JazzJackrabbit Community Forums

JazzJackrabbit Community Forums (http://www.jazz2online.com/jcf/index.php)
-   General Jazz Jackrabbit Talk (http://www.jazz2online.com/jcf/forumdisplay.php?f=4)
-   -   What kind of enemies? (http://www.jazz2online.com/jcf/showthread.php?t=10968)

NinJazz Jul 22, 2004 04:15 AM

What kind of enemies?
 
What kind of enemies you would put to harbor stage?

LittleFreak Jul 22, 2004 04:21 AM

Quote:

Originally Posted by Ninjajazz
What kind of enemies you would put to harbor stage?

what's harbor stage??

Fawriel Jul 22, 2004 04:40 AM

Turtles, crabs, lizards, fish, etc. Anything you find in the colony levels, too.

cooba Jul 22, 2004 04:44 AM

Uterus with little help by Bilsy and a Tuf as a boss. Underwater, with spiked planks and moving SCE uterus spike balls.

EDIT : With whirlpool sucking to black place, where you diy.

Fawriel Jul 22, 2004 04:48 AM

Quote:

Originally Posted by Agent Cooba
Uterus with little help by Bilsy and a Tuf as a boss.

..are you nuts?

cooba Jul 22, 2004 04:54 AM

Quote:

Originally Posted by Piccolo
..are you nuts?

Don't forget SCE uterus spike balls flying around, and insta-kill whirlpool.

NinJazz Jul 22, 2004 04:58 AM

Quote:

Originally Posted by PHT2
what's harbor stage??

That place where ships go and come!

LittleFreak Jul 27, 2004 10:47 AM

Quote:

Originally Posted by Ninjajazz
That place where ships go and come!

????? :O

cooba Jul 27, 2004 10:49 AM

Quote:

Originally Posted by PHT2
????? :O

BEACH.

LittleFreak Jul 27, 2004 10:50 AM

Quote:

Originally Posted by Agent Cooba
BEACH.

Why didn't you say that before :mad:
You know that I'm a bit scatterbrained :D

LittleFreak Jul 27, 2004 10:52 AM

Which enemies? That one that fit! :lol:
No, it depends on what kind of level you want to build..Hard level or easy level?

Violet CLM Jul 27, 2004 11:13 AM

I would put ninjas. Ninjas, and clumsy work people who drop crates on your head.

LittleFreak Jul 27, 2004 11:30 AM

However, be sure to place your enemies strategically. Put Fish in small passages for example, to make it a real challenge put it into ceilings nearly above some tunnels where you have to swim through or something. If you have to jump on a small platform put a crab on it. And Dragon Flies in small passages behind some walls are annoying. :D

Fawriel Jul 27, 2004 11:44 AM

Actually, levels don't have to be challenging. Hard levels can easily get more annoying than fun. Sometimes, it's just more fun to run through a level kicking butt.

LittleFreak Jul 28, 2004 03:24 AM

Quote:

Originally Posted by Piccolo
Actually, levels don't have to be challenging. Hard levels can easily get more annoying than fun. Sometimes, it's just more fun to run through a level kicking butt.

It's probably just my opinion, but you run through an easy level once and play it never again. Challenging stuff hasn't to be annoying. It's just how you do it. If you wanna make a hard level and put 12 tuf turtles on a single platform that's annoying. If you put not too many enemies, but hard placed ones that's challenging.

NinJazz Jul 28, 2004 03:27 AM

Ninjas are good idea... but have you seen any ninja in jj2? I don't think it will work correctly. Now I have done like boxes you can break down or duck underthem to get cover. Anybody know can I do own enemies?

cooba Jul 28, 2004 03:37 AM

Quote:

Originally Posted by Ninjajazz
Anybody know can I do own enemies?

You can't. Violet was kidding.

LittleFreak Jul 28, 2004 05:02 AM

Quote:

Originally Posted by Unknown Rabbit
I would put ninjas. Ninjas, and clumsy work people who drop crates on your head.

Did you play Antman 2? In one level there was a ninja and clumsy work people that dropped crates on your head :D

Violet CLM Jul 28, 2004 12:04 PM

You make your own tileset with lots of animated tiles that simulate ninjas or work people moving around. See Tomb Rabbit or Lost Vikings for details.

Once upon a time Devan was going to be a ninja. :(

Blackraptor Jul 28, 2004 12:51 PM

Dragonflies and fish in small passages are just annoying D=. Tube turtles are a bucket of fun, though.

Sun Fun Dude Jul 28, 2004 09:38 PM

Quote:

Originally Posted by PHT2
Why didn't you say that before :mad:
You know that I'm a bit scatterbrained :D

Because a Harbour isn't a beach....

Quote:

Originally Posted by Agent Cooba
Uterus with little help by Bilsy and a Tuf as a boss. Underwater, with spiked planks and moving SCE uterus spike balls.

EDIT : With whirlpool sucking to black place, where you diy.

You fall into a wirlpool and Do it yourself? Or just a stupid misspelling of Die?

NinJazz Jul 28, 2004 10:39 PM

Maybe do workers these can be shooted andthen blood blowns out! MUAHAHAA!

NinJazz Jul 29, 2004 12:22 AM

No, no actually. I am doing now cool thing, that if you fall through the floor where you are walking you fall to water and there you can swim!
One thing there is problem, how can I do water?

Violet CLM Jul 29, 2004 12:49 AM

I suggest the "Water Level" event.

NinJazz Jul 29, 2004 01:08 AM

okay

cooba Jul 29, 2004 01:15 AM

Quote:

Originally Posted by Sun Fun Dude
You fall into a wirlpool and Do it yourself? Or just a stupid misspelling of Die?

That second thing.

Ninjajazz meant level using beach tileset while he was speaking of harbour stage, though.

LittleFreak Jul 29, 2004 01:49 AM

Quote:

Originally Posted by Ninjajazz
No, no actually. I am doing now cool thing, that if you fall through the floor where you are walking you fall to water and there you can swim!
One thing there is problem, how can I do water?

Click right and choose 'Select Event'. Then click on Environment/Scenery/Water Level. At the right side there are some parameters. On 'Instant' you can choose if you want the water slowly rising up or suddenly be there when you touch the water event. 0 is slowly rising up (I think) and 1 is being there. Now press OK. Then go to Layer 4 and position the mouse on the height where you want to have the water (as you may noticed width doesn't matter). On the right bottom corner you can read your current position. It looks something like this: 6,4. The first number is the width, the second one is the height. Now rightclick on the position where you placed your water level event and fill in the second number in 'Height'. Now in the game, when you touch the water level event the water will appear as high as you selected in 'Height'. I hoped that helped you, if you have anymore questions feel free to ask.

NinJazz Jul 29, 2004 02:41 AM

Danke schön, but I meant do new tileset, not use beach.


All times are GMT -8. The time now is 06:56 PM.

Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online