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Tales of Uberbob strategy thread ( No Radiums >O )
http://www.jazz2online.com/jcf/showthread.php?t=13234
This thread is to discuss strategies for battles in the Uberbob thread. Rad made test battles, but of course, those were against single individuals. We can't win if everyone pursues a different goal and not everyone has the same knowledge of things. |
Wondering why I so love ninja speed? Well, it's won me several practice matches. But... how? I'm not telling you outright, but here's a hint- it can be used at ANY point in your turn.
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I have a great idea, lets try to get the HP of all the enemies down to zero, while keeping all of our characters' HP above zero!
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Okay, for my beginning strategy:
Shuriken: E, SE, S, attack Spoy Leetzan: Summon enchantresphere 1 SW of Spoy, SW Sphere: Attack Spoy This way, we both attack Spoy on the first turn, and block all enemies from getting to Leetzan. If we defend Leetzan like this, she will be able to cast her spells without danger. From here, we hold out 7 turns for Fooruman. Also, the enchantresphere could be swapped for a water elemental. |
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...or would he? |
..no, AE. The enemy has healing skills.
..personally, I don't feel like working on this thread anymore for today. And I still have no idea how Shuriken can do that much damage in one turn.. *shrugs* Anyway, here's my initial tactic for the new fight: First, make both characters defend. Move Leetzy west, too, to get her away from Spotty. Then summon the Enchantresphere right next to Spotty, in a way that won't let him pass to L33tzy. If my calculations are correct, Unfooruman will use Unsummon on it and Spotty will use a special attack I think he has, both of which should fail on it. So in the next turn, Mythslayer could be summoned and Unfooruman manipulated to attack Spotty.. Mythslayer casts Slay and attacks normally... And Shuriken attacks, too.. ...hmm.. Actually, Mythslayer might as well be replaced by Water Elemental if the Enchantresphere is there.. but if we knew how Shuriken can deal that much damage, it all wouldn't be a problem... hmmmm. |
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He did use it on the Water Elemental once.
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Really? When? I thought he used it on the mythslayer both times.
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I'm pretty sure he did in the first battle..
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He didn't.
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..oh. That means that any summon except for the Mythslayer is safe from instant death...
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Do you think that if we do something outside, before the battle, something might happen to make the battle easier? I am messing around with the man now.
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Definitely not.
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I seriously doubt Radium will allow it.
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Character stats
Note that the details of foes is incomplete. I'll try to update it as we find out more about them Friendlies Shruiken Attack 5 Movement 4 HP 16 Haste: +1 movement to Shruiken from next turn Ninja speed: +2 movement to Shruiken until end of turn. If used at end of turn, allows a second attack L33tz4n Attack 3 Movement 3 HP 9 Hypnotise: control target enemy for one turn. Enemy can't act next turn Summon mythslayer: summons Mythslayer to target location Summon water elemental: summons water elemental to target location Summon Enchantresphere: summons enchantresphere to target location Fooruman In first battle, megawarps in on 8th turn to 1st row 4th column, cannot act until end of turn Attack 6 Movement 2 HP 19 2xDispell: Negate spell effects on target character Heal: target character restores 15 HP Raise: Revive target dead character, and character restores 1/2 of total HP Foshzzle: Attack based on damge Fooruman has taken Ramming speed: +8 attack, +2 movement until end of turn for Fooruman. Must be used before moving Friendly summons Mythslayer Attack 4 Movement 3 HP 11 Slay: target character loses 1/3 of current HP. Must wait one turn before casting Water Elemental Attack 5 Movement 2 HP 8 Enchantresphere Attack 4 Movement 2 HP 9 Is immune to magic Foes Spotty Attack 4 Movement 2 HP 22 2xPower gun: charms target character with "restore 12 HP per turn" (infinite)xHealing gun: target character restores 15 HP Popcorn gun: generates popcorn Unfooruman Attack 6 Movement 3 HP 38 Unsummon: unsummon target summon 2xSlay: target character loses 1/3 of current HP Toxic blood: does 2 damage to target character, and curses character with "lose 2 HP per turn" Raise: revive target dead character, and character restores 1/2 of total HP 2xHeal: target character restores ? HP Slow: curses target character with "-1 movement" Poison: does 1 damage to target character, and curses character with "lose 1 HP per turn" Important battle notes Again, subject to change as more information is known
8:00p 21/6/5: updated based on Strato's post 9:00p 22/6/5: added Unfoo's 'slow' spell. 7:00p 23/6/5: added Unfoo's "poison" and Spotty's "popcorn" spells. |
Most of my ideas were crafted before I knew that Fooruman would appear, so Fooruman can change the overall strategy slightly, but the feeling is still there.
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No, spotty has two charges each of his healing gun and his power gun, unless Radium changed that from the trial battles (which seems unlikely).
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Radium and Risp told me to delete my post.
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I have it ALL memorized! Muahaha!
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Well, my post should be safe as it's almost entirely based on information gleaned from the battles so far. Strato's just clarified the casting limits for Spotty and Unfooruman.
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at the very begining, hypnotise Spotty to shoot a friendly with his Power Gun.
and if we lose again, kill the CD guy in the "save" hallway before he has a chance to become the Spotty. |
Tried both, not possible.
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when did we try to KILL the CD guy before the battle?
from what i remember, we stole his CD player, told him there was no soap in the bathrooms, and then stole his book so he got angry and went into the next room. |
We said to kill him but Radium ignored us. On purpose.
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...it's impossible. Deal with it.
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>((
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What I was trying to do was just to see if there is anything that could be done out there that might affect the battle in any way, not specifically killing the man.
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No you don't. I had already been told that and posted it here. But alas, by requests of the "ToU Staff", I deleted it.
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Because I wanted them to figure out the tricks themselves rather then relying on insiderish information.
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Should we try whoever-it-was' idea to cast Haste over Spotty's Power Gun? Assuming Shuriken even can cast Haste on others besides herself.
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She can.
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who is Spoy?
who is Spotty? sorry for being stupid |
Spoy is short for Spotty. Spotty is both, in different contexts, a JJ2 player and Unfooruman's minion. If my brain was working properly now I could tell you more, so for now go watch the foo movies or something for more details. (http://www.fooproducts.com/FooMovies.shtml)
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i'm past that now. it's all right. we can move on.
*beep* |
Unfoo just showed us a new move: he has some sort of slow power. -1 movement to target.
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Seeing as Fooruman will megawarp by this turn, we should try moving Unfoo away from Fooruman's warping position (1N, 4E).
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