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Jazz Jackrabbit Advance sprites
All.. most of the sprites you ever wanted but were to afraid that you'd be made fun of to ask for!
[IMG]http://img.photobucket.com/albums/v520/lijik/jjasheet1.png[/IMG] [IMG]http://img.photobucket.com/albums/v520/lijik/jjasheet2.png[/IMG] There. 2 "sheets" or unorganizedly organized sprites. I still have more sprites to add but I need to remove the background first. And I still need to rip some enemies/Jazz/ammo sprites. |
I wouldn't call that "most", but it is an impressive number.
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Yeah, it really isn't most. Ah well its a 'marketing strategy'
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Yay! Thanks.
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Nice job, now if i was only maing a jazz advanced remake !
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You mean advance
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Officialy corrected !
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OMG no.
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What kind of mean person shoots an armless little dinosaur with an oversized head? It probably took that poor creature six hours just to stand up.
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With the magic of Dark Shell's Do Not Press button, the little dinosaurs head's felt almost weightless during the game. Which is why they moce fast.
I like Violet's Idea... Time to do some stuf in Game Maker! |
Additional sprites here
These were are captured with one of those emulator sprite viewing thingies, so most of the sprites are not attached as they are in the game. Some of these are odd recolurings I found while going through the current set of sprites. |
Very interesting. If I understood GBA's better, I could probably have a field day figuring out why some of those sprites exist. In any case, I thank you again for your work.
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...the producers of JJA make good tilesets, but they suck as spritists.
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The only sprites I understand for the recoloring are the orange jazz sprites. The sprite library was trying to read from both a torch and a Jazz sprite at the same time, and gave the colors of the torch to Jazz. This only happened at one area of the level I was in, and it didn't take much for me to make the game stop reading both sprites at the same time, thus canceling the effect. The other ones were all alone in one sprite, so I have no idea what caused their recolorings. |
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here. |
For the most part, I believe the oddly recoloured sprites are just the effects of viewing the sprites with the wrong palette.
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But sometimes it has palletes for something not in the level, which is very odd. |
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