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-   -   Jazz in Slow Motion (http://www.jazz2online.com/jcf/showthread.php?t=13397)

CrimiClown Jul 13, 2005 06:50 AM

<s>Jazz in Slow Motion</s>Jazz lacks movement ability...
 
Slow Motion JazzSlighty impaired Jazz...

Please tell me what you think of this idea.

White Rabbit Jul 13, 2005 07:05 AM

yEAH, IT IS A

Oops, caps on.

Yeah, it is a nice idea. However, Jazz it's more like a Jazz slow-down rather than Jazz slow-motion because things just happen in a limited way (you don't jump very high up, you can't easily run over 1-tile long gaps). Real slow-motion has everything happen as it should, only slower. This is only a problem if what you want is true slow-motion, but what you've done is also pretty cool.

Another thing is that it only works in low detail, and weird things happen to Jazz when you try to push tiles, or when you glide against a wall. The 0.5 speed of the background is also quite smart but it may cause problems in large levels (not to mention the fact that you need to make ghost-levels in the background, as well as your real level in the sprite layer). Also, this DOES NOT work whenever you look up or down.

The fake background, used together with weapon SCEs, you could even generate flak (from AA guns). It looks quite neat, and it would make airboard levels interesting. Try it with your blaster! :D

CrimiClown Jul 13, 2005 07:14 AM

8D Thanks for liking it. Yes, it has a few bugs but I am trying my best to cover most of them. :)

Thanks to you, I edited the title and download link :p

cooba Jul 13, 2005 07:16 AM

Too bad it was Mike's idea to use background layers for gravity and speed tricks.

CrimiClown Jul 13, 2005 07:20 AM

Yeah... I got this idea from that weird up-side-down level... But that slow-motion/impairness ain't bad either, or is it?

Quote:

Originally Posted by White Rabbit
Another thing is that it only works in low detail...

I don't think much people play this game, which requires MINIMUM recources in most computer, in low detail. Even my little brother (Has a 486 with Windows 98) can fully operate the game in high detail, without lag/low fps.

No reason to use low quality. The lighting takes more CPU...

n00b Jul 13, 2005 07:52 AM

Quote:

Originally Posted by Cooba
Too bad it was Mike's idea to use background layers for gravity and speed tricks.

Too bad CrimiClown can use the idea if he wants too, as long as he's not ripping offf whole levels(See:Bad Pitt Again)

CrimiClown Jul 13, 2005 07:54 AM

Quote:

Originally Posted by n00b
(See:Bad Pitt Again)

Yeah... I made that episode while I was unconcience or something... I'd never use an existing jj2 level... But it DID fit in there, because you time-warped to where you met Devan ;)

White Rabbit Jul 13, 2005 08:16 AM

Sry, I meant that it only worked WITHOUT low detail. With low detail, you can see nothing. :p

CrimiClown Jul 13, 2005 08:21 AM

Quote:

Originally Posted by White Rabbit
Sry, I meant that it only worked WITHOUT low detail. With low detail, you can see nothing. :p

Oops, I thought you wrote that in the first place... :)

LittleFreak Jul 15, 2005 08:41 AM

Nice stuff. ^o^

The bugs need fixing though.

Risp_old Jul 15, 2005 09:13 AM

If you fire while jumping around or moving a lot in general the explosions move oddly.

CrimiClown Jul 15, 2005 09:17 AM

Yeah, I know it is bugged. Working on it. The firing thing can't be fixed anyway, because layer 4 always moves the same speed. But, I could make it into a puzzle area and there would be no need to shoot. :) So, you have to solve puzzles where you move twice as slow. :)

LittleFreak Jul 15, 2005 09:24 AM

Quote:

Originally Posted by CrimiClown
Yeah, I know it is bugged. Working on it. The firing thing can't be fixed anyway, because layer 4 always moves the same speed. But, I could make it into a puzzle area and there would be no need to shoot. :) So, you have to solve puzzles where you move twice as slow. :)

Go for it. Puzzles are generally a good idea (if I am going to review your level, that is).

CrimiClown Jul 15, 2005 09:37 AM

Quote:

Originally Posted by LittleFreak
Go for it. Puzzles are generally a good idea (if I am going to review your level, that is).

I got some fantastic story idea's and puzzles in mind. Even some effects which nobody knows about (yet). So, I'm counting on you to review it! I'll PM you when it's done. (Hopefully within 2 months...)

LittleFreak Jul 15, 2005 09:38 AM

Sounds good. =)

CrimiClown Jul 15, 2005 09:43 AM

And, I got the smoke to work. (No questions asked, wait for the episode. Muhahaha!)

Jerrythabest Jul 22, 2005 04:45 AM

Quote:

Originally Posted by CrimiClown
Yeah... I got this idea from that weird up-side-down level...

never heared of an up-side-down level! how can I get it?


also, it is fun to put turtles in the testlevel: they walk through everything (including air) and if only their shell is left, they move funny when you move....

so, i like it:) please PM me too if you're done with your episode =D:D[img]http://www.jazz2online.com/jcf/images/icons/icon10.gif[/img]:D=D

CrimiClown Jul 22, 2005 10:00 AM

Upside down lvl: Download Invasion of Deserto, there is an extra lvl in that pack, I think... It is partly upside down walking...

And, sure, I'll PM you

Firewall Jul 22, 2005 10:06 AM

how about placing a boss in the level? its funny

CrimiClown Jul 22, 2005 10:56 AM

Well, these things are actually meant for PURE PUZZLING, like a maze or something... As we all know now, events (F) up the whole lay-out, with floating enemies and stuff... This will be perfect for mazes and 'flashback' cutscenes and stuff, but not as an actual level. Being stoned in these levels is also fun (Smoke rings) 8D

Jerrythabest Jul 23, 2005 05:42 AM

Quote:

Originally Posted by CrimiClown
Invasion of Deserto

Oh? Then I have that level on my computer:D

Quote:

Originally Posted by CrimiClown
And, sure, I'll PM you

Thnx

CrimiClown Jul 23, 2005 06:08 AM

No problem.

Jerrythabest Nov 24, 2005 09:26 AM

I havent found the upside down part yet, can you say the filename of the level where the upside down part is?

CrimiClown Nov 24, 2005 11:12 AM

Jerry, that'd be devres13 or devres14, and the level's name is Painfull Purple Place or something like that...

cooba Nov 24, 2005 12:21 PM

14.

Jerrythabest Nov 25, 2005 07:34 AM

k, thanx! *goes playing*

CrimiClown Dec 3, 2005 03:34 AM

Found it yet? :)

EDIT: I mean the upside-down part.


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