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<s>Jazz in Slow Motion</s>Jazz lacks movement ability...
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yEAH, IT IS A
Oops, caps on. Yeah, it is a nice idea. However, Jazz it's more like a Jazz slow-down rather than Jazz slow-motion because things just happen in a limited way (you don't jump very high up, you can't easily run over 1-tile long gaps). Real slow-motion has everything happen as it should, only slower. This is only a problem if what you want is true slow-motion, but what you've done is also pretty cool. Another thing is that it only works in low detail, and weird things happen to Jazz when you try to push tiles, or when you glide against a wall. The 0.5 speed of the background is also quite smart but it may cause problems in large levels (not to mention the fact that you need to make ghost-levels in the background, as well as your real level in the sprite layer). Also, this DOES NOT work whenever you look up or down. The fake background, used together with weapon SCEs, you could even generate flak (from AA guns). It looks quite neat, and it would make airboard levels interesting. Try it with your blaster! :D |
8D Thanks for liking it. Yes, it has a few bugs but I am trying my best to cover most of them. :)
Thanks to you, I edited the title and download link :p |
Too bad it was Mike's idea to use background layers for gravity and speed tricks.
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Yeah... I got this idea from that weird up-side-down level... But that slow-motion/impairness ain't bad either, or is it?
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No reason to use low quality. The lighting takes more CPU... |
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Sry, I meant that it only worked WITHOUT low detail. With low detail, you can see nothing. :p
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Nice stuff. ^o^
The bugs need fixing though. |
If you fire while jumping around or moving a lot in general the explosions move oddly.
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Yeah, I know it is bugged. Working on it. The firing thing can't be fixed anyway, because layer 4 always moves the same speed. But, I could make it into a puzzle area and there would be no need to shoot. :) So, you have to solve puzzles where you move twice as slow. :)
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Sounds good. =)
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And, I got the smoke to work. (No questions asked, wait for the episode. Muhahaha!)
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also, it is fun to put turtles in the testlevel: they walk through everything (including air) and if only their shell is left, they move funny when you move.... so, i like it:) please PM me too if you're done with your episode =D:D[img]http://www.jazz2online.com/jcf/images/icons/icon10.gif[/img]:D=D |
Upside down lvl: Download Invasion of Deserto, there is an extra lvl in that pack, I think... It is partly upside down walking...
And, sure, I'll PM you |
how about placing a boss in the level? its funny
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Well, these things are actually meant for PURE PUZZLING, like a maze or something... As we all know now, events (F) up the whole lay-out, with floating enemies and stuff... This will be perfect for mazes and 'flashback' cutscenes and stuff, but not as an actual level. Being stoned in these levels is also fun (Smoke rings) 8D
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No problem.
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I havent found the upside down part yet, can you say the filename of the level where the upside down part is?
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Jerry, that'd be devres13 or devres14, and the level's name is Painfull Purple Place or something like that...
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14.
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k, thanx! *goes playing*
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Found it yet? :)
EDIT: I mean the upside-down part. |
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