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-   -   Tales of Uberbob strategy thread ( No Radiums >O ) (http://www.jazz2online.com/jcf/showthread.php?t=13247)

Fawriel Jun 21, 2005 09:20 AM

Tales of Uberbob strategy thread ( No Radiums >O )
 
http://www.jazz2online.com/jcf/showthread.php?t=13234

This thread is to discuss strategies for battles in the Uberbob thread. Rad made test battles, but of course, those were against single individuals. We can't win if everyone pursues a different goal and not everyone has the same knowledge of things.

Risp_old Jun 21, 2005 09:26 AM

Wondering why I so love ninja speed? Well, it's won me several practice matches. But... how? I'm not telling you outright, but here's a hint- it can be used at ANY point in your turn. You just need to know the right moment to use it- when the opponent has left himself open you can do a good twenty damage with shuri using it!

Ae Jun 21, 2005 09:26 AM

I have a great idea, lets try to get the HP of all the enemies down to zero, while keeping all of our characters' HP above zero!

acid Jun 21, 2005 09:30 AM

Okay, for my beginning strategy:

Shuriken: E, SE, S, attack Spoy
Leetzan: Summon enchantresphere 1 SW of Spoy, SW
Sphere: Attack Spoy

This way, we both attack Spoy on the first turn, and block all enemies from getting to Leetzan. If we defend Leetzan like this, she will be able to cast her spells without danger. From here, we hold out 7 turns for Fooruman.

Also, the enchantresphere could be swapped for a water elemental.

cooba Jun 21, 2005 09:33 AM

Quote:

Originally Posted by acid
Also, the enchantresphere could be swapped for a water elemental.

Unfoo would unsummon it instantly.


...or would he?

Fawriel Jun 21, 2005 09:34 AM

..no, AE. The enemy has healing skills.

..personally, I don't feel like working on this thread anymore for today. And I still have no idea how Shuriken can do that much damage in one turn..
*shrugs*

Anyway, here's my initial tactic for the new fight:

First, make both characters defend. Move Leetzy west, too, to get her away from Spotty. Then summon the Enchantresphere right next to Spotty, in a way that won't let him pass to L33tzy.
If my calculations are correct, Unfooruman will use Unsummon on it and Spotty will use a special attack I think he has, both of which should fail on it.
So in the next turn, Mythslayer could be summoned and Unfooruman manipulated to attack Spotty.. Mythslayer casts Slay and attacks normally... And Shuriken attacks, too..
...hmm..
Actually, Mythslayer might as well be replaced by Water Elemental if the Enchantresphere is there.. but if we knew how Shuriken can deal that much damage, it all wouldn't be a problem... hmmmm.

acid Jun 21, 2005 09:35 AM

Quote:

Originally Posted by cooba
Unfoo would unsummon it instantly.

That's debatable. On one hand, it would be smart, to allow Spoy access to Leetzan. On the other hand, Unfoo looks like he saves his unsummon for the mythslayer...

Fawriel Jun 21, 2005 09:37 AM

He did use it on the Water Elemental once.

acid Jun 21, 2005 09:38 AM

Really? When? I thought he used it on the mythslayer both times.

Fawriel Jun 21, 2005 09:39 AM

I'm pretty sure he did in the first battle..

cooba Jun 21, 2005 09:40 AM

He didn't.

acid Jun 21, 2005 09:43 AM

He didn't.

Fawriel Jun 21, 2005 09:45 AM

..oh. That means that any summon except for the Mythslayer is safe from instant death...

Ae Jun 21, 2005 09:52 AM

Do you think that if we do something outside, before the battle, something might happen to make the battle easier? I am messing around with the man now.

Fawriel Jun 21, 2005 09:53 AM

Definitely not.

Risp_old Jun 21, 2005 09:53 AM

I seriously doubt Radium will allow it.

Torkell Jun 21, 2005 10:43 AM

Character stats
Note that the details of foes is incomplete. I'll try to update it as we find out more about them

Friendlies
Shruiken
Attack 5
Movement 4
HP 16
Haste: +1 movement to Shruiken from next turn
Ninja speed: +2 movement to Shruiken until end of turn. If used at end of turn, allows a second attack

L33tz4n
Attack 3
Movement 3
HP 9
Hypnotise: control target enemy for one turn. Enemy can't act next turn
Summon mythslayer: summons Mythslayer to target location
Summon water elemental: summons water elemental to target location
Summon Enchantresphere: summons enchantresphere to target location

Fooruman
In first battle, megawarps in on 8th turn to 1st row 4th column, cannot act until end of turn
Attack 6
Movement 2
HP 19
2xDispell: Negate spell effects on target character
Heal: target character restores 15 HP
Raise: Revive target dead character, and character restores 1/2 of total HP
Foshzzle: Attack based on damge Fooruman has taken
Ramming speed: +8 attack, +2 movement until end of turn for Fooruman. Must be used before moving

Friendly summons
Mythslayer
Attack 4
Movement 3
HP 11
Slay: target character loses 1/3 of current HP. Must wait one turn before casting

Water Elemental
Attack 5
Movement 2
HP 8

Enchantresphere
Attack 4
Movement 2
HP 9
Is immune to magic

Foes
Spotty
Attack 4
Movement 2
HP 22
2xPower gun: charms target character with "restore 12 HP per turn"
(infinite)xHealing gun: target character restores 15 HP
Popcorn gun: generates popcorn

Unfooruman
Attack 6
Movement 3
HP 38
Unsummon: unsummon target summon
2xSlay: target character loses 1/3 of current HP
Toxic blood: does 2 damage to target character, and curses character with "lose 2 HP per turn"
Raise: revive target dead character, and character restores 1/2 of total HP
2xHeal: target character restores ? HP
Slow: curses target character with "-1 movement"
Poison: does 1 damage to target character, and curses character with "lose 1 HP per turn"


Important battle notes
Again, subject to change as more information is known
  • Characters take Double damage if they cast a spell that turn.
  • Characters take Half damage if they are defending that turn.
  • Characters take Normal damage if they both cast a spell and defend in the same turn.
  • You can move diagonally. Diagonal moves do not cost extra.
  • Only one spell per character may be cast per turn. Summons can be targeted anywhere on the battlefield.


8:00p 21/6/5: updated based on Strato's post
9:00p 22/6/5: added Unfoo's 'slow' spell.
7:00p 23/6/5: added Unfoo's "poison" and Spotty's "popcorn" spells.

Strato Jun 21, 2005 10:46 AM

Most of my ideas were crafted before I knew that Fooruman would appear, so Fooruman can change the overall strategy slightly, but the feeling is still there.

Risp_old Jun 21, 2005 10:56 AM

No, spotty has two charges each of his healing gun and his power gun, unless Radium changed that from the trial battles (which seems unlikely).

Strato Jun 21, 2005 10:58 AM

Radium and Risp told me to delete my post.

Fawriel Jun 21, 2005 11:02 AM

I have it ALL memorized! Muahaha!

Torkell Jun 21, 2005 11:16 AM

Well, my post should be safe as it's almost entirely based on information gleaned from the battles so far. Strato's just clarified the casting limits for Spotty and Unfooruman.

MSB3000 Jun 21, 2005 11:31 AM

at the very begining, hypnotise Spotty to shoot a friendly with his Power Gun.
and if we lose again, kill the CD guy in the "save" hallway before he has a chance to become the Spotty.

Fawriel Jun 21, 2005 11:32 AM

Tried both, not possible.

MSB3000 Jun 21, 2005 11:35 AM

when did we try to KILL the CD guy before the battle?
from what i remember, we stole his CD player, told him there was no soap in the bathrooms, and then stole his book so he got angry and went into the next room.

Risp_old Jun 21, 2005 11:35 AM

We said to kill him but Radium ignored us. On purpose.

cooba Jun 21, 2005 11:36 AM

...it's impossible. Deal with it.

MSB3000 Jun 21, 2005 11:39 AM

>((

Ae Jun 21, 2005 12:05 PM

What I was trying to do was just to see if there is anything that could be done out there that might affect the battle in any way, not specifically killing the man.
Maybe you can threaten Spoy with tossing the book/CD Player into the lava?

Blackraptor Jun 21, 2005 12:25 PM

Quote:

Originally Posted by Blackraptor
Can you attack, use ninja speed, then attack again (Cause ninja speed gives you extra movement, boosting you from 0 to 2 after you've attacked)?


Quote:

Originally Posted by Radium
Yes, actually.

I win.

Strato Jun 21, 2005 12:55 PM

No you don't. I had already been told that and posted it here. But alas, by requests of the "ToU Staff", I deleted it.

Risp_old Jun 21, 2005 01:10 PM

Because I wanted them to figure out the tricks themselves rather then relying on insiderish information.

Ae Jun 21, 2005 01:50 PM

Should we try whoever-it-was' idea to cast Haste over Spotty's Power Gun? Assuming Shuriken even can cast Haste on others besides herself.

Risp_old Jun 21, 2005 01:52 PM

She can.

MSB3000 Jun 21, 2005 03:42 PM

who is Spoy?
who is Spotty?

sorry for being stupid

Risp_old Jun 21, 2005 03:46 PM

Spoy is short for Spotty. Spotty is both, in different contexts, a JJ2 player and Unfooruman's minion. If my brain was working properly now I could tell you more, so for now go watch the foo movies or something for more details. (http://www.fooproducts.com/FooMovies.shtml)

n00b Jun 21, 2005 05:16 PM

Quote:

Originally Posted by MSB3000
when did we try to KILL the CD guy before the battle?
from what i remember, we stole his CD player, told him there was no soap in the bathrooms, and then stole his book so he got angry and went into the next room.

Before that I had suggested to get rid of his disguise and attack him.

MSB3000 Jun 21, 2005 06:34 PM

i'm past that now. it's all right. we can move on.

*beep*

acid Jun 22, 2005 07:57 AM

Unfoo just showed us a new move: he has some sort of slow power. -1 movement to target.

cooba Jun 22, 2005 08:41 AM

Seeing as Fooruman will megawarp by this turn, we should try moving Unfoo away from Fooruman's warping position (1N, 4E).


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