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-   -   The Big Project 2006 - JJ2 Expansion! (http://www.jazz2online.com/jcf/showthread.php?t=14826)

Blobby Feb 21, 2006 08:42 AM

The Big Project 2006 - JJ2 Expansion!
 
Okay guys, listen up. I've got a great new idea how to keep JJ2 going until we have the source code: we make a Jazz 2 expansion pack. We change the opening screen(the one that shows the title of the game, either JJ2 or JJ2:SF and says press fire to start!)and get someone who knows how to make new episodes, not just something to go in the Home Cooked section. I know the guy who created the Hocus Pocus level pack did it, so we could get him. Then, we get some skilled level designers to create new tilesets and loads of levels! I know it wouldn't be revolutionary. Sure, there would be no new baddies or weapons but it would be a great stopgap before we get the source code!

UNKNOWNFILE Feb 21, 2006 08:48 AM

You are forgetting the endless amount of bugs that are in the way.
Plus, I'm currently helping the 1.25 council in converting ASM to C++ code, which can be recompiled later.

Violet CLM Feb 21, 2006 12:03 PM

Quote:

Originally Posted by UNKNOWNFILE
You are forgetting the endless amount of bugs that are in the way.
Plus, I'm currently helping the 1.25 council in converting ASM to C++ code, which can be recompiled later.

That's nice and all, but would you mind not advertising your own personal awesome work which nobody else can do in other peoples' unrelated topics?

Blobby: Aside from details like the opening "press fire" screen, most of this is what the community has been doing since 1998. If you want to expand your JJ2, go to J2O, sort by average rating, and download lots of stuff. If someone is going to make a big giant pack with new tilesets and whatnot, they'll make it, but you won't get many results asking people to make one for you.

Birdie Feb 21, 2006 04:15 PM

Quote:

Originally Posted by UNKNOWNFILE
You are forgetting the endless amount of bugs that are in the way.
Plus, I'm currently helping the 1.25 council in converting ASM to C++ code, which can be recompiled later.

;o not Visual C++?

Erik Feb 22, 2006 03:21 AM

Quote:

Originally Posted by Birdie
;o not Visual C++?

ha ha ha ha ha ha ha ha ha ha ha ha ha ha

Visual C++ != programming language

Visual C++ == IDE

Marijn Feb 22, 2006 05:42 PM

Quote:

You are forgetting the endless amount of bugs that are in the way.
Plus, I'm currently helping the 1.25 council in converting ASM to C++ code, which can be recompiled later.
with a decompiler or something ?

NovaStar Feb 25, 2006 02:38 AM

If you wanted to add Lori you can just get the anims.j2a file from TSF and replace the 1.23 demos with some TSF ones. pinkfurby@hotmail.com - I'd be willing to help.

n00b Feb 25, 2006 09:16 AM

That doesn't work I'm afraid.
If I remember correctly, JJ2 1.23 cannot read newer anim files.
Not to mention, if 1.23 had the Lori anims it wouldn't use them.

NovaStar Feb 26, 2006 01:41 AM

Unless we test it?

n00b Feb 26, 2006 04:24 AM

Theres no coding for Lori in 1.23, the anims are about as useful as the bonus level anims.

Birdie Feb 26, 2006 11:10 AM

Quote:

Originally Posted by ShadowRabbit
Unless we test it?

its been tested :p also i don't think the HH98 anims work for 1.23 either

Tmansdc Apr 17, 2006 04:34 PM

I wouldn't trust the 2nd poster as his avatar is Vash the Stampede.

R3ptile Apr 19, 2006 12:48 AM

OOOOOOOMG THE BIG PROJECT 2006

:O:O:O:eek: :eek: :eek:

n00b Apr 19, 2006 04:18 PM

The result of long months of reverse engerneering, ASMing, JSDing, and Res-hacking:
[img]http://www.tachyonlabs.com/sam/J1A.png[/img]


RESULT:
VERY BIG PROJECT
VERY COOL EXPANSION

Black Ninja Apr 19, 2006 07:19 PM

I have something even more rux for a big project '06: a working high-res mod for JJ2. We'll see whether or not it gets released, I guess.

Ae Apr 19, 2006 09:33 PM

Quote:

Originally Posted by Black Ninja
I have something even more rux for a big project '06: a working high-res mod for JJ2. We'll see whether or not it gets released, I guess.

Sounds fun.

n00b Apr 20, 2006 10:51 AM

Quote:

Originally Posted by Black Ninja
I have something even more rux for a big project '06: a working high-res mod for JJ2. We'll see whether or not it gets released, I guess.

A high-res mod isn't as cool as Jazz Solo roasting big-headed thingies on Halodaius as he tries to save Zoe Cottontail from the vile Dark Shell and his mysterious leader EMPEROR PAULINE.

NovaStar Apr 24, 2006 10:06 PM

Quote:

Originally Posted by Birdie
its been tested :p also i don't think the HH98 anims work for 1.23 either

I tested and it doesn't, although I was testing 1.20. Plus HH98 is 1.23 x, so I don't think so. It works fine in TSF as TSF actually has HH98's anims.j2a in the TSF anims.j2a.

NovaStar Apr 28, 2006 10:16 PM

BTW, Emperor Pauline Hansen? Heard of her, she went to jail for quite sometime even tho she was in politics.

Spongie *W* May 9, 2006 04:18 AM

JJ2 Big Expansion Pack, huh?

Sounds great, but very very very difficult...

And how many lines has the source code got? I can't imagine how long the source code must be! And if you got one tiny bug in there...ugly!

Birdie May 9, 2006 02:56 PM

Quote:

Originally Posted by Spongie *W*
JJ2 Big Expansion Pack, huh?

Sounds great, but very very very difficult...

And how many lines has the source code got? I can't imagine how long the source code must be! And if you got one tiny bug in there...ugly!

Do not revive threads please ;), also this thread isn't about the source code even though it looks like it, it is about creating a level pack with new tilesets and music and stuff that would be like an expansion pack.

Speeza May 17, 2006 08:25 AM

Oh that sounds great,maybe all the best level makers can do it.
No joke i think all the best level makers should do it so then it would be like a new game of jazz2.

blurredd May 17, 2006 02:04 PM

I think it would fail like many other group projects, unless the people who want to start it contribute a lot of quality levels.

NovaStar May 18, 2006 01:27 AM

*hides under blanky but is stared at*
Uhhh... nothing interesting here.

Oh well. I thought of some level so that people would fiNINEally stop saying I suck at everything JJ2 related. Not my fault Jerry made my crucial 6 months horrible.

Oh yes, the first 6 months is very crucial, it's where you start and the basis of how you're treated. You have to show that you're useful otherwise you're deemed "newb" and/or "n00b". I thought RR would help me in this but it did not. Jerry lies - there are no trainings. I'll discuss this more in another thread.

Camou May 24, 2006 12:14 PM

Quote:

Originally Posted by ShadowRabbit
I thought RR would help me in this but it did not. Jerry lies - there are no trainings. I'll discuss this more in another thread.

There are, you're just never online at that time.

@N00b, is that real? It looks nice! Anyway, good luck with this...

DanYjel May 24, 2006 02:17 PM

lol, lol and once more lol. this topic is funny as hell, if hell is funny.


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