Yeah, but there are things like balancing, testing if levels aren't buggy or if you can't cheese the challenges (basically either taking into account abilities of all rabbits or just one and then forcing it via AngelScript). I think celebrating 1 year on GoG anniversary with fan-made HH '18 would be more reasonable timeframe. You could get this just perfect instead of making a rush job.
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You should tell that to Jeh when he designed the original levels.
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I can create scripts for the levels if you want.
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Dang now I regret for my only SP levels ever not being Christmas themed levels
EDIT: Well I'm willing to make one easy level. Also is it a must to use Jazz Jackrabbit 2's Holiday Hare tileset or I can pretty much use any tileset that looks "christmasy"? |
That would be great Jelly! Feel free to do an easy level! :)
Yes, costum christmas tilesets are fine ! :) XxMoNsTeRXM that is amazing! Thank you, i will deffo poke you! |
I'm willing to participate with one level, but can't decide on the difficulty and size until I actually work on it. Stay tuned! ;)
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would be cool Slaz!
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I think I might be in with some small level :)
How does everybody feel about some scripting in this? Nothing too major, but how about some small changes like making coins persist from level to level? Just something to increase replayability! |
i love that idea! I tend to forget that almost anything is possible with scripting :)
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Are we doing any consistency regarding tileset usage or is it anything goes as long as it's somewhat winter/holiday themed?
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I'm happy to make a medium/hard level :)
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@Slaz yeah xmass themed (or something like Snow hell)
Awesome! Adding you to the list! |
Very well. I wish you luck for the project. I hope you manage to make it in time.
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Alright guys, here are some suggestions for this project:
Tilesets Feel free to use any winter tileset. Here are some suggestions: -"Holiday Hare Fix v2" by Feaw. It contains 5 different (and improved) versions of the official HH tileset and 2 variations. -"Xmas Carrotus" by Bluespaz07. It's not exactly "Xmas" themed as the title states, however it's a fine winter recolor of Carrotus. -"JJ1 Holidaius". It contains 3 variations of the Holidaius tileset from the original Jazz Jackrabbit. -"CandionV". Some may consider it too hard to look at due to the bright colors but that could be easily solved with a color palette alteration. Except for that, it's a very good looking tileset. These are the ones I feel like they would work the best. Feel free to find and suggest other tilesets. Music Luckily, both JJ and JJ2 have Christmas OSTs so this shouldn't be a problem. Probably most other video game winter/Christmas themed songs work as well. I suggest using Jaseke's remake of Winter Hare. Sounds sick! Scripting shenanigans XxMoNsTeR offered to help with scripting this level pack. However, ideas for what to implement are still needed. All of the ideas so far: Monster's idea: Being able to disguise as a snowman. While under disguise, enemies can neither track nor hurt you. My idea: Collecting presents instead of coins, which can be used to purchase all sorts of upgrades in mid-level. Upgrades can include weapon upgrades (and ammo), jump height, firing rate (if rapid fire drops are removed), health etc. cooba's idea: Crates with random contents. Kind of like presents in real life: It's a mystery! Please mention your thoughts about these ideas, whether you would like to see them happen or not, what could be improved/changed etc. along with your own ideas. Other ideas & suggestions -"Blizzard Peak" by PT32 has a good looking blizzard effect to it. This effect could look great in one of the HH17 levels. -Water might work if it's "freezing water" that damages you. |
I think that if you palette-shift Diamondus so that grass is white, it would make for one kickass winter tileset.
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If we do decide on any scripting they should be very simple and easy to understand (or easy to tutorialise) additions.
Not against the presents idea, but that's not too different from just a slightly more robust coin warp? Kind of overcomplicating it for not enough effect. I have an old script which turns Bomb Crates into empty crates with random contents, maybe we can somehow mix both ideas into some sort of lootbox parody?? |
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im in!
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I like your Bomb Crates idea, I can't think of a proper usage right now but it could certainly come in handy! Added to the suggestions list. |
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Nothing that few text boxes in the first level can't explain.
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If it's not too late then I'd like to make a level, preferably medium difficulty :3
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Can you add me in? I'll do an easy level. :D
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Not too late to call dibs on CandionV again? :3
Also you could perhaps replace the Gem counters which appear at the end of the level with coin counters or something? In any case the gem thing is just completely useless. |
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About the present box idea, maybe we can use Cooba’s random bomb crates, change the crate’s sprites to a more festive looking box, and make a counter for them that keeps persisting throughout the levels. Then there could be an ending/credits level, like the Castle or Santa’s workshop or something, where the obtained presents are measured against the total available, and Eva/Santa will change message depending on that value.
All we need to do collectively beforehand is to place Bomb Crates in both secret places and easier to reach places, not too few like Coins usually are, but also not as many as Food. Maybe around 50 to 80 per level, depending on the level size. Just an idea. Tell me if this is something that could work, or if there’s something to add to or change. (y) |
We need someone to design the new sprites for the crates and other things we might add.
Another idea would be to show a nice credits screen after finishing the whole episode of HH17. That wouldn't improve the gameplay, but it would make the episode feel complete and nicely made. |
I think it will take you one year. I can't wait to see screenshots and videos.
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Project: The Unofficial Holiday Hare 17
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This may also lead to a loot crate parody at the end of the episode, to poke fun on all the bias around random paid ‘Loot Boxes’ in games on the internet lately. It’s just an idea to add some conistency in a collectively made episode. |
Here's a cool idea: Make a cutscene w/Angelscript at the end of the Episode to resemble the one from HH95.
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