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-   -   Jazz Jackrabbit Advance sprites (http://www.jazz2online.com/jcf/showthread.php?t=12192)

n00b Jan 23, 2005 12:15 PM

Jazz Jackrabbit Advance sprites
 
All.. most of the sprites you ever wanted but were to afraid that you'd be made fun of to ask for!
[IMG]http://img.photobucket.com/albums/v520/lijik/jjasheet1.png[/IMG]
[IMG]http://img.photobucket.com/albums/v520/lijik/jjasheet2.png[/IMG]

There. 2 "sheets" or unorganizedly organized sprites. I still have more sprites to add but I need to remove the background first. And I still need to rip some enemies/Jazz/ammo sprites.

DoubleGJ Jan 23, 2005 12:45 PM

I wouldn't call that "most", but it is an impressive number.

n00b Jan 23, 2005 01:10 PM

Yeah, it really isn't most. Ah well its a 'marketing strategy'

Violet CLM Jan 23, 2005 01:18 PM

Yay! Thanks.

Baggers Jan 23, 2005 03:11 PM

Nice job, now if i was only maing a jazz advanced remake !

n00b Jan 23, 2005 03:51 PM

You mean advance

Baggers Jan 23, 2005 04:17 PM

Officialy corrected !

Violet CLM Jan 23, 2005 08:42 PM

Quote:

Originally Posted by Baggers
Nice job, now if i was only maing a jazz advanced remake !

I don't know... I kind of liked your original post better.
Jazz Jackrabbit 1 Advance?
:D

DoubleGJ Jan 24, 2005 02:48 AM

OMG no.

Radium Jan 24, 2005 12:14 PM

What kind of mean person shoots an armless little dinosaur with an oversized head? It probably took that poor creature six hours just to stand up.

n00b Jan 27, 2005 05:31 AM

With the magic of Dark Shell's Do Not Press button, the little dinosaurs head's felt almost weightless during the game. Which is why they moce fast.
I like Violet's Idea... Time to do some stuf in Game Maker!

n00b Feb 19, 2005 12:18 PM

Additional sprites here

These were are captured with one of those emulator sprite viewing thingies, so most of the sprites are not attached as they are in the game. Some of these are odd recolurings I found while going through the current set of sprites.

Violet CLM Feb 19, 2005 03:11 PM

Very interesting. If I understood GBA's better, I could probably have a field day figuring out why some of those sprites exist. In any case, I thank you again for your work.

Fawriel Feb 19, 2005 03:37 PM

...the producers of JJA make good tilesets, but they suck as spritists.

n00b Feb 20, 2005 08:18 AM

Quote:

Originally Posted by Unknown Rabbit
Very interesting. If I understood GBA's better, I could probably have a field day figuring out why some of those sprites exist. In any case, I thank you again for your work.

You're welcome.
The only sprites I understand for the recoloring are the orange jazz sprites. The sprite library was trying to read from both a torch and a Jazz sprite at the same time, and gave the colors of the torch to Jazz. This only happened at one area of the level I was in, and it didn't take much for me to make the game stop reading both sprites at the same time, thus canceling the effect.

The other ones were all alone in one sprite, so I have no idea what caused their recolorings.

Coney Mar 4, 2005 08:33 AM

Quote:

Very interesting. If I understood GBA's better, I could probably have a field day figuring out why some of those sprites exist. In any case, I thank you again for your work.
if your really interested in the workings and development of the GBA try
here.

Iam Canadian Mar 4, 2005 04:07 PM

For the most part, I believe the oddly recoloured sprites are just the effects of viewing the sprites with the wrong palette.

Violet CLM Mar 4, 2005 09:28 PM

Quote:

Originally Posted by Coney
if your really interested in the workings and development of the GBA try
here.

Not really, but thanks for the link. I'd make GBA games if I wanted to.

n00b Mar 5, 2005 03:55 PM

Quote:

Originally Posted by Iam Canadian
For the most part, I believe the oddly recoloured sprites are just the effects of viewing the sprites with the wrong palette.

Which for the most part makes sense, I have a fourth sheet somewhere which shows stuff like trying to look at Jazz and Zoe at the same time, or an enemy and a carrot gate at the same time.
But sometimes it has palletes for something not in the level, which is very odd.


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