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-   -   Far from the source code :/ (http://www.jazz2online.com/jcf/showthread.php?t=14872)

jam Feb 26, 2006 12:56 AM

Far from the source code :/
 
We appear to be far from getting the source code or even making a fangame from scratch using original sprites and everything.

Maybe a few of you might know me- I am Jam (nothing to do with jamster) and have been playing Jazz Jackrabbit 2 online since early 2005. I am currently a member of the RR clan.

Last month (or maybe the month before, im not so great at estimating time :P) I decided I would take up the project of creating a Jazz Jackrabbit 2 fangame/rebuild. Because I tend to make sure I do things legally and the idea of Jazz Jackrabbit 2 is copyright Epic MegaGames, I emailed epic asking for permission.

You may be interested by these emails. My messages are in italics and messages from Epic are in bold.

---------------------------------------------------------------------

>> -----Original Message-----
>> From: Jamie M [mailto:jamclx@gmail.com]
>> Sent: Sunday, December 04, 2005 2:13 PM
>> To: Mark Rein
>> Subject: Permission to create a Jazz Jackrabbit 2 Fangame
>>
>> Hello,
>>
>> I am an amateur software programmer and a member of the Jazz
>> Jackrabbit
>> 2 community. As Epic Games no longer support Jazz Jackrabbit
>> 2 and it does have many bugs, I would like to make a fangame.
>>
>> Now I know Epic is a large company and I doubt you would be
>> concerned with such matters but for legal reasons I am asking
>> you for permission to make a fangame.
>>
>> This would mean borrowing the tilesets, sprites and remixing
>> the music from Jazz Jackrabbit 2- are you OK with that?
>>
>> There are basically 2 options for the Jazz Jackrabbit 2 fans
>> to choose from right now and they are:
>>
>> * Make a 1.25 patch to fix all the bugs
>> * Remake the game
>>
>> I know that making a patch for the game as it is now would
>> require the source code to I would like to think about
>> remaking the engine from scratch.
>>
>> There is a big community out there depending on me!
>>
>> -Jamie
>>


Jamie,

I'm sorry but this is not something we can consider. We no longer let
outside developers make games with our intellectual properties.


Mark Rein
Epic Games Inc.

Visit us at http://www.epicgames.com


What if I got people to redraw the sprites/tilesets and wrote
original music just using the idea/concept of JJ2? Would that be ok?


Sorry but that wouldn't be OK either. Jazz is our intellectual property
and our lawyers tell us we have to defend it.


Mark Rein
Epic Games Inc.

Visit us at http://www.epicgames.com


-----Original Message-----
From: Jamie M
To: Mark Rein
Sent: Sat Feb 11 06:58:14 2006
Subject: Final request

PLEASE can I make a FREE fangame of JJ2?! I would not make ANY profit on
it and I can verify the users are real OWNERS of JJ2 by checking the MD5
hash of Jazz2.exe.

Considering your company don't even care about the game it's not really
going to be much of a problem if a FREE, NON-COMMERCIAL fangame is made!

I will give Epic FULL, CLEAR credit inside the game and I need NOTHING
from you but your permission.

Thanks in advance,
Jamie


Jamie,

I'm sorry but can't give permission for something like this.


Mark Rein
Epic Games Inc.


---------------------------------------------------------------------

There. I hope someone finds that "delightful" conversation with Epic Games useful.

From Jam.

NovaStar Feb 26, 2006 01:46 AM

Well, it seems to me they want full credit of Jazz and no-one else to make a fan-game thingy.

Unless you made a completely different game with rabbits and somehow make it so you won't be sued, I see no way there'll be a fan-game and/or patch in the future.
Unless... nah. They probably wouldn't care anyway.

FQuist Feb 26, 2006 02:19 AM

I don't see where you get the conclusion that this is about the source. This seems to be mostly about fan-games. Mark Rein mentioning their lawyers telling him that they 'have to defend it' seems like a way to just get rid of further inquiries. I wouldn't think Lawyers were the main policy makers within Epic.

ShadowRabbit: You cannot read into the future, so I don't think you can make statements about it.

Neobeo Feb 26, 2006 03:33 AM

Wow, I actually found it quite disturbing the way Mark Rein replied in brief sentences with a "sorry" everytime. From what I've read about other such "fangames", the problem is usually not an issue of profit, but of reputation. They probably believe that a low-quality (that's not to say your game will be bad) fangame will bring the name of Jazz down. Although, I have no idea why they would care for something like that.

I'm personally not any good with this legal stuff, but I do not understand why making a 1.25 patch (let's say through ASM) would be a breach of intellectual property if it does not "copy" any ideas.

Either way, they seem very persistent on this issue, and in my opinion the use of "We no longer let outside developers..." implies that they have had a previous bad experience.

Haze Feb 26, 2006 03:40 AM

Wow, he seems feisty about protecting an "old" property such as Jazz Jackrabbit. I wonder why... :p

n00b Feb 26, 2006 04:19 AM

Hey guys, isn't it perfectly legal to make a UT2004 mod about Jazz Jackrabbit?
The reason someone hasn't done that is...?

Blobby Feb 26, 2006 11:24 AM

I find it absolutely ridiculous. Why do they need to protect Jazz Jackrabbit, when they're probably never going to add anything to the franchise! I think they should value devoted customers like us more.

Sonyk Feb 26, 2006 12:34 PM

Thing is, we're not customers. Or devoted. If we were, we would've moved on to Unreal by now.

Violet CLM Feb 26, 2006 02:03 PM

Quote:

Originally Posted by n00b
Hey guys, isn't it perfectly legal to make a UT2004 mod about Jazz Jackrabbit?

Yes... but don't remind Mark, he might change his mind.

Black Ninja Feb 26, 2006 03:32 PM

A JJ mod for UT2004 would be 100% legal. Heck, they even have character models for Mario and Sonic. Not only would it be legal, it would probably bring attention back to our community. However, my guess is that no one is going to make such a mod.

Birdie Feb 26, 2006 03:56 PM

i would if i had any unreal script and unreal editor knowlage.

n00b Feb 26, 2006 05:52 PM

I'll go buy UT2004 when I have the cash and possibly attempt making a mod.

ThunderPX Feb 27, 2006 04:43 AM

As far as I know it's completely legal to make a non-profit fan-game.

BattleSpaz Feb 27, 2006 11:25 AM

Ill stick with my mind:
They are secretly doing new jazz product and get jazz great again, or then they are just stupid.

Marijn Feb 27, 2006 01:15 PM

quit funny.. I thought the same thing.
but look at the facs.. ther just lose a lot of money on jazz. And i don't think ther make a new product ever.. Some makers are looking for a new job.. and where the hell is noogy.... i think there a stupid.

I just hope Baggers complete his project, thats the only good projects out ther ( yeah yeah.. and openjazz, but can't call that a new game thought )

n00b Feb 27, 2006 01:27 PM

Actually, GoD made a loss on JJ2 due to bad advertising(I think I only saw 2 ads for it in my whole lifetime). Also JJ3 wasn't finished due to the same reason many promising games never get finished: these days, publishers dont like taking risks. Epic couldn't find a publisher, and thus had to cease the game's creation.

But if Midway(Epic's publisher I believe) sees potential in a new Jazz game, it's pretty much going to be made.

FQuist Feb 28, 2006 05:30 AM

Also, Project II made a lot of money on the game.

ThunderPX Feb 28, 2006 06:09 AM

Quote:

Originally Posted by Fquist
Also, Project II made a lot of money on the game.

They still went bankrupt though... :\

Sonyk Feb 28, 2006 07:06 AM

Quote:

Originally Posted by n00b
Actually, GoD made a loss on JJ2 due to bad advertising(I think I only saw 2 ads for it in my whole lifetime).

Ironically, I found out about JJ2 because of an advertisement in Nick Magazine.

FQuist Feb 28, 2006 07:10 AM

Thunder: Yes, but they have stated themselves this was not due to JJ2 - on the contrary, they survived a longer time despite of bad sales of other games due to JJ2.

JelZe GoldRabbit Feb 28, 2006 12:36 PM

Back at those letters... Law can be a tricky thing to interpret, especially copyrights.

Technically fangames are illegal, because the characters in them are used by someone other than the owner, which is copyright infrigment, no matter the outcome (like loss of profit). So why aren't fan-games removed, or the creators sued then? Because they're not worth the parent company's time and money, so most of the time fangames are either ignored or taken for granted.

Epic giving the green light (Hell will freeze over when that happens) would result in formalities like royalties and licensing, not just credits. So in short, no money, no Jazz, no game.

- JelZe GoldRabbit =:3

n00b Feb 28, 2006 12:49 PM

Quote:

Originally Posted by Sonyk
Ironically, I found out about JJ2 because of an advertisement in Nick Magazine.

Really? My ads were in some Disney Magazine.
I found out about JJ2 from JJ1 tho.

ThunderPX Mar 1, 2006 12:23 PM

I found out about JJ2 by getting the shareware version from a disc that came with the German gaming magazine Gamestar. My brother always read it back then, especially because of the full games that came with it on the discs. At first I didn't believe him when he said there was a Jazz 2 on the disc. =P

Ricerind Mar 2, 2006 01:02 PM

decompile!
 
Hey, stuff the legalities, if epic wont give us the source code i declare that we should take it by force. Why doesn't someone just decompile jazz2.exe, eh voila, source code released! Epic has abandoned jazz jackrabbit, we are the true owners!

cooba Mar 2, 2006 01:06 PM

Quote:

Originally Posted by badger
Why doesn't someone just decompile jazz2.exe

Because that will not allow us to add features in it?

Monolith Mar 2, 2006 08:08 PM

Quote:

Originally Posted by badger
Hey, stuff the legalities, if epic wont give us the source code i declare that we should take it by force. Why doesn't someone just decompile jazz2.exe, eh voila, source code released! Epic has abandoned jazz jackrabbit, we are the true owners!

Because decompiling an executable does not give you the original source code.

Marijn Mar 3, 2006 09:19 AM

Are you sure ? I don;t even know HOW you can do it. So far i know i can only decompile .NET programs.. Managed Programs. And what you ever want to do with the source ??

Torkell Mar 3, 2006 11:38 AM

It is possible to decompile some programs, depending on the complexity of the program and what language was used. Java and managed .NET programs can be decompiled to some extant due to the fact they get compiled in the first place to an intermediate bytecode, and also due to the fact that a lot of the original source is included in the final executable (e.g. class definitions, member names). Programs written in C/C++ can't really be decompiled, due to how compilation works for them. Expecially in the case of C, there is little information, if any, about the original source stored in the executable. Compiler optimisations also make it near-impossible to recover the original code.

You *can* dissassemble C/C++ programs, however this does not give you the source. What this gives you is the machine code, reformatted slightly for readability. It is possible to edit this code, however it is not the original source and so does not give you any of the information in the original source (this is what Unknownfile did with his patches). While you get portions of the program, you have no knowledge of the original context of the code, what the function was called, or how the function was intended to be called.

Neobeo Mar 3, 2006 12:05 PM

Or from the disassembly, you can reverse engineer it by tracing/stepping through each line one by one, and converting it to C++. Which will require a lot of time and motivation. The hardest part of this is usually identifying the significance of each variable stored in memory, (which means to give the variable a name).

ShadeJackrabbit Mar 4, 2006 06:42 AM

Holy (-). Epic is acting like the most annoying (-) ever. They don't even mention Jazz Jackrabbit ANYWHERE on their site. I say: Make a fangame, because if they sue you, they'll lose! Because they can prove no loss of profits from a fan game of a game that they don't support anymore. It happened with Kings Quest. And epic mights sell the game again to prove loss. So, IOW, Jazz 2 would have more publicity. And you might lose $4000 american.

Sonyk Mar 4, 2006 07:33 AM

You don't seem to understand much about the corporate world, Zapper. Because Epic holds the rights to Jazz Jackrabbit, they have every right to prevent people from making anything featuring his likeness. And the odds of them ever selling JJ2 again are slim, because they never sold it themselves (except for download, I think). That's the job of a publisher, not a developer.

ShadeJackrabbit Mar 4, 2006 07:43 AM

But, they need a basis to sue upon. So they should need to prove that whatever is being done is damaging them, right? And the publishers aren't around anymore, (as far as I know) and the ones that are don't sell it/support it/mention it either (I think.) Right?

NovaStar Mar 4, 2006 11:53 PM

Hmmm... GoD is gone (I think), PI2's gone, Epic still lives and Orange Games (I think) lives, so both Epic and Orange Games cwould sue you (if Orange is dead just Epic).

Violet CLM Mar 5, 2006 02:03 AM

Quote:

Originally Posted by ShadowRabbit
Hmmm... GoD is gone (I think).

...did you even consider checking?

Stijn Mar 5, 2006 02:59 AM

Quote:

Originally Posted by ZAPPER
Because they can prove no loss of profits from a fan game of a game that they don't support anymore.

They do not need to prove loss of profits. They legally own the Jazz Jackrabbit characters and trademark etc. so they can allow or disallow people from making things featuring JJ characters without further motivation.

MTK Mar 6, 2006 05:47 AM

So... did anyone actually really think Epic was just going to throw the source to us?

Chances are even if they wanted to, it'd be in terrible condition over the years and require a lot of maintainence and fiddling, which I can only assume Epic wouldn't want to distract themselves over.

FQuist Mar 6, 2006 06:53 AM

Quote:

Originally Posted by MTK
So... did anyone actually really think Epic was just going to throw the source to us?

Chances are even if they wanted to, it'd be in terrible condition over the years and require a lot of maintainence and fiddling, which I can only assume Epic wouldn't want to distract themselves over.

I notice multiple people in this topic mentioning the source code and not getting it. Their arguments seem wrongheaded, since Mark Rein didn't say anything about the source code at all.

The people (including the topic starter) making the assumption that Rein's e-mail somehow said that he refused to give the source seem to be not reading the mail correctly.

The source code was not mentioned at all, and Rein talked about using characters copyrighted by Epic in homemade games and giving out JJ2 commercial content for free, something which is widely different from a release of the source code (which does not neccessarily involve giving away Epic's intellectual property for free).

BattleSpaz Mar 11, 2006 01:05 AM

Even I wouldnt hive my games source codes for free! They may release it free, sometime. But if you want it now, you may have to pay...
Maybe giving Epic money would help! 10000$ because its the best game in the world! 1000$ 100$ 10 bucks because its old game. Or then we just wait...

NovaStar Mar 11, 2006 02:10 AM

WR, I did say (I think). Do you read brackets?
Oh, and I highly worship the common sense in that post. Page Claim in the name of a fan game (Will never happen) Epic saying yes to Odin's threads JJ2 fangames!

White Rabbit Mar 11, 2006 02:57 AM

Quote:

Originally Posted by ShadowRabbit
WR, I did say (I think). Do you read brackets?

...this is my first post here. But I know you meant UR.

Yes.

So, it's useful to distinguish between purple and white.


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