![]() |
Hypothetical Situation
Lets say I made a Jazz level, either for 1 or 2. And lets say it is a fun concept, but I am horrible at making eyecandy. And lets say I wanted someone else to do the eyecandy. Would it be easier for this someone else to eyecandy the level if:
(Poll Options) Hypothetically, of course. Oh, and if anyone would like to eyecandy a level for me in a week or so, let me know in this thread as well. |
If I ever did eye candy for somebody, my choice would be the second. However, I'm quite a loner and I don't enjoy cooperation when making levels.
|
Option number two.
Option number 1 fell off for me, since I would feel bad if I had to remove some eyecandy that others made, because I don't know what exactly the person wants to keep and what not. |
Third option. Gives me more freedom in general.
|
Since it's your concept, you should be the one that builds the structure and put all the events in, and just keep everything down to the bare minumum, so the eyecandy maker has an easier job.
|
Your subtlety amazes me.
I vote for option 2, too. Although I really wonder what would happen if people voted for the last option. |
I say 4. The level would probably look and play more naturally if the person designing eyecandy had SOME control over the platforms/structure, but the basic layout and concepts were already there.
|
Quote:
Option 2 is probably the best for the reasons mentioned above, though the 7th option ("Level is blank, I tell you the concepts") can be used to see how good the initial concept is. If it can't be easily interpreted, then it may need some work. Then again, I'm assuming you mean "concept" as in new gametype idea. |
Quote:
|
Option 2.
|
...3 >> 2
|
Patient people will learn to like what you would call eyecandy, that is, if they will allow themsleves to.
|
I'd say the third one, because then we could see everything that is meant for colliding with and walking on. Ramps, ceilings, walls, etc, without mistaking any little things for eyecandy or not eyecandy.
|
Quote:
|
| All times are GMT -8. The time now is 10:51 AM. |
Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online