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-   -   Weirdest MCE ever (http://www.jazz2online.com/jcf/showthread.php?t=12731)

Violet CLM Apr 13, 2005 07:49 PM

Weirdest MCE ever
 

It just kept adding more sprites as time went on. So weird.

Trafton Apr 13, 2005 08:11 PM

Very nice. How'd you get this?

Ðx Apr 13, 2005 09:04 PM

Yeah nice done explain it =)

EvilMike Apr 13, 2005 09:12 PM

My guess is it is one of those weird new mces that uses ambient sound events.

LittleFreak Apr 14, 2005 04:44 AM

=o

Weird.

MaGoo Apr 14, 2005 12:08 PM

What is that purple rabbit?

Violet CLM Apr 14, 2005 12:18 PM

Yeah, I think it's supposed to be a Stand Monkey.
The purple rabbit is one of the coin warp bunnies.

Lark Apr 14, 2005 12:39 PM

I'll try and explain this as best as I can, since I made it.

MCEs of single player enemies can be made functional in multiplayer mode by some method. It varies between the enemies. However, the events needed to unlock the MCEs in TSF are almost always completely different from the ones used in 1.23. In this screenshot, Violet was on my 1.23 server using 1.24 and Project Controller 4 to change the version. The thing you're looking at appears to be a fully functional standing monkey event on 1.23, but when viewed from TSF, it looks.. like that, I guess.

It might be fun to experiment with other MCEs like that some time. Who knows, we might even discover something useful...

White Rabbit Apr 14, 2005 01:03 PM

Does it go on indefinitely? :eek:

Fawriel Apr 14, 2005 01:06 PM

Quote:

Originally Posted by White Rabbit
Does it go on indefinitely? :eek:

I doubt that that's possible... well, besides the fact that none of us would be able to watch it for a whole eternity... it would either stop at some point, maybe when there are no more animations to add, or at a certain amount of them.. or the game would crash.

White Rabbit Apr 14, 2005 01:15 PM

Maybe it would keep looping, like real JJ2 animations? Either that or it is "fed" by the animations of the standing monkey, which also go on indefinitely.

Tubz Apr 16, 2005 02:15 PM

HAHAHA, that's cool. Nice find...

Blackraptor Apr 16, 2005 07:55 PM

That's awesome.

DarkJazz23 Apr 18, 2005 10:08 PM

lol

the WINNER Apr 19, 2005 03:32 AM

I think I can classify that post as spam.

For ONTOPIC stuff, what do I need to do to see that thing?

Stijn Apr 19, 2005 03:37 AM

I keep finding it funny how people post posts just to notify people of spamming/going offtopic and include something ontopic just for the sake of being ontopic/not spamming theirselves so they won't get flamed.

But yes, I'd like to know how to make it too :P

Jerrythabest Apr 22, 2005 07:28 AM

Whow
 
wow, whats i nice bug! but what are (yes i am a noob) MCE's?the pic looks funny...:O:lol:

Murderbeam Apr 22, 2005 07:36 AM

Two Words: Very Freaky.
Anyway, This might be a key to most of the animations in Jazz. It just might...

White Rabbit Apr 22, 2005 07:41 AM

Guys, LRK explained. It involves viewing a 1.23 MCE event of a standing monkey from a 1.24 JJ2.

cooba Apr 22, 2005 07:47 AM

Quote:

Originally Posted by Twinsoul
Anyway, This might be a key to most of the animations in Jazz. It just might...

Or not.

Murderbeam Apr 22, 2005 07:52 AM

I Know that already. But anyway,
While I was experimenting with Xjj2 and regedit I found a sprite that works only in capture1. It Must always be moving (excluding vines and hooks) or it will crash.
It has a potion animation, a TNT ammo crate (yes, I said it.) And a Jumping eva.
The sprite is 8d 00 00 00. Try it yourself. Also, CA F0 00 00 (works everywhere) Has the potion animation while swimming.

Are these Pre- OEM or something?

Fawriel Apr 22, 2005 07:53 AM

And Eva jumping, as you said before.

How about you make a new topic about those?

Murderbeam Apr 22, 2005 07:56 AM

I will.

White Rabbit Apr 22, 2005 08:06 AM

Don't forget screenshots, which you have. Er...oh well. NM.


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