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-   -   Tileset makers needed (http://www.jazz2online.com/jcf/showthread.php?t=13237)

Feline Jun 18, 2005 11:20 AM

Tileset makers needed
 
I'm the the process of planning a big project that will allow people to make RPGs. I guess you could say that such a project is unnecessary because such things have been done in the past (like RPGMaker). However, I like challenges and I think I should be able to pull it off. Basically, if any of you have played Zelda: Link to the Past for gameboy, the maker will basically be able to create most of the functions in that game except for enemies on the screen (I plan to have a realtime-like battle like Final Fantasty 1) and you probably won't be picking up many special items to use on screen (like a sword).

Anyways, the ideas are almost set in terms of actually creating both the software to create the games and the software to run the games. However, I might be a programmer, but I'm not an artist, and this project would be pointless without some visuals. I need some dedicated computer graphic artists that are willing to help me complete this project. One artist need not do all the visuals and I would feel satisfied if one person made a tileset here or there. If any of you are interested in contributing to this massive project, please contact me at One.FelineREMOVETHISSILLYCHEESE@gmail.com or leave a post at the bottom of the thread.

Fawriel Jun 18, 2005 12:26 PM

I'm in!

If there's anyone I'd trust to be able to do something like that, it's Feline.
(Or, well, Baggers, but..oh well.)

ShadeJackrabbit Jun 18, 2005 02:21 PM

This should be in game development.

cooba Jun 19, 2005 12:29 AM

Quote:

Originally Posted by ZAPPER
This should be in game development.

No it shouldn't.

ShadeJackrabbit Jun 19, 2005 06:33 AM

It isn't Jazz 2 though. :confused:

Feline Jul 2, 2005 07:21 PM

Well, the project is progressing, but I still need tileset makers. I'm hoping this photo will spur some help, because I haven't gotten any yet.


FoxBlitzz Jul 2, 2005 07:25 PM

Quote:

No it shouldn't.
Lol, yes it should. You are weird. :roll:

Tubz Jul 2, 2005 07:50 PM

It's more of a development type thread. Very interesting idea, sounds fun.

ThunderPX Jul 3, 2005 12:55 AM

A Link to the Past was a SNES game :P

Fawriel Jul 3, 2005 12:59 AM

Come on, guys, don't any of you ever make tilesets or so..?
I'd help myself, but I've got a lot of own work to do..

cooba Jul 3, 2005 05:10 AM

No help from my side, sorry...

...although Icey, Newspaz and TB should prove to be helpful in this field. ;P

NinJazz Jul 3, 2005 05:13 AM

I can make tilesets, but I am busy already lol.

n00b Jul 3, 2005 06:46 AM

Quote:

Originally Posted by DaThunderPX
A Link to the Past was a SNES game :P

There was also a GBA port.

Feline Jul 3, 2005 08:57 AM

Truth is, I don't only need tilesets, but items as well. These usually just consist of bitmaps of two tiles, so I'm sure somebody could help with that. I could technically download all of these things from RPGMaker sites, but it wouldn't be authentic. I want this to be a program from scratch.

Risp_old Jul 3, 2005 09:16 AM

What dimensions should item bitmaps be?

Feline Jul 3, 2005 09:33 AM

Item bitmaps should be 64x32 with the first tile the item itself and the second tile with a possible animation. The animation isn't necessary. Items include Treasure Chests, potions, and the like. I probably won't have weapons on screen, so making those will be pointless.

I could also use small things, such as doors, pits, and other obstacles. Those would also be the same as item tilesets, but, obviously, won't be used for items but complex, user programmable objects.

Risp_old Jul 3, 2005 09:34 AM

Oh, so no inventory icons for weapons? Too bad, I'm rather good at drawing them. Ah well.

Feline Jul 3, 2005 09:39 AM

In the inventory?...

Not a bad idea. ^^ This program is going to take ages. =D

I suppose it couldn't hurt. I probably need them anyways for use in battle (it would look funny throwing fists at something when in fact you have a 1337 Glowing Sword of Darkness).

Risp_old Jul 3, 2005 09:46 AM

Making a quick example...
Is this about the right format you want?
[IMG]http://www.chaos.foxmage.com/specialrispstuff/itemstuffs/magicdagger.bmp[/IMG]
It's some sort of magic, very ornate, dirk.

ThunderPX Jul 3, 2005 10:02 AM

Quote:

Originally Posted by n00b
There was also a GBA port.

I know, but a GBA ain't a GB.

n00b Jul 3, 2005 10:05 AM

Quote:

Originally Posted by DaThunderPX
I know, but a GBA ain't a GB.

By that knowledge, you're saying Gameboy Advance isn't part of the Gamebot series? Most casual portable gamers call the system for any portable game on any gameboy: gameboy.

Feline Jul 3, 2005 10:23 AM

Quote:

Originally Posted by Risp
Making a quick example...
Is this about the right format you want?
[IMG]http://www.chaos.foxmage.com/specialrispstuff/itemstuffs/magicdagger.bmp[/IMG]
It's some sort of magic, very ornate, dirk.

Yep. Those kind of files are the ones I need. The game will probably consist of daggers, blunt objects, swords, and staves. If you could make a few of each of those, I would be set (for weapons at least). Make as many as you please. Armor could also help, in fact, if you're interested.

Anyways, everything is e-mailed to the e-mail address I pasted in the main post.

Risp_old Jul 3, 2005 10:25 AM

Cool. I might as well start making some more. It's pretty fun, actually.

ThunderPX Jul 3, 2005 11:29 AM

Quote:

Originally Posted by n00b
By that knowledge, you're saying Gameboy Advance isn't part of the Gamebot series? Most casual portable gamers call the system for any portable game on any gameboy: gameboy.

Well, you have the PSP, the Virtual Boy and countless others which aren't part of the Gameboy line. But what I meant was that a GBA is NOT the same as an old 1989 Gameboy.

Risp_old Jul 3, 2005 11:37 AM

I like how some of these staves and swords are looking, but the shields aren't coming out well. Ah well.

Feline Jul 3, 2005 01:22 PM

Quote:

Originally Posted by Risp
I like how some of these staves and swords are looking, but the shields aren't coming out well. Ah well.

It's fine. They don't have to look incredible.

Quote:

Originally Posted by DaThunderPX
I know, but a GBA ain't a GB.

When I bought my first gameboy, the first game I got for it was Zelda: Link to the Past (GBC). The game is horribly addictive, but it laid some groundwork for this project. I wasn't aware the first version was for SNES.

n00b Jul 3, 2005 01:26 PM

Oooh, you're thinking of Link's Awakening.

Risp_old Jul 3, 2005 06:34 PM

Alright. I sent what I have so far. Tell me if you don't get it.

ThunderPX Jul 3, 2005 11:21 PM

Quote:

Originally Posted by n00b
Oooh, you're thinking of Link's Awakening.

That'd explain a lot. 's' The only GBC Zelda game with 'Link' in the name :P

Feline Jul 29, 2005 07:55 AM

Here's a new update. The editor is completed and the engine is 6/8s done.

The Editor:
http://img60.imageshack.us/img60/368/editor7nx.jpg

The Engine
http://img60.imageshack.us/img60/5219/engine13le.jpg
http://img60.imageshack.us/img60/6544/engine26yd.jpg
http://img60.imageshack.us/img60/8738/engine36sc.jpg
http://img60.imageshack.us/img60/6136/engine45rd.jpg

Strato Jul 29, 2005 08:46 AM

You're quick.

Radium Jul 29, 2005 01:08 PM

I love the character names.

Out of curiosity, are you going to use the default windows scheme for the in-game windows (like the sell/buy one)? Will there be an option to change it?

Feline Jul 29, 2005 02:05 PM

Quote:

Originally Posted by Radium
I love the character names.

Out of curiosity, are you going to use the default windows scheme for the in-game windows (like the sell/buy one)? Will there be an option to change it?


Making the custom windows themselves take ages and are annoying to program, especially since I have a lot of trial and error when testing because everything is drawn without controls there beforehand. Because of the complexity of making these screens, I was forced to go for the default windows scheme for the Buy/Sell and Status windows. However, if I had some volunteer to help me make these windows, then I would gladly switch over.


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